Homebrew [Release] ctrHexenII - Hexen II porting for 3DS

Rinnegatamante

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ctrHexenII v.1.1
by Rinnegatamante

Description
ctrHexenII is a port of Hexen II for 3DS based on a modified version of winQuake.
It supports both basic game and Portal of Praveus DLC and it has been tested with glHexenII pak files.
This port, as of now, uses CPU rendering (which could be quite slow on O3DS in certain circumstances) and has full support to audio.
Circle Pad and Touchscreen are also supported for player movement by default, there also is second analog support for N3DS and optional gyroscope support for camera movement.
There is also a secret third person mode activable on Options Menu.
If you dislike game console, you can turn it off by holding R when launching the homebrew; holding L will make debug console appear instead.
Files (portals and data1 folders) must be placed in the root of SD card.

Credits
@elhobbs and @MasterFeizz for their repositories about Quake Engine i used for some memory leaks patch.
@ihaveamac and @SLiV3R for testing the homebrew

Screenshots (from Citra 3DS)
hexen2_1.png
hexen2_2.png


Links
Download: http://rinnegatamante.it
GitHub Repository: https://github.com/Rinnegatamante/ctrHexenII
 
Last edited by Rinnegatamante,

GalladeGuy

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Starting HP for demon class <.<
I think it would be more fitting for a succubus class. ( ͡° ͜ʖ ͡°)

Back On-Topic: Didn't Hexen 2 have a multiplayer mode? Do you think you can add this? (Or maybe I just remembered wrong. I've never actually played the game myself)
 

Rinnegatamante

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I think it would be more fitting for a succubus class. ( ͡° ͜ʖ ͡°)

Back On-Topic: Didn't Hexen 2 have a multiplayer mode? Do you think you can add this? (Or maybe I just remembered wrong. I've never actually played the game myself)

Yes, Hexen II have a multiplayer mode but i really doubt someone wish to still play it.
 
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SLiV3R

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Maybe you were referring to port not import <.<
Anyway, i'll probably give a try to some other old FPS games in the future (maybe Hexen I?)

Yes! Please do! :)

Is there c-stick support for this?


This list could perhaps give you some inspiration for games that could be ported --->

http://osgameclones.com
 
Last edited by SLiV3R,
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Hector_of_Troy

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Ok I put all the correct files, it writes some debug then it stops at "pak0.pak : gfx/colormap.lmp 861k surface cache". o3ds with A9LH
 

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