The name doesn't matter AFAIK, it's just for displaying in the Loadiine menu.Yes only need Code content and meta
And the folder name needs to be the exact game name don't add the EUR
The name doesn't matter AFAIK, it's just for displaying in the Loadiine menu.Yes only need Code content and meta
And the folder name needs to be the exact game name don't add the EUR
Yeah, I'm interested in this too, is ir normal to have really long loading times?Is it normal to have big big loading times?
When i tried yoshies wooly world over loadiine, before each stage it takes like good 20 seconds to load. with the normal game it takes about 2-3 seconds
Same with super mario 3d world, even more annoying though. before each stage, after each stage, basically everywhere it takes forever to load.
Should i change sd card or does everyone have those problems?
I love dumb questions, I put New Mario U updates in the good folder, but I don'T see in loadiine where to tell to use that update
When I click on super mario U it auto start the game
thanks
Use latest loadiine .Sorry to bump again but I really need help with this
When you click on a fame it does not show a menù?I have the latest nightbuild one
When you click on a fame it does not show a menù?
At us it loads a Tiny menuIf i press A it boots the game,
If i click a game with the stylus it does nothing, but if i fast press after 2-3 times the game will load
At us it loads a Tiny menu
Unlikely.Will it someday be possible to have USB support with only kernel access ? I know that IOSU could allow USB access but in the meantime...
That's what I thought...Unlikely.
From what I've heard, IOSU handles USB access.
Kernel doesn't have any way to access the USB.
Only way would be if a games comes out that makes use of the USB ports for storage or something, but I doubt it.
that is odd it shouldn't be taking that long, load times only take a few seconds for me and I have beat the game with no issues besides cutscenes stuttering and skipping
Speaking of Hyrule Warriors, I put the code, content, and meta files on my SD card correctly, was able to load the exploit and homebrew launcher on 5.5.1, it shows up in Loadiine, loads all of the update prompts after getting the v144 update with JNUSTool and replacing the game files, but then freezes at a black screen after the Koei Tecmo and Omega Force logo screens.
Any idea as to why it's doing that?
Yeah, I'm interested in this too, is ir normal to have really long loading times?
Is the game booting afterwards if you start ssbu? For some people the autoboot method is not working. Try to boot SSBU once, then the autoboot from loadiine should workI'm beginning to believe there's a bug where the per-game launcher settings aren't honored. In my case, I need to use the Smash Bros launch method to run Yoshi's Wooly World. If my default is Mii Maker launch method and I set the game-specific launch method for Wooly World to SB, it kicks me right back into Mii Maker rather than honor the setting I've configured.
I fixed Minecraft's freezing by creating a new profile without linking an NNID. This seems to fix games that crash when trying to connect to the internet on startup.So it looks like the Minecraft game isn't loading for me, and is frozen on the "MC Wii U Edition supports User Generated Content and Game Chat." screen. Welp.
Edit: To unfreeze it - Have to shut down the Wii U. >.<
I will test it out tomorrow for you.Finally fixed it. Can you confirm that its now scaled in the newest nightly?
I also added a setting to disable/enable the HID controllers and updated to use the newest controller_patcher (for hid controller, hopefully fixes some issues)
Is the game booting afterwards if you start ssbu? For some people the autoboot method is not working. Try to boot SSBU once, then the autoboot from loadiine should work
You could also take a look into the logs using the udp_reader (https://github.com/dimok789/loadiine_gx2/tree/master/udp_debug_reader) and setting the right IP in the config file (DebugLoggerIP=) on your SD Card