Homebrew [Poll] Help MarcusD Decide What To Port Next!

What should @MarcusD work on next?


  • Total voters
    224

Sono

cripple piss
Developer
Joined
Oct 16, 2015
Messages
2,821
Trophies
2
Location
home
XP
9,324
Country
Hungary
What about a game less nintendo-ish?

There's some games I would love to see in 3d. Something like an ad-hoc or offline Trackmania style game for 3DS could be great and would make a great use of the stereoscopic display.

Ugh... well, I haven't done 3D rendering before :/ I'm stuck in 2D :P
I don't think I would be able to port/recreate a game with this complexity. Nintendo games are simple yet fun, so it's easy to recreate them :P
 

Urbanshadow

Well-Known Member
Member
Joined
Oct 16, 2015
Messages
1,578
Trophies
0
Age
33
XP
1,723
Country
Ugh... well, I haven't done 3D rendering before :/ I'm stuck in 2D :P
I don't think I would be able to port/recreate a game with this complexity. Nintendo games are simple yet fun, so it's easy to recreate them :P

If you need some push for the 3d mode just let me know. It's actually quite easy once you have written and parameterized most of the generic stuff.
 

Sono

cripple piss
Developer
Joined
Oct 16, 2015
Messages
2,821
Trophies
2
Location
home
XP
9,324
Country
Hungary
If you need some push for the 3d mode just let me know. It's actually quite easy once you have written and parameterized most of the generic stuff.

I know how the 3D *mode* works, but I don't know jack shit about 3D *rendering* :( To be more precise, I don't know how to use the GPU commands (either ctrulib ones or opengl, or suff like that), so *that's* why I can't make it :(

Edit: to clear up, I could abuse sf2dlib to render in 3D, but I don't know how to render normally, and not abusing stuff.
 
Last edited by Sono,

Urbanshadow

Well-Known Member
Member
Joined
Oct 16, 2015
Messages
1,578
Trophies
0
Age
33
XP
1,723
Country
I know how the 3D *mode* works, but I don't know jack shit about 3D *rendering* :( To be more precise, I don't know how to use the GPU commands (either ctrulib ones or opengl, or suff like that), so *that's* why I can't make it :(

Yeah I got you, just I have not expressed correctly. I know how the 3d Rendering part works with citro3d and libctru (gpu acceleration lib provided by devkitpro) and I was just offering you free knowledge in case you were interested so you could be able to make them if you wish to. I was not implying in any moment that you should take the idea I posted before. You can try whatever you like with that knowledge.
 
Last edited by Urbanshadow,

Sono

cripple piss
Developer
Joined
Oct 16, 2015
Messages
2,821
Trophies
2
Location
home
XP
9,324
Country
Hungary
Yeah I got you, just I have not expressed correctly. I know how the 3d Rendering part works with citro3d and libctru (gpu acceleration lib provided by devkitpro) and I was just offering you free knowledge in case you were interested so you could be able to make them if you wish to. I was not implying in any moment that you should take the idea I posted before. You can try whatever you like with that knowledge.

Please see my edit. I AM interested in learning proper 3D rendering, and not abusing sf2dlib :P
 

Sono

cripple piss
Developer
Joined
Oct 16, 2015
Messages
2,821
Trophies
2
Location
home
XP
9,324
Country
Hungary
WELL I was going to suggest something like an updated SEGA genesis emu, but I see you don't like porting emulators.

Ye, sorry :(

Quick question if Mario maker is made what graphics would it be on? (smb,smb3,smw obviously not wii u Mario)

None and all of them :P That's what resoospacks are invented for :P
 
  • Like
Reactions: BORTZ

Urbanshadow

Well-Known Member
Member
Joined
Oct 16, 2015
Messages
1,578
Trophies
0
Age
33
XP
1,723
Country
Please see my edit. I AM interested in learning proper 3D rendering, and not abusing sf2dlib :P

Oh then you would like to hear I do not use sf2dlib or sfillib at all. I have used them in the past and they are very handy, but I don't use them anymore. Last week fixed the direct loading of png textures through lodepng with alpha support, and citro3d consumes them directly so I just put the png on the data folder and is ready to use.
 

Sono

cripple piss
Developer
Joined
Oct 16, 2015
Messages
2,821
Trophies
2
Location
home
XP
9,324
Country
Hungary
Oh then you would like to hear I do not use sf2dlib or sfillib at all. I have used them in the past and they are very handy, but I don't use them anymore. Last week fixed the direct loading of png textures through lodepng with alpha support, and citro3d consumes them directly so I just put the png on the data folder and is ready to use.

I don't use sfillib either :P I have my own way of storing and loading textures.
 

Sono

cripple piss
Developer
Joined
Oct 16, 2015
Messages
2,821
Trophies
2
Location
home
XP
9,324
Country
Hungary
What's resoospacks?

Yes, those are resource packs.

There are gonna be 3 types of resoospacks:
  • Assets:
    They change graphics and sound effects, but don't affect the gameplay in any way (unless someone fucks up the player's texture size, since collision is texture-relative :P)
  • Mods:
    Can contain assets, but also contains code modifications, and new added stuff that requires to be coded
  • Levels:
    Levels can contain assets and mods for their needs, but they obviously also contain the level itself :P
 
  • Like
Reactions: KJ1

Sonic Angel Knight

Well-Known Member
Member
Joined
May 27, 2016
Messages
14,403
Trophies
1
Location
New York
XP
12,950
Country
United States
WELL I was going to suggest something like an updated SEGA genesis emu, but I see you don't like porting emulators.
I probably be happy if someone can inject roms into the 3D Sega titles or even game gear ones. :P
MUST PLAY SONIC ROM HACKS.... And Ninku. :)

Just a sonic game engine, since i doubt you can just use the retro engine from sonic cd 2011 since is not open source, there plenty of open source sonic engine by fans that could be good. :)

OR MUGEN PORT! :D
 
Last edited by Sonic Angel Knight,

CeeDee

fuckin dork
Member
Joined
May 4, 2014
Messages
5,360
Trophies
2
XP
9,911
Country
United States
Yes, those are resource packs.

There are gonna be 3 types of resoospacks:
  • Assets:
    They change graphics and sound effects, but don't affect the gameplay in any way (unless someone fucks up the player's texture size, since collision is texture-relative :P)
  • Mods:
    Can contain assets, but also contains code modifications, and new added stuff that requires to be coded
  • Levels:
    Levels can contain assets and mods for their needs, but they obviously also contain the level itself :P
What about stuff like SMW? IIRC in SMW Mario has a 16x16 hitbox but has a 16x32 sprite (with only a few pixels used at the bottom as the top of his hat)
 

Sono

cripple piss
Developer
Joined
Oct 16, 2015
Messages
2,821
Trophies
2
Location
home
XP
9,324
Country
Hungary
What about stuff like SMW? IIRC in SMW Mario has a 16x16 hitbox but has a 16x32 sprite (with only a few pixels used at the bottom as the top of his hat)

Well, here it's gonna be a bit different...
First, tiles gonna have a flag that says which collision to use: point or side collision. If it uses side collision, it's a solid block. If it uses point collision, it's gonna be a slope (well, my point collision engine is VERY weird, but it allows for slopes to be implemented).
Also, the player is 14x30 (might change it to 13x29 for obvious reasons), and I haven't yet implemented crouching :P
 

Pandaxclone2

Pokemon Sprite Artist Hobbyist
Member
Joined
Aug 17, 2015
Messages
1,132
Trophies
0
Location
Earth's Bottle of Death.
XP
2,070
Country
Australia
As far as I'm aware this was a similar problem that cropped up with SMM; should they make each engine seperate and thus accurate, or as a singular engine to cut down on cost? They went with the latter and as a result all of the visual modes follow the NSMB engine.

Maybe we should do the same here? Unless we're going for accuracy in which case forget what I said.
 

Sono

cripple piss
Developer
Joined
Oct 16, 2015
Messages
2,821
Trophies
2
Location
home
XP
9,324
Country
Hungary
As far as I'm aware this was a similar problem that cropped up with SMM; should they make each engine seperate and thus accurate, or as a singular engine to cut down on cost? They went with the latter and as a result all of the visual modes follow the NSMB engine.

Maybe we should do the same here? Unless we're going for accuracy in which case forget what I said.

This engine is a mixture of the original with a bit of SMW :P I'm not planning on being able to change the engine without recompiling the whole thing.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • ZeroT21 @ ZeroT21:
    No way, Switch pro will be next
  • realtimesave @ realtimesave:
    hello silly pirate soldiers :)
    +1
  • realtimesave @ realtimesave:
    @SylverReZ NIntendo pretty much has to release a new console by next year in order to keep making moneys imo
    +1
  • SylverReZ @ SylverReZ:
    Ninty can still make money filing false DMCAs.
    +1
  • realtimesave @ realtimesave:
    they need to have a strong line up on the launch titles too. I think they should move metroid prime 4 to the next console because by now it has been quite a while and there's no release date scheduled yet
  • realtimesave @ realtimesave:
    lol there's a guy selling mig switch in usa on ebay for $200/ea he's definitely going to get nailed with dmca by tomorrow
  • ZeroT21 @ ZeroT21:
    Wasn't Metroid Prime 4 teased all the way back in 2017? For the switch no less?
    :rofl2:
  • ZeroT21 @ ZeroT21:
    Pretty sure anyone buying the switch just for that got duped
  • realtimesave @ realtimesave:
    for $200? rofl.
  • realtimesave @ realtimesave:
    well as far as metroid prime 4 is concerned, the next system probably is similar enough to the current gen they can probably easily just slap it onto a next gen cart and call it good :P
  • K3Nv2 @ K3Nv2:
    The switch was about 350 in 2017
  • Metoroid0 @ Metoroid0:
    mabe where you live
  • K3Nv2 @ K3Nv2:
    Nintendo president Tatsumi Kimishima took the stage at the outset to reveal that Switch will launch globally on March 3, 2017 for $299.99—earlier than some had expected at the price many suspected. https://time.com/4632820/nintendo-switch-nx/
  • Psionic Roshambo @ Psionic Roshambo:
    The NES launched at like 250 and the rob and light gun kit was like 350 or something
  • Psionic Roshambo @ Psionic Roshambo:
    I was near the test market for the NES and man did it make my 2600 look like ass lol
  • K3Nv2 @ K3Nv2:
    There has to be some mutual agreement with them all anything over $600 is just pc territory
  • realtimesave @ realtimesave:
    next system rumored to launch at $400
  • realtimesave @ realtimesave:
    but I don't really believe any rumors yet
  • realtimesave @ realtimesave:
    need to have official info from N
  • Psionic Roshambo @ Psionic Roshambo:
    The 3DO and Neo Geo where like 700 bucks hmm the PS3 was stupid expensive at launch lol
  • Psionic Roshambo @ Psionic Roshambo:
    But at least the PS3 was only 500 for the cheapest one at launch
    Psionic Roshambo @ Psionic Roshambo: But at least the PS3 was only 500 for the cheapest one at launch