Not64 Update

Discussion in 'Wii - Emulation and Homebrew' started by starwarsfan541, Aug 31, 2012.

Aug 31, 2012

Not64 Update by starwarsfan541 at 2:22 AM (127,348 Views / 5 Likes) 825 replies

  1. LinkFan16

    Member LinkFan16 I link them all

    Joined:
    Mar 15, 2009
    Messages:
    291
    Country:
    Germany
    Well, how about you giving us one? If it would be so easy, we would have a proper N64 emulator by now. But as was said before, the wiis hardware is not the most powerfull one. And so to emulate a console in another console nearly perfect can prove quiet difficult because of lack of ressources. Not64 is on a very good way improving things. But it takes time. So just be patient.
     


  2. nakata6790

    Member nakata6790 True Player

    Joined:
    Sep 17, 2009
    Messages:
    712
    Country:
    Greece
    Just a shout out, playing GoldenEye and Perfect Dark with IR aiming (easily the best aspect of the wii) in Wii64 = bliss. :yaywii:
    I configured the buttons to match my Call of Duty Wii actions too.
     
  3. nakata6790

    Member nakata6790 True Player

    Joined:
    Sep 17, 2009
    Messages:
    712
    Country:
    Greece
    Another 2 are added to the Not64 list:

    - Chameleon Twist 2 Works quite well with FB textures ON
    - Nacho 64 (demo) works, reflections and music are off atm
     
  4. the_randomizer

    Member the_randomizer The Temp's official fox whisperer

    Joined:
    Apr 29, 2011
    Messages:
    14,551
    Location:
    Unknown
    Country:
    United States
    I should note that Hybrid Heaven should not be listed as "fully playable". While the game runs at full speed, the camera has an issue that prevents you from descending/ascending on a ladder.
     
  5. nakata6790

    Member nakata6790 True Player

    Joined:
    Sep 17, 2009
    Messages:
    712
    Country:
    Greece
  6. OriginalHamster

    Member OriginalHamster UStealthy

    Joined:
    Nov 2, 2008
    Messages:
    2,557
    Country:
    Chile
    Can you use IR aiming for both games? D=
     
  7. the_randomizer

    Member the_randomizer The Temp's official fox whisperer

    Joined:
    Apr 29, 2011
    Messages:
    14,551
    Location:
    Unknown
    Country:
    United States
    The stairs are climbable? That's news to me.
     
  8. OriginalHamster

    Member OriginalHamster UStealthy

    Joined:
    Nov 2, 2008
    Messages:
    2,557
    Country:
    Chile
    Playing GoldenEye with IR controls is indeed BLISS!
     
  9. nakata6790

    Member nakata6790 True Player

    Joined:
    Sep 17, 2009
    Messages:
    712
    Country:
    Greece
    Yep yep :yaywii:
    Sure Wii64 has a long way to go but IMHO it has already accomplished some great feats.
    Kudos to the wii64 team and to Extrems for updating it.
     
  10. Maxternal

    Member Maxternal Peanut Gallery Spokesman

    Joined:
    Nov 15, 2011
    Messages:
    5,210
    Location:
    Deep in GBAtemp addiction
    Country:
    Costa Rica
    I didn't even know IR aiming would be possible given it has to be converted to traditional controls. That's AWESOME.

    I gotta go look how to turn that on.
     
  11. papermanzero

    Member papermanzero GBAtemp Regular

    Joined:
    Nov 20, 2009
    Messages:
    272
    Country:
    Germany
    I wish somebody would update WIISX as well. :(
     
    David80008 likes this.
  12. nakata6790

    Member nakata6790 True Player

    Joined:
    Sep 17, 2009
    Messages:
    712
    Country:
    Greece
    A few tips:
    1. use 1.2 control setting from the in game options in both PD and GoldenEye.
    Now from Not64 settings --> Input --> Configure buttons...
    2. Assign the 4 directions of the nunchuck analog to the 4 C-buttons of N64.
    3. Assign IR to N64 analog stick.
    4. Depending on your Wii FPS preferences, assign the other buttons. For me they are like i have them in CoDs, GoldenEye Wii and Conduits. So Wii B=Z N64=shoot, Wii A=R N64= aim, Wii - =B N64=reload, Wii Dpad right=A N64=change weapon
    5.?
    6.Profit!
     
    Sir Toast and Maxternal like this.
  13. Sir Toast

    Newcomer Sir Toast Newbie

    Joined:
    Dec 10, 2012
    Messages:
    7
    Country:
    Ireland
    This is fantastic! I wonder if there's any way of adjusting the sensitivity/deadzone regions, though? The default is a little bit twitchy, but I could get used to it. I'm really excited about whenever the hardware accelerated version of Wii64 comes out, it'll be amazing playing GE and PD this way.
     
  14. the_randomizer

    Member the_randomizer The Temp's official fox whisperer

    Joined:
    Apr 29, 2011
    Messages:
    14,551
    Location:
    Unknown
    Country:
    United States
    Hybrid Heaven seriously freaks out at ladders and I hope they can fix the camera issue within the next millennium. . The second ladder I got on caused the camera to clip the floor showing nothing but black. I couldn't move after that. Other than that issue, the game runs full speed.
     
  15. nakata6790

    Member nakata6790 True Player

    Joined:
    Sep 17, 2009
    Messages:
    712
    Country:
    Greece
    Well unlike Wii fps games, the pointer in Wii64 registers only when pointing the camera on screen, not offscreen too.

    However, seeing that homebrew apps like Quake GX have amazing IR and register movement while offscreen too, i hope Wii64 could use that project's code for IR.
     
  16. the_randomizer

    Member the_randomizer The Temp's official fox whisperer

    Joined:
    Apr 29, 2011
    Messages:
    14,551
    Location:
    Unknown
    Country:
    United States
    Will Hybrid Heaven ever get fixed in Wii64?
     
  17. sabandellos

    Newcomer sabandellos Advanced Member

    Joined:
    May 28, 2010
    Messages:
    82
    Country:
    Spain
    Maxternal likes this.
  18. Nemesis90

    Member Nemesis90 GBAtemp Regular

    Joined:
    Nov 12, 2011
    Messages:
    286
    Country:
    United States
  19. sabandellos

    Newcomer sabandellos Advanced Member

    Joined:
    May 28, 2010
    Messages:
    82
    Country:
    Spain
    Actually, I don't know. But it's like latest versions of Not64, I mean, no changelog.

    I'm not sure but, any of older versions has changelog?.

    Anyway, I don't know. Sorry.


    Edit:
    Extrems says:
    ---------------------------
    Essentially nothing changed outside of devkitRice's libOGC and Newlibc.

    The previous update allowed switching between pure interpreter and dynamic recompiler on the fly.
    Switch to pure interpreter when mounting ladders if you're desperate to play this game.

    ----------------------------------

    found here: http://www.gc-forever.com/forums/vi...sid=faafc82542662c2513a4caf89b08dfda&start=48
     
  20. the_randomizer

    Member the_randomizer The Temp's official fox whisperer

    Joined:
    Apr 29, 2011
    Messages:
    14,551
    Location:
    Unknown
    Country:
    United States
    I hope this issue will be resolved someday, not sure why switching to interpreter fixes the issue :blink:
     

Share This Page