Welp. It has come to this.
*ahem*
So, last year I was working on a remaster of Mega Man 2 as a project for my game design class. I was handling overall design and programming (read almost everything), while my buddy Alex worked on the art. We made good progress, getting about 1/3rd of the game done by the end of the school year. Did great on the grade.
Unfortunately, Alex never finished all the art I needed, so much of it is still placeholder. We meant to continue the project over the summer, but alas, that was not the case.
So I bring to you the final build I put together back then, as I will not work on the project any more at this time. I also attach the source code (yeah I was using GMS), in case anyone wants it. It's not very well commented, so beware!
==Game Features==
A lot of the changes made to the game from the original were to try fixing some issues we had with it on a design level. Nothing too drastic, but still changes nonetheless. The idea was to make an almost definitive alternate version of the game for PC.
-3D graphics for the terrain, and updated 2D sprites for the objects!
-1920x1080 resolution.
-Remixed tracks by RushJet1, with the original SFX.
-4 Robot Master Stages and 1 Wily Stage mostly based on the originals, but with some changes
-5 Master Weapons and 3 Mobility Items, some of which function slightly differently than the originals.
-4 Robot Masters, 1 Wily Boss, and 1 hidden Boss to fight!
-Gameboy games style HUD and Weapon Select
-No Lives. Well, not in the usual sense. They essentially function as W Tanks now. Kinda. Was still working on that.
-Bugs and glitches here and there. You have been warned!
-I will not be updating this. Probably. Sorry.
==Links==
[Pretty sure they are fixed]
https://drive.google.com/open?id=0B9gceWRvsV9AS1lHUUxLSmx3RU0
https://filetrip.net/dl?TN3Q963tQ7
Binary Only: https://filetrip.net/dl?slkAspwEtC
Enjoy!
*ahem*
So, last year I was working on a remaster of Mega Man 2 as a project for my game design class. I was handling overall design and programming (read almost everything), while my buddy Alex worked on the art. We made good progress, getting about 1/3rd of the game done by the end of the school year. Did great on the grade.
Unfortunately, Alex never finished all the art I needed, so much of it is still placeholder. We meant to continue the project over the summer, but alas, that was not the case.
So I bring to you the final build I put together back then, as I will not work on the project any more at this time. I also attach the source code (yeah I was using GMS), in case anyone wants it. It's not very well commented, so beware!
==Game Features==
A lot of the changes made to the game from the original were to try fixing some issues we had with it on a design level. Nothing too drastic, but still changes nonetheless. The idea was to make an almost definitive alternate version of the game for PC.
-3D graphics for the terrain, and updated 2D sprites for the objects!
-1920x1080 resolution.
-Remixed tracks by RushJet1, with the original SFX.
-4 Robot Master Stages and 1 Wily Stage mostly based on the originals, but with some changes
-5 Master Weapons and 3 Mobility Items, some of which function slightly differently than the originals.
-4 Robot Masters, 1 Wily Boss, and 1 hidden Boss to fight!
-Gameboy games style HUD and Weapon Select
-No Lives. Well, not in the usual sense. They essentially function as W Tanks now. Kinda. Was still working on that.
-Bugs and glitches here and there. You have been warned!
-I will not be updating this. Probably. Sorry.
==Links==
[Pretty sure they are fixed]
https://drive.google.com/open?id=0B9gceWRvsV9AS1lHUUxLSmx3RU0
https://filetrip.net/dl?TN3Q963tQ7
Binary Only: https://filetrip.net/dl?slkAspwEtC
Enjoy!
Last edited by BLsquared,