I think something like wii flow....with 3D would be cool....gotta use the 3D in my opinion
Smea said it has to stay simple for now, I guess 3D implementation will come further...
I think something like wii flow....with 3D would be cool....gotta use the 3D in my opinion
build/%.o: source/*.sI writed a new MakeFile with G++ but I can't get working it, It throw "source/crt0.s:1: *** missing separator. Stop."
Here it is: http://pastebin.com/vgDqHfGX
just picked up a new 32gb SD card for my 3ds just for homebrew
But why? It's gonna be unused for a fair ammount of time.
Ah, this one looks good, I hope Smea goes with that designer. I'm surprised we don't have a thread here for the "homebrew channel" design though, would have figured we'd be all over that.
I was bored a bit yesterday and i came across the following two pasties, someone apparently thought it was sufficient to not make these private
http://pastebin.com/JnQAEsMk
http://pastebin.com/hfpXrAhY
Obviously i saved them into a new pastie before they could be taken down
Oh well, today i finished the background from 3DNES, i am not good with photoshop.
Here:
what do you think?
Will there be an option to just make it a black background, or maybe even full-screen?
The game will run through the Blue Line | | :]
True enough, I think it might be better to have that as strictly the menu screen, and make the game have at least the option of using black boarders.I see that, but the elements in the picture just seem like a little too much. I'd prefer if the background weren't so sticky-outy.
It's your application, though. I can't stop ya.
load the image from the SD card if you can, and let people do what they will in terms of boarders XD
The main thing I can think of in terms of speed anyway, is if you need to completely redraw the top screen for every frame of gameplay, it's much faster to redraw a black border than an intricate image. But maybe you're using selective redraw, which would be easily possible if you're using GPU rendering as would suggest in your attempts to create a graphics library.