don't forget streaming pc to 3dsI see... oh well, i guess i'm just going to have to deal with the 3ds controller homebrew app to use my 3ds as a wireless controller for my PC games and Emulators
Today I finally got to test this with a the better setup:
I recorded WiFi double battles with NTR, computer was connected through Ethernet and the 3DS was 15 cms away from the router. No other device was connected to the router at the time, and no other WiFi network was in range, so the interferences should be minimized.
The stream was stable at around 20 fps, sometimes dropping to 15 fps during heavy animations but still looks impressive.
And this is the result:
Hopefully a future update comes out to disable the streaming of the botton screen, it's actually a dead weight in many games and we could gain a few more fps.
and you think that anyone can solve your problem with solely the info you just provided? we're not magician'sI can't connect my N3DS with my PC .. NTR Debugger just freezes for an moment and gives an error
connect ( '192.168.122.41', 8000)
connect('192.168.122.41', 8000)
question: will be possible one day, NTR video-streaming support to old 3ds?
I think its time to buy a n3ds
did you enable debugger mode in Ntr it self? i speak perfect german and it says that your console timed out. it says that ther is no console at the given ip adress, so you either have the wrong ip (check with ftbrony or something like that) or you diden't enable debugger in Ntr Cfw it self (the second option)I've tried it and it says :
> connect ( '192.168.122.41', 8000)
Ein Verbindungsversuch ist fehlgeschlagen, da die Gegenstelle nach einer bestimmten Zeitspanne nicht richtig reagiert hat, oder die hergestellte Verbindung war fehlerhaft, da der verbundene Host nicht reagiert hat 192.168.122.41:8000
bei System.Net.Sockets.TcpClient.Connect(String hostname, Int32 port)
bei ntrclient.NtrClient.connectToServer()
bei ntrclient.ScriptHelper.connect(String host, Int32 port)
bei Microsoft.Scripting.Interpreter.ActionCallInstruction`3.Run(InterpretedFrame frame)
bei Microsoft.Scripting.Interpreter.Interpreter.Run(InterpretedFrame frame)
bei Microsoft.Scripting.Interpreter.LightLambda.Run5[T0,T1,T2,T3,T4,TRet](T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
bei System.Dynamic.UpdateDelegates.UpdateAndExecute4[T0,T1,T2,T3,TRet](CallSite site, T0 arg0, T1 arg1, T2 arg2, T3 arg3)
bei Microsoft.Scripting.Interpreter.DynamicInstruction`5.Run(InterpretedFrame frame)
bei Microsoft.Scripting.Interpreter.Interpreter.Run(InterpretedFrame frame)
bei Microsoft.Scripting.Interpreter.LightLambda.Run2[T0,T1,TRet](T0 arg0, T1 arg1)
bei IronPython.Compiler.PythonScriptCode.RunWorker(CodeContext ctx)
bei Microsoft.Scripting.Hosting.ScriptSource.Execute(ScriptScope scope)
bei ntrclient.CmdWindow.runCmd(String cmd)
Today I finally got to test this with a the better setup:
I recorded WiFi double battles with NTR, computer was connected through Ethernet and the 3DS was 15 cms away from the router. No other device was connected to the router at the time, and no other WiFi network was in range, so the interferences should be minimized.
The stream was stable at around 20 fps, sometimes dropping to 15 fps during heavy animations but still looks impressive.
And this is the result:
Hopefully a future update comes out to disable the streaming of the botton screen, it's actually a dead weight in many games and we could gain a few more fps.
It's all fine.. I've enabled the NTR CFW Debugger and the IP is right toodid you enable debugger mode in Ntr it self? i speak perfect german and it says that your console timed out. it says that ther is no console at the given ip adress, so you either have the wrong ip (check with ftbrony or something like that) or you diden't enable debugger in Ntr Cfw it self (the second option)
Did you get the IP from FTBrony or did you get it from your Router? Mine is connected to a different router than my computer but FTBrony still erroneously shows my old IP address.It's all fine.. I've enabled the NTR CFW Debugger and the IP is right too