What the hell is B9S? Is it free? Is it available in Canada? Where do I go to pick it up?Hmm, why don't you just upgrade your hax ? It takes a couple of minutes now with B9S.
What the hell is B9S? Is it free? Is it available in Canada? Where do I go to pick it up?Hmm, why don't you just upgrade your hax ? It takes a couple of minutes now with B9S.
Thanks. Looks like I don't need a flashcart or anything… unless I'm reading it wrong…A bootrom exploit to install a coldboot cfw (luma3ds).
It's free but you must have a compatible fw - which I suppose you do since you have ninjhax.
Follow the guide.
theres a tool called Kitkat for streaming. works very well, too.Thanks. Looks like I don't need a flashcart or anything… unless I'm reading it wrong…
I'll look into it more later.
Can I stream wirelessly with this?
And can I boot into the standard FW by default?
works fine with my save.The save editor is broken.
It won't load the actual save data, either that, or JKSV broke after I used the editor and only exports the first data I ever exported… but that seems less likely.
How do I make the save editor forget the data the save file originally had, and see what data it *currently* has?
Was posted about 5 minutes ago…for the save, export the EXT data
Edit: Accidentally posted this reply early. check back in a minute for edits
works fine with my save.
the item data isn't actually deleted from your inventory. a different value is changed to show how many items remain in your inventory once more are added/removed. its not a bug - its just how the game works. Its' not quite as simple as I make it sound, which is also why the editor doesn't bother to distinguish 'phantom items' form actual ones. a little trial-and-error is enough to get the right item edited - and changing 'phantom items' by accident has no effect on gameplay as they effectively dont exist in-game.I emptied out my inventory into my storage.
It says I still have the same stuff in my inventory as before.
its finished as of just after your reply. there's no way to delete without mod intervention, so I just updated it.Was posted about 5 minutes ago…
So, I have several invisible items that stack between 1 and 99 according to the editor…… Including multiple stacks of 1 Dragon King Cape, and other armour… which should say 0… Hm…the item data isn't actually deleted from your inventory. a different value is changed to show how many items remain in your inventory once more are added/removed. its not a bug - its just how the game works. Its' not quite as simple as I make it sound, which is also why the editor doesn't bother to distinguish 'phantom items' form actual ones. a little trial-and-error is enough to get the right item edited - and changing 'phantom items' by accident has no effect on gameplay as they effectively dont exist in-game.
On top of not being removed, quantities are never set to 0 (as there's no need due to the item presence indicator begin changed)So, I have several invisible items that stack between 1 and 99 according to the editor…… Including multiple stacks of 1 Dragon King Cape, and other armour… which should say 0… Hm…
the namaes are stored in plain text. if you know how to use a hex editor at all, you can edit the named directly. Keep in mind there's a 'gap byte' between each letter (always 00 for everything the game supports normally). Keep in mind the character limit or you could be editing other data by using too long of names.And I'm going to have to release my pets each time I do this, so I can rebuy them with the correct names… The roman numeral at the end keeps getting removed…
again, its also stored in plain text if you hex edit. items are 60 bytes long and its the same 'offset' from the item ID for all items of the same type. the data always follows a "þÿ" (hex values FE FF) in the item structure and has the same limits as the player name.And I'm a bit bummed I can't change the "Made by:" info… even if it would be limited to a drop-down list…
Well, I took out the items I wanted to edit, saved, loaded the save into the editor, edit those items, or so I though. Only a handful actually got edited… I don't know how to find what items are actually present, and which are ghosts of items I've sold off… Since each armour, weapon, or tool creates a new ghost, cause no stacking, when I edit the three I thought I had of a Great Philosopher's Stone, I only edited the first one, the second and third where ghosts, and of the 7 others only 2… somewhere amungst them, are actually there…On top of not being removed, quantities are never set to 0 (as there's no need due to the item presence indicator begin changed)
If I knew what the values of the Roman Numerals (which actually alter the 00 part, that's why the 00s are there, as there are more than 255 characters in the game.) then I would.the namaes are stored in plain text. if you know how to use a hex editor at all, you can edit the named directly. Keep in mind there's a 'gap byte' between each letter (always 00 for everything the game supports normally). Keep in mind the character limit or you could be editing other data by using too long of names.
Ah, that's good to know. So… I'll have to figure out what part is the flag for if the item is there or not, and turn it on for my items that I edited…again, its also stored in plain text if you hex edit. items are 60 bytes long and its the same 'offset' from the item ID for all items of the same type. the data always follows a "þÿ" (hex values FE FF) in the item structure and has the same limits as the player name.
well if you have all that as well as your save its as easy as just editing the weapon.
for example the weapon lets say the weapon you wanted to edit was the Demonic Dagger ID: 5800
i would search for the dagger in 4 bytes
and get the following results
after that the item pretty much follow this construct
where 797A seems to be the max amount of damage possible
-------edit
also i forgot to mention that the quality of an item is represented as a single byte in front of the effect portion of the weapon with a value from 00 to 04.
example
|Effect 2 |
--000000