Welp. It has come to this. *ahem* So, last year I was working on a remaster of Mega Man 2 as a project for my game design class. I was handling overall design and programming (read almost everything), while my buddy Alex worked on the art. We made good progress, getting about 1/3rd of the game done by the end of the school year. Did great on the grade. Unfortunately, Alex never finished all the art I needed, so much of it is still placeholder. We meant to continue the project over the summer, but alas, that was not the case. So I bring to you the final build I put together back then, as I will not work on the project any more at this time. I also attach the source code (yeah I was using GMS), in case anyone wants it. It's not very well commented, so beware! ==Game Features== A lot of the changes made to the game from the original were to try fixing some issues we had with it on a design level. Nothing too drastic, but still changes nonetheless. The idea was to make an almost definitive alternate version of the game for PC. -3D graphics for the terrain, and updated 2D sprites for the objects! -1920x1080 resolution. -Remixed tracks by RushJet1, with the original SFX. -4 Robot Master Stages and 1 Wily Stage mostly based on the originals, but with some changes -5 Master Weapons and 3 Mobility Items, some of which function slightly differently than the originals. -4 Robot Masters, 1 Wily Boss, and 1 hidden Boss to fight! -Gameboy games style HUD and Weapon Select -No Lives. Well, not in the usual sense. They essentially function as W Tanks now. Kinda. Was still working on that. -Bugs and glitches here and there. You have been warned! -I will not be updating this. Probably. Sorry. ==Links== [Pretty sure they are fixed] https://drive.google.com/open?id=0B9gceWRvsV9AS1lHUUxLSmx3RU0 https://filetrip.net/dl?TN3Q963tQ7 Binary Only: https://filetrip.net/dl?slkAspwEtC Enjoy!