[RELEASE] Cemu - Wii U emulator

Discussion in 'Wii U - Emulation & CEMU' started by Exzap, Oct 13, 2015.

  1. RHY3756547

    RHY3756547 GBAtemp Regular

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    Used NVIDIA NSIGHT to check out all the active textures. Simple enough, but you don't get back the Wii U texture format type. If you want to ignore formats, dumping textures from cemu should include their formats.

    [​IMG]
     
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  2. Slashㅤ

    Slashㅤ GBAtemp Regular

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    @RHY3756547 Does there happen to be any alternative for AMD? If there isn't, then oh well. I can just have you find the fix for Splatoon instead until either framebuffers are added back or there's an alternative for AMD found.
     
  3. shideravan

    shideravan GBAtemp Regular

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    Is there any place where we can download full cemu shader cache for various WiiU games?
     
  4. Darkemaste

    Darkemaste GBAtemp Advanced Fan

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    Esppiral and Slashㅤ like this.
  5. Butz_san

    Butz_san GBAtemp Regular

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    Xenoblade Chronicles X in Cemu 1.7 =D, looking amazing

     
  6. Bluechen

    Bluechen Member

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    Is this a graficglitch in MK8 ? Water Park 1.7.0b 4K[​IMG]
    and here Version 1.6.0
    [​IMG]

    Edit it tested this on 1.7.0b without a grafikpack. Its the same result the starting line is flickering.
     
    Last edited by Bluechen, Jan 12, 2017
  7. SanchezCraft

    SanchezCraft GBAtemp Regular

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    its a bug i have noticed, it happens also in 1.6.0
     
  8. TotalInsanity4

    TotalInsanity4 GBAtemp Supreme Overlord

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    No and yes, in that order. You have to have 1.7.0 for 4k, though, which isn't publicly released yet
     
  9. SanchezCraft

    SanchezCraft GBAtemp Regular

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    bayonetta 2 runs at 30fps on wii u? or 60fps?
     
  10. yapel

    yapel Advanced Member

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    60fps, with slowdowns. I still wonder if cemu emulates the slowdowns too :P
     
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  11. Bluechen

    Bluechen Member

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    tested again with 1.6.0 and its perfect for me
     
  12. StripTheSoul

    StripTheSoul GBAtemp Fan

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    If it's accurately emulated, the slowdowns from the console will be in Cemu as well. That's where something like Dolphin's CPU Clock Override would come in handy.
     
  13. lucianobugalu

    lucianobugalu GBAtemp Regular

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    Mario Kart 1080P, Card AMD, Drivers Updated. 1440P and 2160P or better, don't work for me.
    Is there any way to solve this with the Graphics Packs? Unfortunately I still do not know how to create these packs.

    [​IMG]
     
  14. AndreaSpooky

    AndreaSpooky Member

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  15. lucianobugalu

    lucianobugalu GBAtemp Regular

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    I do not understand what you mean, actually I've been using these parameter definitions since the day you posted it. I know that maybe it's my 1920x1080 monitor, so the 4k does not work, I'm not sure. I just reported the error because I wonder if it's possible to solve with Graphics packs. Anyway, thank you very much for responding.
     
    Last edited by lucianobugalu, Jan 12, 2017
  16. SectionX

    SectionX GBAtemp Fan

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    Anyone know where i can get complete shader cache xenoblade?
     
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  17. stelvia

    stelvia Member

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    seems any direct link for cache on this forum will be moderated

    personal search and asking for people finished X and any other game - will be more useful

    p.s.
    my level just 20 .. so my cache is not enough to share
     
    Last edited by stelvia, Jan 12, 2017
  18. Apel

    Apel Member

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    Can a shared NVIDIA cache help the 480 graphic cards to emulate things correct?
     
  19. KillzXGaming

    KillzXGaming GBAtemp Advanced Maniac

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    No. Amd ones might not even work well with Nvidia, someone tried and it just rebuilds everything from scratch again. It could always be game specific too but if anything is different and a shader fails they all do.
     
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  20. Esppiral

    Esppiral GBAtemp Regular

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