I added some direct resource access functions to ctrGL for those who hate pointless mallocs
Explained in detail here: https://github.com/minexew/ctrgl/co...8056#diff-48b24b8a8fbb8d373eb88363e633dc11R36
Explained in detail here: https://github.com/minexew/ctrgl/co...8056#diff-48b24b8a8fbb8d373eb88363e633dc11R36