Just like ORAS worked without an update right? wishful thinking..There is no need for an update it should automatically work
Actually it isn't about Ninty, it is about a company that makes devices that hacks saves.
Yeah its datel, when ORAS came out they had powersave codes the day it came out i think because PKHex was updated to support it.Datel? They make the Powersaves device. I was thinking Gateway originally, which may be weird.
The save is not encrypted... it has a new CRC16 algo, and a little strange new protection, it involves MD5 and AES, had no time to fully reverse it yet, but if someone is interested in the save structure:
I've reversed the new protection -- I've been calling it meme crypto because it's pure crypto memery...and it doesn't actually use MD5
Don't bother reversing it -- well make it public on the day of release anyway.
If you want to know how it works, Falo, you're competent and you can always PM me to get a description.
Edit: ah you already reversed it -- yeah, it's pretty dumb -- would appreciate code not being posted until Sun/Moon releases to prevent datel getting too much of a head start.
I've reversed the new protection -- I've been calling it meme crypto because it's pure crypto memery...and it doesn't actually use MD5
Don't bother reversing it -- well make it public on the day of release anyway.
If you want to know how it works, Falo, you're competent and you can always PM me to get a description.
Edit: ah you already reversed it -- yeah, it's pretty dumb -- would appreciate code not being posted until Sun/Moon releases to prevent datel getting too much of a head start.
Look into the pkhex source, it's almost the same as gen6.I'd be interested to know how save files work, do you have some light to shine upon me? I wanna know more so I can help out too.
Nothing.. Didn't you hear SciresM? Sun and Moon save file decryption and or editing will remain private until it's released. To prevent Datel from stuff.So what should we use to dump our Sun/Moon save files? Im on 11.1 homebrew
And god bless for that. Datel and their stupid micro transactions system these days needs to find a new way for income already.Nothing.. Didn't you hear SciresM? Sun and Moon save file decryption and or editing will remain private until it's released. To prevent Datel from stuff.
PASLR will probably have no impact on save editing. This is only annoying for exploit games that let you use homebrew.Hmm, is this something to worry about? --> https://www.reddit.com/r/3dshacks/c...eelhax_will_need_to_be_fixed_for_112/d97adv9/
SuMo will get PASLR?
JKSM (and pkhex too) already support SM. The former didn't even need any changes.Is there any news if Sun/Moon will work no problem using SVDT or Save Manager?
How about JKSM?
How about the 'ol Save Manager?JKSM (and pkhex too) already support SM. The former didn't even need any changes.
How about the 'ol Save Manager?
I tried using SVDT & JKSM but it seems a bit complicated.
I actually tried JKSM hours ago, but I haven't tried it on other games other than Pokemon Picross.Honestly JKSM couldn't get more user friendly than it already is. No TitleID stuff like SaveDataFiler and you just go to SD/Cia -> Select the title -> Save management -> Export/Import/whatever.
Funnily enough I initially had a line in that previous message "lets first assess your device's situation" lol.I actually tried JKSM hours ago, but I haven't tried it on other games other than Pokemon Picross.
I actually have a question from that thread but I got no answers yet--> https://gbatemp.net/threads/release...cia-save-manager.413143/page-120#post-6834965
Can you answer it for me, please?
BlueBraviary said:In the 11.2 or whatever it is Homebrew, the workaround for extracting saves is selecting Bank with your cartridge in. If you select the game title it won't work.
Oh I almost forgot, I'm still at 11.1 BTW, sometimes using ctr-httpwn to slip through eshop & other online services.Funnily enough I initially had a line in that previous message "lets first assess your device's situation" lol.
But sorry.. I really can't tell why JKSM homebrew won't work. I think only JK himself will be able to help you on that one as it is his code. (or anyone who can comprehend and modify his code that is)
that said "BlueBraviary" told me this on ProjectPokemon just before which I didn't know before so that's something to work with: