[RELEASE] Cemu - Wii U emulator

Discussion in 'Wii U - Emulation & CEMU' started by Exzap, Oct 13, 2015.

Oct 13, 2015

[RELEASE] Cemu - Wii U emulator by Exzap at 5:39 AM (4,005,729 Views / 247 Likes) 18,163 replies

  1. Slashㅤ

    Member Slashㅤ GBAtemp Regular

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    I have just merged this with the main repo. Also, how did you get the exact size with the MKTV screen? I wonder if I can fix the Splatoon screen as well.
     


  2. RHY3756547

    Member RHY3756547 GBAtemp Regular

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    Used NVIDIA NSIGHT to check out all the active textures. Simple enough, but you don't get back the Wii U texture format type. If you want to ignore formats, dumping textures from cemu should include their formats.

    [​IMG]
     
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  3. Slashㅤ

    Member Slashㅤ GBAtemp Regular

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    @RHY3756547 Does there happen to be any alternative for AMD? If there isn't, then oh well. I can just have you find the fix for Splatoon instead until either framebuffers are added back or there's an alternative for AMD found.
     
  4. shideravan

    Member shideravan GBAtemp Regular

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    Is there any place where we can download full cemu shader cache for various WiiU games?
     
  5. Darkemaste

    Member Darkemaste GBAtemp Fan

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    Esppiral and Slashㅤ like this.
  6. Butz_san

    Member Butz_san GBAtemp Regular

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    Xenoblade Chronicles X in Cemu 1.7 =D, looking amazing

     
  7. Bluechen

    Newcomer Bluechen Member

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    Is this a graficglitch in MK8 ? Water Park 1.7.0b 4K[​IMG]
    and here Version 1.6.0
    [​IMG]

    Edit it tested this on 1.7.0b without a grafikpack. Its the same result the starting line is flickering.
     
    Last edited by Bluechen, Jan 12, 2017
  8. SanchezCraft

    Newcomer SanchezCraft Advanced Member

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    its a bug i have noticed, it happens also in 1.6.0
     
  9. TotalInsanity4

    Member TotalInsanity4 GBAtemp Supreme Overlord

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    No and yes, in that order. You have to have 1.7.0 for 4k, though, which isn't publicly released yet
     
  10. SanchezCraft

    Newcomer SanchezCraft Advanced Member

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    bayonetta 2 runs at 30fps on wii u? or 60fps?
     
  11. yapel

    Newcomer yapel Member

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    60fps, with slowdowns. I still wonder if cemu emulates the slowdowns too :P
     
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  12. Bluechen

    Newcomer Bluechen Member

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    tested again with 1.6.0 and its perfect for me
     
  13. StripTheSoul

    Member StripTheSoul GBAtemp Regular

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    If it's accurately emulated, the slowdowns from the console will be in Cemu as well. That's where something like Dolphin's CPU Clock Override would come in handy.
     
  14. lucianobugalu

    Member lucianobugalu GBAtemp Regular

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    Mario Kart 1080P, Card AMD, Drivers Updated. 1440P and 2160P or better, don't work for me.
    Is there any way to solve this with the Graphics Packs? Unfortunately I still do not know how to create these packs.

    [​IMG]
     
  15. AndreaSpooky

    Newcomer AndreaSpooky Member

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  16. lucianobugalu

    Member lucianobugalu GBAtemp Regular

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    I do not understand what you mean, actually I've been using these parameter definitions since the day you posted it. I know that maybe it's my 1920x1080 monitor, so the 4k does not work, I'm not sure. I just reported the error because I wonder if it's possible to solve with Graphics packs. Anyway, thank you very much for responding.
     
    Last edited by lucianobugalu, Jan 12, 2017
  17. SectionX

    Member SectionX GBAtemp Fan

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    Anyone know where i can get complete shader cache xenoblade?
     
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  18. stelvia

    Newcomer stelvia Member

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    seems any direct link for cache on this forum will be moderated

    personal search and asking for people finished X and any other game - will be more useful

    p.s.
    my level just 20 .. so my cache is not enough to share
     
    Last edited by stelvia, Jan 12, 2017
  19. Apel

    Newcomer Apel Newbie

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    Can a shared NVIDIA cache help the 480 graphic cards to emulate things correct?
     
  20. KillzXGaming

    Member KillzXGaming GBAtemp Maniac

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    No. Amd ones might not even work well with Nvidia, someone tried and it just rebuilds everything from scratch again. It could always be game specific too but if anything is different and a shader fails they all do.
     
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