Well there is the power rumbe FX for the GBA...
It's a sound activated rumble pak and it's bulky as hell.
I seriously wonder how well that thing worked.
Surely you dissapprove of it's entire existence? It worked, check the reviews.
As I mentioned in an earlier post, there are many types of new rumble tech, if you want to be proven wrong, I'm sure you all have that google thing.
In order to have a proper rumble, you're going to need an API for each application that uses it. There is just no possible way that until something is about to have accurate sound identification like humans have (the the point that it can differentiate loud gunfire from loud heavy metal (
this was the first idea of a song to pop to mind, the intro specifically)) it will always be inaccurate and rumble/not rumble at the right/wrong times. Anything that DOES have that tech is going to be prohibitively expensive (thinking a few hundo-) until it becomes much more widespread and ripped off by other companies. Prime example is that GBA one - it rumbled at
loud sounds. That means that there are still many times it
should have rumbled that it
didn't, because it's inaccurate.
I do understand that this mophie tech may be more responsive with more varying levels of vibration and different types of feedback. That's cool, and I am saying that with true honesty. I do think that it would be a really neat tech to have, something that can change types and degrees of feedback like that. But no way in hell do I want something that relies on basic frequencies to do the job; I want something with a properly coded API into each application.
If you can provide us with linked, proper examples that it works in multiple gaming settings with specific mention of each title used, I might start to believe it a little more. But until then, I'm still chalking you up to a troll and this mophie tech to black voodoo fairy magic.
According to one of the above posts, it's a nyko flash card. win. lol
No. Just no. Read better.