Not64 Update

Discussion in 'Wii - Emulation and Homebrew' started by starwarsfan541, Aug 31, 2012.

Aug 31, 2012

Not64 Update by starwarsfan541 at 2:22 AM (56,371 Views / 4 Likes) 366 Comments

    • Member

    nakata6790 True Player

    Member Since:
    Sep 17, 2009
    Message Count:
    376
    Country:
    Greece
    IMHO we should at least be thankful for what we get. The core switch is a good tool to make even more games playable now.
    Thanks to Extrems for the update.


    • Member

    the_randomizer The Temp's official fox whisperer

    Member Since:
    Apr 29, 2011
    Message Count:
    10,058
    Location:
    Unknown
    Country:
    United States
    I know, I know, I'm grateful that at least SOMEONE is working on Wii64.
    • Member

    Maxternal Peanut Gallery Spokesman

    Member Since:
    Nov 15, 2011
    Message Count:
    5,171
    Location:
    Deep in GBAtemp addiction
    Country:
    Costa Rica
    Interpreter is the emulator trying to do EXACTLY what the N64 would have done instruction by instruction so it's most accurate but it's rather slow.

    They dynamic recompiler just kinda glazes over the instructions to get a good idea of what it was trying to do so it's a lot faster but it can guess wrong sometimes.
    • Member

    the_randomizer The Temp's official fox whisperer

    Member Since:
    Apr 29, 2011
    Message Count:
    10,058
    Location:
    Unknown
    Country:
    United States
    Makes sense, hence the drastic reduction in speed, but will the ladder-climbing issue ever be resolved with the dynamic recompiler?
    • Newcomer

    David80008 New Member

    Member Since:
    Jul 6, 2012
    Message Count:
    62
    Country:
    United Kingdom
    Where can I download Not64? Would be much appreciated.
    • Member

    Hielkenator New Member

    Member Since:
    Feb 7, 2010
    Message Count:
    3,915
    Country:
    Netherlands
    http://files.extremscorner.org/wii/apps/mupen64/20121109.zip
    • Newcomer

    David80008 New Member

    Member Since:
    Jul 6, 2012
    Message Count:
    62
    Country:
    United Kingdom
    Thank you very much. I know one of the folders goes in apps and the other on the root. This leaves 2 files:

    cube64.dol
    source.patch

    Where do I put these on my SD card?

    Running modmii on 4.3E btw. Thanks again.
    Hielkenator likes this.
    • Newcomer

    Overseer New Member

    Member Since:
    Aug 8, 2012
    Message Count:
    58
    Country:
    United Kingdom
    They can be deleted
    Hielkenator likes this.
    • Member

    Bladexdsl ZOMG my posts...it's over 9000!!!

    Member Since:
    Nov 17, 2008
    Message Count:
    12,186
    Location:
    Queensland
    Country:
    Australia
    cube64.dol if for the gamecube version
    source.patch i think thats for devs or anyone who wants to tinker with the code
    Last edited by Bladexdsl, Dec 24, 2012
    • Newcomer

    David80008 New Member

    Member Since:
    Jul 6, 2012
    Message Count:
    62
    Country:
    United Kingdom
    Thanks pal.
    • Newcomer

    Chido New Member

    Member Since:
    Jul 15, 2012
    Message Count:
    20
    Country:
    United States
    So is there a list of fully playable games on Not64?
    • Member

    boomario Nothing to say here.

    Member Since:
    Oct 31, 2012
    Message Count:
    263
    Country:
    Brazil
    I tried ocarina of time, mario 64, mario kart 64, smash bros, majora's mask,
    all fully playable, with some rare bugs and slowdowns :lol:
    • Newcomer

    odd29 New Member

    Member Since:
    Apr 14, 2010
    Message Count:
    27
    Country:
    United States
    someone tried resident evil 2 ?
    • Member

    AngryGeek416 New Member

    Member Since:
    Nov 17, 2012
    Message Count:
    667
    Location:
    Toronto
    Country:
    Canada
    doesnt work, but u can play the gamecube version with dios mios
    • Newcomer

    odd29 New Member

    Member Since:
    Apr 14, 2010
    Message Count:
    27
    Country:
    United States
    i´ve a wii u ... :-(
    • Member

    nl255 New Member

    Member Since:
    Apr 9, 2004
    Message Count:
    1,422
    Country:
    Well, Quest 64 (yes, I know it wasn't very good) runs full speed with only minor graphical issues in the text boxes and status hud.
    • Member

    nakata6790 True Player

    Member Since:
    Sep 17, 2009
    Message Count:
    376
    Country:
    Greece
    There is a list in page 5 of about 100-110 N64 games that work on not64.
    If however you mean completely problem free or at least 99% accurate, then the list is pretty narrowed down to about 20-30 games.
    Waverace, Mario 64 and its romhacks, Doom 64, Forsaken 64, Automobili-Lamborghini, Aero Gauge, Glover,Mario Kart 64, Kirby 64, MRC, Rally Challenge 2000, Robotron 64, Starfox 64,Earthworm Jim are close to 100%.

    Many many others like the Zeldas, Mace:The Dark Age, Holy Magic Century (Quest64), Banjo Kazooie, 1080,MK4, Cruisin' World etc are like 85-90%.
    Furthermore, others like GoldenEye, Perfect Dark are about 80% (but have awesome IR controls).
    All said, check the listed games and decide for yourself what games you deem playable and which ones you skip till the next update. :)

    ==EDIT==
    I have a question.
    Is it possible to compile the latest not64 version to support the cover mod but independently of wiiflow? Meaning that when Not64 is started from its forwarder or via HBC it will display covers (2d ones for instance)?
    Last edited by nakata6790, Dec 30, 2012
    • Banned

    tysonrss Banned!

    Member Since:
    Feb 4, 2010
    Message Count:
    153
    Country:
    United States
    This update broke many games and made sound in OoT horrible as well as made it drop framerate.
    • Member

    EzekielRage Hero of the Void

    Member Since:
    Aug 21, 2012
    Message Count:
    596
    Location:
    The Void
    Country:
    Austria
    Do you think Extremis could port the GLIDE64FINAL graphics plugin from 2011 to Not64? Because that Plugin is phenomenal!

    Have a small List with FrameBuffer Texture settings. Note that this is for Dynarec only, as Interpreter runs everything. I also have to state that I have tested all those games and I am not posting games here I have not tested personally. I know there Is a list on page 5 but just a small rundown. Perhaps somebody should do a wiki list:

    Banjo Kazooie - Works, some Issues (FB Textures ON)
    Castlevania - Crashes at Title Screen
    Castlevania Legacy of Darkness - Doesn't Work
    Earthworm Jim - Works, minor Issues (FB Textures ON)
    Extreme G - Works, Issues (FB Textures OFF)
    Forsaken 64 - Perfect Emulation (FB Textures OFF)
    GoldenEye 007 - Works, Issues (FB Textures ON)
    Hybrid Heaven -Works, Issues (FB Textures ON)
    Jet Force Gemini - Works, Minor Issues (FB Textures ON)
    Quest 64 - Works, Minor issues (FB Textures OFF)
    StarFox 64 Lylat Wars - Works, Minor Issues (FB Textures OFF)
    Super Mario 64 - Perfect emulation (FB Textures OFF)
    The Legend of Zelda Ocarina of Time - Works, Minor Issues (FB Textures ON)
    The Legend of Zelda Majora's Mask - Works, Minor Issues (FB Textures ON)
    Turok Dinosaur Hunter - Works, Minor Issues (FB Textures ON)
    Turok 2 - Doesn't Work
    Turok 3 - Doesn't Work
    • Member

    the_randomizer The Temp's official fox whisperer

    Member Since:
    Apr 29, 2011
    Message Count:
    10,058
    Location:
    Unknown
    Country:
    United States
    This, Glide 64 emulates things that Rice or Jabo can't, such as the Mario 64 pixel dissolve effects. But I don't know if the LiboGC library has similar instructions since Glide 64 actually emulates the Glide API via OpenGL. I asked emukidid about it, but he wasn't sure if it could be done. Rice Video has a lot of issues and shouldn't have been ported.

    Either way, I hope he continues to work on it
    Last edited by the_randomizer, Jan 9, 2013

Share This Page