Not64 Update

Discussion in 'Wii - Emulation and Homebrew' started by starwarsfan541, Aug 31, 2012.

  1. nakata6790

    nakata6790 True Player

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    IMHO we should at least be thankful for what we get. The core switch is a good tool to make even more games playable now.
    Thanks to Extrems for the update.
     
  2. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Dr. Wahwee's castle
    I know, I know, I'm grateful that at least SOMEONE is working on Wii64.
     
  3. Maxternal

    Maxternal Peanut Gallery Spokesman

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    Interpreter is the emulator trying to do EXACTLY what the N64 would have done instruction by instruction so it's most accurate but it's rather slow.

    They dynamic recompiler just kinda glazes over the instructions to get a good idea of what it was trying to do so it's a lot faster but it can guess wrong sometimes.
     
  4. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Dr. Wahwee's castle
    Makes sense, hence the drastic reduction in speed, but will the ladder-climbing issue ever be resolved with the dynamic recompiler?
     
  5. David80008

    David80008 Advanced Member

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    Where can I download Not64? Would be much appreciated.
     
  6. Hielkenator

    Hielkenator GBAtemp Psycho!

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  7. David80008

    David80008 Advanced Member

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    Thank you very much. I know one of the folders goes in apps and the other on the root. This leaves 2 files:

    cube64.dol
    source.patch

    Where do I put these on my SD card?

    Running modmii on 4.3E btw. Thanks again.
     
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  8. Overseer

    Overseer Advanced Member

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    They can be deleted
     
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  9. Bladexdsl

    Bladexdsl ZOMG my posts...it's over 9000!!!

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    cube64.dol if for the gamecube version
    source.patch i think thats for devs or anyone who wants to tinker with the code
     
  10. David80008

    David80008 Advanced Member

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    Thanks pal.
     
  11. Chido

    Chido Member

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    So is there a list of fully playable games on Not64?
     
  12. boomario

    boomario Nothing to say here.

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    I tried ocarina of time, mario 64, mario kart 64, smash bros, majora's mask,
    all fully playable, with some rare bugs and slowdowns :lol:
     
  13. odd29

    odd29 Member

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    someone tried resident evil 2 ?
     
  14. AngryGeek416

    AngryGeek416 GBAtemp Advanced Fan

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    doesnt work, but u can play the gamecube version with dios mios
     
  15. odd29

    odd29 Member

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    i´ve a wii u ... :-(
     
  16. nl255

    nl255 GBAtemp Addict

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    Well, Quest 64 (yes, I know it wasn't very good) runs full speed with only minor graphical issues in the text boxes and status hud.
     
  17. nakata6790

    nakata6790 True Player

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    There is a list in page 5 of about 100-110 N64 games that work on not64.
    If however you mean completely problem free or at least 99% accurate, then the list is pretty narrowed down to about 20-30 games.
    Waverace, Mario 64 and its romhacks, Doom 64, Forsaken 64, Automobili-Lamborghini, Aero Gauge, Glover,Mario Kart 64, Kirby 64, MRC, Rally Challenge 2000, Robotron 64, Starfox 64,Earthworm Jim are close to 100%.

    Many many others like the Zeldas, Mace:The Dark Age, Holy Magic Century (Quest64), Banjo Kazooie, 1080,MK4, Cruisin' World etc are like 85-90%.
    Furthermore, others like GoldenEye, Perfect Dark are about 80% (but have awesome IR controls).
    All said, check the listed games and decide for yourself what games you deem playable and which ones you skip till the next update. :)

    ==EDIT==
    I have a question.
    Is it possible to compile the latest not64 version to support the cover mod but independently of wiiflow? Meaning that when Not64 is started from its forwarder or via HBC it will display covers (2d ones for instance)?
     
  18. tysonrss

    tysonrss Banned

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    This update broke many games and made sound in OoT horrible as well as made it drop framerate.
     
  19. EzekielRage

    EzekielRage Hero of the Void

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    Do you think Extremis could port the GLIDE64FINAL graphics plugin from 2011 to Not64? Because that Plugin is phenomenal!

    Have a small List with FrameBuffer Texture settings. Note that this is for Dynarec only, as Interpreter runs everything. I also have to state that I have tested all those games and I am not posting games here I have not tested personally. I know there Is a list on page 5 but just a small rundown. Perhaps somebody should do a wiki list:

    Banjo Kazooie - Works, some Issues (FB Textures ON)
    Castlevania - Crashes at Title Screen
    Castlevania Legacy of Darkness - Doesn't Work
    Earthworm Jim - Works, minor Issues (FB Textures ON)
    Extreme G - Works, Issues (FB Textures OFF)
    Forsaken 64 - Perfect Emulation (FB Textures OFF)
    GoldenEye 007 - Works, Issues (FB Textures ON)
    Hybrid Heaven -Works, Issues (FB Textures ON)
    Jet Force Gemini - Works, Minor Issues (FB Textures ON)
    Quest 64 - Works, Minor issues (FB Textures OFF)
    StarFox 64 Lylat Wars - Works, Minor Issues (FB Textures OFF)
    Super Mario 64 - Perfect emulation (FB Textures OFF)
    The Legend of Zelda Ocarina of Time - Works, Minor Issues (FB Textures ON)
    The Legend of Zelda Majora's Mask - Works, Minor Issues (FB Textures ON)
    Turok Dinosaur Hunter - Works, Minor Issues (FB Textures ON)
    Turok 2 - Doesn't Work
    Turok 3 - Doesn't Work
     
  20. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Dr. Wahwee's castle
    This, Glide 64 emulates things that Rice or Jabo can't, such as the Mario 64 pixel dissolve effects. But I don't know if the LiboGC library has similar instructions since Glide 64 actually emulates the Glide API via OpenGL. I asked emukidid about it, but he wasn't sure if it could be done. Rice Video has a lot of issues and shouldn't have been ported.

    Either way, I hope he continues to work on it