Not64 Update

Discussion in 'Wii - Emulation and Homebrew' started by starwarsfan541, Aug 31, 2012.

Aug 31, 2012

Not64 Update by starwarsfan541 at 2:22 AM (61,197 Views / 4 Likes) 366 Comments

    • Member

    LinkFan16 I link them all

    Member Since:
    Mar 15, 2009
    Message Count:
    245
    Country:
    Germany
    Well, how about you giving us one? If it would be so easy, we would have a proper N64 emulator by now. But as was said before, the wiis hardware is not the most powerfull one. And so to emulate a console in another console nearly perfect can prove quiet difficult because of lack of ressources. Not64 is on a very good way improving things. But it takes time. So just be patient.


    • Member

    nakata6790 True Player

    Member Since:
    Sep 17, 2009
    Message Count:
    588
    Country:
    Greece
    Just a shout out, playing GoldenEye and Perfect Dark with IR aiming (easily the best aspect of the wii) in Wii64 = bliss. :yaywii:
    I configured the buttons to match my Call of Duty Wii actions too.
    • Member

    nakata6790 True Player

    Member Since:
    Sep 17, 2009
    Message Count:
    588
    Country:
    Greece
    Another 2 are added to the Not64 list:

    - Chameleon Twist 2 Works quite well with FB textures ON
    - Nacho 64 (demo) works, reflections and music are off atm
    Last edited by nakata6790, Dec 12, 2012
    • Member

    the_randomizer The Temp's official fox whisperer

    Member Since:
    Apr 29, 2011
    Message Count:
    11,794
    Location:
    Unknown
    Country:
    United States
    I should note that Hybrid Heaven should not be listed as "fully playable". While the game runs at full speed, the camera has an issue that prevents you from descending/ascending on a ladder.
    • Member

    nakata6790 True Player

    Member Since:
    Sep 17, 2009
    Message Count:
    588
    Country:
    Greece
    • Member

    OriginalHamster New Member

    Member Since:
    Nov 2, 2008
    Message Count:
    1,886
    Country:
    Chile
    Can you use IR aiming for both games? D=
    • Member

    the_randomizer The Temp's official fox whisperer

    Member Since:
    Apr 29, 2011
    Message Count:
    11,794
    Location:
    Unknown
    Country:
    United States
    The stairs are climbable? That's news to me.
    • Member

    OriginalHamster New Member

    Member Since:
    Nov 2, 2008
    Message Count:
    1,886
    Country:
    Chile
    Playing GoldenEye with IR controls is indeed BLISS!
    Last edited by OriginalHamster, Dec 14, 2012
    • Member

    nakata6790 True Player

    Member Since:
    Sep 17, 2009
    Message Count:
    588
    Country:
    Greece
    Yep yep :yaywii:
    Sure Wii64 has a long way to go but IMHO it has already accomplished some great feats.
    Kudos to the wii64 team and to Extrems for updating it.
    Last edited by nakata6790, Dec 14, 2012
    • Member

    Maxternal Peanut Gallery Spokesman

    Member Since:
    Nov 15, 2011
    Message Count:
    5,191
    Location:
    Deep in GBAtemp addiction
    Country:
    Costa Rica
    I didn't even know IR aiming would be possible given it has to be converted to traditional controls. That's AWESOME.

    I gotta go look how to turn that on.
    • Member

    papermanzero New Member

    Member Since:
    Nov 20, 2009
    Message Count:
    272
    Country:
    Germany
    I wish somebody would update WIISX as well. :(
    David80008 likes this.
    • Member

    nakata6790 True Player

    Member Since:
    Sep 17, 2009
    Message Count:
    588
    Country:
    Greece
    A few tips:
    1. use 1.2 control setting from the in game options in both PD and GoldenEye.
    Now from Not64 settings --> Input --> Configure buttons...
    2. Assign the 4 directions of the nunchuck analog to the 4 C-buttons of N64.
    3. Assign IR to N64 analog stick.
    4. Depending on your Wii FPS preferences, assign the other buttons. For me they are like i have them in CoDs, GoldenEye Wii and Conduits. So Wii B=Z N64=shoot, Wii A=R N64= aim, Wii - =B N64=reload, Wii Dpad right=A N64=change weapon
    5.?
    6.Profit!
    Last edited by nakata6790, Dec 14, 2012
    Sir Toast and Maxternal like this.
    • Newcomer

    Sir Toast New Member

    Member Since:
    Dec 10, 2012
    Message Count:
    7
    Country:
    Ireland
    This is fantastic! I wonder if there's any way of adjusting the sensitivity/deadzone regions, though? The default is a little bit twitchy, but I could get used to it. I'm really excited about whenever the hardware accelerated version of Wii64 comes out, it'll be amazing playing GE and PD this way.
    • Member

    the_randomizer The Temp's official fox whisperer

    Member Since:
    Apr 29, 2011
    Message Count:
    11,794
    Location:
    Unknown
    Country:
    United States
    Hybrid Heaven seriously freaks out at ladders and I hope they can fix the camera issue within the next millennium. . The second ladder I got on caused the camera to clip the floor showing nothing but black. I couldn't move after that. Other than that issue, the game runs full speed.
    • Member

    nakata6790 True Player

    Member Since:
    Sep 17, 2009
    Message Count:
    588
    Country:
    Greece
    Well unlike Wii fps games, the pointer in Wii64 registers only when pointing the camera on screen, not offscreen too.

    However, seeing that homebrew apps like Quake GX have amazing IR and register movement while offscreen too, i hope Wii64 could use that project's code for IR.
    • Member

    the_randomizer The Temp's official fox whisperer

    Member Since:
    Apr 29, 2011
    Message Count:
    11,794
    Location:
    Unknown
    Country:
    United States
    Will Hybrid Heaven ever get fixed in Wii64?
    • Newcomer

    sabandellos New Member

    Member Since:
    May 28, 2010
    Message Count:
    81
    Country:
    Spain
    Last edited by sabandellos, Dec 20, 2012
    Maxternal likes this.
    • Member

    Nemesis90 New Member

    Member Since:
    Nov 12, 2011
    Message Count:
    273
    Country:
    United States
    Changelog?
    • Newcomer

    sabandellos New Member

    Member Since:
    May 28, 2010
    Message Count:
    81
    Country:
    Spain
    Actually, I don't know. But it's like latest versions of Not64, I mean, no changelog.

    I'm not sure but, any of older versions has changelog?.

    Anyway, I don't know. Sorry.


    Edit:
    Extrems says:
    ---------------------------
    Essentially nothing changed outside of devkitRice's libOGC and Newlibc.

    The previous update allowed switching between pure interpreter and dynamic recompiler on the fly.
    Switch to pure interpreter when mounting ladders if you're desperate to play this game.

    ----------------------------------

    found here: http://www.gc-forever.com/forums/vi...sid=faafc82542662c2513a4caf89b08dfda&start=48
    Last edited by sabandellos, Dec 20, 2012
    • Member

    the_randomizer The Temp's official fox whisperer

    Member Since:
    Apr 29, 2011
    Message Count:
    11,794
    Location:
    Unknown
    Country:
    United States
    I hope this issue will be resolved someday, not sure why switching to interpreter fixes the issue :blink:
    Last edited by the_randomizer, Dec 20, 2012

SPONSORED LINKS
 

Share This Page