ROM Hack Nanashi no Game

ferofax

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aww... so Nagato got burned out? well, at least looking at the progress screens, all this needs is somebody to pick up where he left off...


come on, Tempers. i know there are translators/hackers/teams out there who are at least interested in this title. please, pick this one up, even if just on the side.
 

dayjay

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I hope this thread doesn't die cuz this game is definitely one of the more interesting DS games out there.
 

MG4M3R

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rayjay said:
I hope this thread doesn't die cuz this game is definitely one of the more interesting DS games out there.

Quoted 4 Big Truth.

It would be so cool to have it and it's sequel translated =p

Damn, I know some assembly programmers, but they never worked on projects for DS, only Genesis (Sonic fanboys).
 

machomuu

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qweasd123 said:
"translators" are busy translating dragon's balls, bleach and other crappy games
Yup, because Ace Attorney Investigations 2 and Dragon Ball Z Ultimate Butoden are crappy and way less popular than this.

Seriously, don't insult games you've probably never tried and don't insult them because you didn't get your way.
 

Paarish

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qweasd123 said:
I didn't say that AAI2 is crap.

But games based on herp-derp-fight-animes suck.
probably cos majority of people like herp-derp-fight-animes
unsure.gif
 

Sora de Eclaune

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Nagato said:
Sora de Eclaune said:
Nagato said:
If Sora de Eclaune is serious about wanting to translate it, that should be enough motivation to work out the remaining stuff.
Well, I don't know Japanese and I have no experience with programming in any way. I'd be of no help to anyone.
Ah, sorry. I thought you meant before that you looked at it and didn't understand the tools.
I didn't understand the tools. But I also don't understand programming or Japanese, making it an impossible feat for me to translate a game right now.
 

Ryusui

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Nice. If the game uses the standard NFTR format, it shouldn't be too tough to get VWF working - at the absolute worst, you'll have to change a fixed-width routine to actually load the width data from the NFTR.

I can also help a bit with the graphics. Admittedly, that's sort of what's got Death Note: The Kira Game running at a crawl (so many freaking graphics to translate!), but I'm pretty good with that kind of thing.

The fonts aren't an exact match, but check this out:

Original:
modeselectg1.png

English:
modeselecte.png
 

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