Emulation [RELEASE] Cemu - Wii U emulator

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Slashㅤ

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Updated graphics packs for MK8, which fix half res alpha, a bug with the race end background image and upscale the video used in MKTV:

https://github.com/slashiee/cemu_graphic_packs/pull/2

7.00b has been released, but it doesn't seem to fix any crashes upscaling shadows. :'(
I have just merged this with the main repo. Also, how did you get the exact size with the MKTV screen? I wonder if I can fix the Splatoon screen as well.
 

RHY3756547

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Used NVIDIA NSIGHT to check out all the active textures. Simple enough, but you don't get back the Wii U texture format type. If you want to ignore formats, dumping textures from cemu should include their formats.

ZJZtTyY.png
 

Slashㅤ

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@RHY3756547 Does there happen to be any alternative for AMD? If there isn't, then oh well. I can just have you find the fix for Splatoon instead until either framebuffers are added back or there's an alternative for AMD found.
 

Darkemaste

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Bluechen

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Is this a graficglitch in MK8 ? Water Park 1.7.0b 4K
GxkE5s3.png

and here Version 1.6.0
nNdzUt4.png


Edit it tested this on 1.7.0b without a grafikpack. Its the same result the starting line is flickering.
 
Last edited by Bluechen,

lucianobugalu

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Mario Kart 1080P, Card AMD, Drivers Updated. 1440P and 2160P or better, don't work for me.
Is there any way to solve this with the Graphics Packs? Unfortunately I still do not know how to create these packs.

1z4a83b.png
 

lucianobugalu

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Last edited by lucianobugalu,

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