Not64 Update

Discussion in 'Wii - Emulation and Homebrew' started by starwarsfan541, Aug 31, 2012.

Aug 31, 2012

Not64 Update by starwarsfan541 at 2:22 AM (51,338 Views / 3 Likes) 365 Comments

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    starwarsfan541 New Member

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    kylster, oddMLan and Maxternal like this.


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    Maxternal Peanut Gallery Spokesman

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    Definitely need to try this.
    Better yet ... convince someone who knows what they're doing to replace the Wii64 WiiFlow plugin with this.
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    mikefor20 New Member

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    You can use it now if you like by replacing the dol file in wiiflow/plugins/. no exit to wiiflow though.
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    Maxternal Peanut Gallery Spokesman

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    Oh, that's right. I had forgotten that Wii64 already accepted arguments. Cool ... WiiFlow uses a HBC stub, too, to make homebrew return to WiiFlow (don't remember the last time I tried it, though) I wonder if it would still return to WiiFlow with that.
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    the_randomizer The Temp's official fox whisperer

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    Maybe this will replace Wii64 since they, you know, refuse to let people know whether or not it's still being worked on....
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    seam New Member

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    yea, at least this is something.
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    the_randomizer The Temp's official fox whisperer

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    Tell me about it; this is the most we've seen for an N64 emulator on the Wii in nine months. It has a lot of potential.
    Th3-Blu3BoMb3r likes this.
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    seam New Member

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    well blastcorps does infact work now, :) but donkeykong on the otherhand doesnt seem to be working so well... one major thing is once youre ingame the camera has some glitch where it like resets itself every half second... makes it unplayable really. not sure if that glitch was in regular wii64 releases.. anyone else have better luck with this game. and if anyone notices any other games running better, plz post it.
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    FIX94 Global Moderator

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    Thats bullshit, Wii64 does not accept arguments, I made alot of dirty modifications to it to accept them.
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    Bladexdsl ZOMG my posts...it's over 9000!!!

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    hows the fps for banjos
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    Hielkenator New Member

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    Second that, I would be happy enough to get those games work 100%

    "first party and rare, that's all I care"
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    duffmmann New Member

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    Wow I'm Impressed. Just tried Tooie, it works very fast, but the problem is everything is white but Banjo and Kazooie, its unplayable, about to try Kazooie. Goldeneye works fantastically.

    [hr]Posts merged

    Update: Banjo Kazooie runs fantastically! I haven't tried Conker yet, that will be next, but I'm gonna play this for a while, this is so cool!
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    The Real Jdbye Furry, and damn proud of it!

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    Did you try walking away from the house in Tooie? Project64 has the same issue but it goes away once you walk away from Bottles' ghost.
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    duffmmann New Member

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    No, I didn't try that, I tried some other games to varying success:


    Tried two different roms I had of Conker, neither would boot :/

    Glover 2 (the unreleased game that got leaked not long ago) plays brilliantly.

    Bomberman 64 works perfectly.
    Bomberman 64 Second attack crashed

    Harvest Moon plays full speed with no issues.

    Gex 3 Works full speed (and faster)

    Many if not all games listed, though they run full speed, often will run faster than full speed, fortunately, animation stays fluid and solid, and the music doesn't become choppy, though it will become faster.

    I'll try more in the morning, but I'm tired.
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    WiiUBricker Insert Custom Title

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    Strange, you are registered at gc-forever and should know that emu_kidid said multiple times that development is not halted, heck they even discuss Wii64 on IRC daily. If people annoy me with the same questions over and over at some point I would refuse to answer them at all.
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    KiiWii New Member

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    Conker (PAL) doesn't load, black screens.

    JFG (PAL) = flickery screen (if that could be rectified it might be 90% playable!
    JFG tested the (U)[F1] rom = crash/black screens at startup

    Anyone got the everdrive64 patched version?

    Goldeneye (PAL) 36fps = runs slow, imho

    Blast Corps (PAL) = runs 50fps until you smash stuff, then it slows down and music does too :)
    Blast Corps (USA REV A) = goes mental (psychedelic) when you get the "warning" and truck is about to crash..

    Banjo kazooie (PAL) runs prefectly, very few slow downs, only a couple of textures missing.

    Banjo Tooie (PAL): white textures everywhere, but runs quite smoothly. EDIT: tried run forward, textures come back for a short cut scene and go white again.....
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    ploggy New Member

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    Quote from Emukidid on the Emulatemii Blog


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    Bladexdsl ZOMG my posts...it's over 9000!!!

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    banjo tooie never works properly :hateit:
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    Hielkenator New Member

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    Time to fire my old N64 up. once again....
    EDIT: Never try to play N64 on your lcd tv using composite....YUK!
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    the_randomizer The Temp's official fox whisperer

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    Oh, come now, I was just ripped to shreds for making a thread about this just a while back and haven't made one since, so emukidid should be happy that I didn't make another one. The people on the Emulatemii blog are the ones who are bitching a lot, I was merely pointing out the lack of updates on the previous page, that's all. Yes, I know people have lives outside the emulation community (*gasp* What sorcery is this!!?) but all the same, nearly a year without an update can try the patience of many, that's for sure.

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