Homebrew [release] HomeMenuHax

night_hawk

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That's why I struck the time out if you look at it carefully. That's a strong suggestion to leave it out.
Don't know if I understood. Anyway i used the following commands (with and without all that compiling options):
1) make
2) make clean && make
3) make clean && time make
 

daxtsu

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Maybe it's just placebo effect, but it feels like 1.3 makes timing sensitive stuff (i.e. loading CFW from Brahma) work better on N3DS. It was already pretty much close to 90% for me, but I have yet to see it fail now. O.o
 

TheDeKay

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It seems that the latest update lets us use custom theme with themehax! Check out the github page.

EDIT : Still compiling... over an hour with i7, SSD....
Where did you get that Information? I can't see anything that says it would be possible with a Custom theme. I only found a TODO part by yellows8 that says he wants to implement a way that can install homemenuhax but still load custom themes properly (without the need of building it).

Edit: Found it.
 
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cearp

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It seems that the latest update lets us use custom theme with themehax! Check out the github page.

EDIT : Still compiling... over an hour with i7, SSD....
how can it be an hour? :O i thought build times longer than a few minutes were only for big complex projects...
 

night_hawk

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make clean && time make LOADSDPAYLOAD=1 USE_PADCHECK=0x200 ENABLE_LOADROPBIN=1 ENABLE_HBLAUNCHER=1 LOADSDCFG_PADCHECK=1 MENUROP_PATH=menurop_prebuilt

use that, it's suggested on the readme. I get problems when I use "time make" so I gave it a strike through
I also have to fix python3 to py -3, but you may not have that problem.

Note: For those who still care, I will prepare and upload an untethered version of 1.3 tonight.
I think that it's my problem too, because now i'm getting python3: command not found (yes i installed python 3). How you solved? Thanks
 

Dean_

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Wow.. I successfully compiled from the latest source, and custom theme is working!!
You have to decompress body_LZ.bin before building.
 

zoogie

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Ok, here's themehax_installerSD v 1.3
It's a quick update so I may clean it up some later. Only tested on 9.2 old3ds and may not work for korea just yet.
That spammy unformatted text is really hard to read. Yellows8 clearly dislikes creating UIs :P
 

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SomeGamer

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Ok, here's themehax_installerSD v 1.3
It's a quick update so I may clean it up some later. Only tested on 9.2 old3ds and may not work for korea just yet.
That spammy unformatted text is really hard to read. Yellows8 clearly dislikes creating UIs :P
Is this the latest commit?
And yeah, yellows8 and UIs... :P
 

Zan'

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Wow.. I successfully compiled from the latest source, and custom theme is working!!
You have to decompress body_LZ.bin before building.
How do you do that?
Does background music work?
 

Dean_

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How do you do that?
Does background music work?
If you want to use custom theme with themehax, you have to manually build themehax_payload with theme file.

To change theme, you have to build it again.


Set up environment (mingw, devkitarm, python 3.x .. etc) and build it from source :

https://github.com/yellows8/3ds_homemenuhax

make LOADSDPAYLOAD=1 USE_PADCHECK=0x200 ENABLE_LOADROPBIN=1 ENABLE_HBLAUNCHER=1 LOADSDCFG_PADCHECK=1 MENUROP_PATH=menurop_prebuilt THEMEDATA_PATH="decompressed regular theme body_LZ filepath"

This will take a LOT of TIME.

You have to decompress body_LZ.bin before building. (It is compressed with LZ11)

Themehax installer does not install BGM. You have to use CHMM-like tools to get BGM work.
 
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Zan'

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Themehax installer does not install BGM. You have to use CHMM-like tools to get BGM work.
How do you decompress the theme I mean?
I have a body_LZ.bin and a bgm.bcstm file. If I use CHMM to install a theme I have a full theme including bgm and stuff. If I then run the themehax installer over that my theme will disappear completely won't it?

Or do you mean I have to run themehax installer once and then install the themehax generated theme through CHMM? If that's the case how do you know which of the themes you create is the correct one?

As I have tons of different bins. menuhax_JAP{number}_{new/old}3ds.bin
I know which 3DS I have but what does the number mean?
 
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fmkid

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Ok, here's themehax_installerSD v 1.3
It's a quick update so I may clean it up some later. Only tested on 9.2 old3ds and may not work for korea just yet.
That spammy unformatted text is really hard to read. Yellows8 clearly dislikes creating UIs :P
Great work, man, thanks!
 

Dean_

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How do you decompress the theme I mean?
Google 'decompress LZ11'

I have to run themehax installer once and then install the themehax generated theme through CHMM? If that's the case how do you know which of the themes you create is the correct one?

Yes. Themehax installer will tell you while installing what themehax_payload is being used.
In my case, it was menuhax_EUR11272_old3ds.lz.
Rename menuhax_EUR11272_old3ds.lz to body_LZ.bin and put it in the sd:/theme/[name] along with bgm file.
 
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Zan'

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Google 'decompress LZ11'



Yes. Themehax installer will tell you while installing what themehax_payload is being used.
In my case, it was menuhax_EUR11272_old3ds.lz.
Rename menuhax_EUR11272_old3ds.lz to body_LZ.bin and put it in the sd:/theme/[name] along with bgm file.
thank you
 

fmkid

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I wish, someday, an easy way to install any custom theme with this hax will be implemented!... ATM, it seems too hard, and only for 1 theme per build!
 

Zan'

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I wish, someday, an easy way to install any custom theme with this hax will be implemented!... ATM, it seems too hard, and only for 1 theme per build!
Actually looking at it it's not to bad. If you can build a theme including the homemenuhax exploit and install it via CHMM or similar.
In that case you can just build your seems to be homemenuhax themes and use them as you did before.
If that works.

How would you go about changing the Button from L to for example X?
 
Last edited by Zan',

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