Actually he said at least 2 weeks of work.
Ahh my bad. Guess I got a little too excited and misread ha.
Actually he said at least 2 weeks of work.
That's what most of us are probably wondering. Last I heard, smealum was comfortable with his new work because it only allowed homebrew, and didn't necessarily facilitate piracy. So I'm not sure if we can look at it the same way as we have the Gateway card and co., which rely on the 4.x exploit.I'm wondering something about smea 6.x new exploit :
Does it work FROM >4.5 OR does it STILL work above 4.5 ?
Is there any support for random number while using the gcc compiler?
I mean the devkitpro... In common words, how to get random numbers on C with this.
Hey guys! Tomorrow I'll start my attempt to port a game what I really like (it's secret:3) to 3DS, I have the source and I understand it so I won't had to much problems (maybe writing my own "SDL" functions, but i can do). But I have a problem, I'm very bad with make files and I'll need use C++ and my makefile it only accepts C. Someone can update it? Thank's ^^
http://pastebin.com/4g2R8m1i
This is the makefile I used when i tried to get c++ to run on the 3ds: http://pastebin.com/0hZV6AN1
The app compiles and links but it stalls when you try to launch it. Had this happen before when you write to memory you don't have permission to access (might not be the problem).
I changed my c++ code back to c (so Renderer::Init became rendererInit, etc.) and changed g++ to gcc in the makefile and it worked like a charm.
So I'm either overlooking something or something else is needed for c++ to run (best guess, an updated linker script or something in makerom).
If anyone else got c++ to run, please correct me.
I just remembered about cpp3ds https://github.com/cpp3ds/cpp3ds but i can't figure how to done the makefile cause it uses also CMake a_a
Hey guys! Tomorrow I'll start my attempt to port a game what I really like (it's secret:3) to 3DS, I have the source and I understand it so I won't had to much problems (maybe writing my own "SDL" functions, but i can do). But I have a problem, I'm very bad with make files and I'll need use C++ and my makefile it only accepts C. Someone can update it? Thank's ^^
http://pastebin.com/4g2R8m1i
I am working on a Graphic Library(and other functions) to 3DS, maybe it can help you , i just wrote a prototype, i need more time to finish(because my focus is 3DNES and other secret emulator :]).
Yeah, it should help to get the ball rolling as well. We'll have Smea's release in probably a month, and two (hopefully by then open-source) emulators able to help new developers become more familiar with the platform. It's basically the best way to start off a scene on a mobile device. Free exploit + emulators all ready to go. It should attract a good deal of attention.I'm mostly excited about this new emulator of yours, knowing what it is makes it even more exciting,
I wonder how hard it is to write the PPU over again, if this succeds I'll might buy one 3DS 4.5 and a GW just for this.
Just wish tou the best of luck in this, it certainly is gonna surprise a lot of people around here.
I'd much prefer a more mature ctrulib than a new exploit. But oh well.
Anyone toy much with resource loading (romfs)? Or are we still converting binary files to C byte arrays and such?
I'd much prefer a more mature ctrulib than a new exploit. But oh well.
Anyone toy much with resource loading (romfs)? Or are we still converting binary files to C byte arrays and such?
I am working on a Graphic Library(and other functions) to 3DS, maybe it can help you , i just wrote a prototype, i need more time to finish(because my focus is 3DNES and other secret emulator :]).
You can load data from SD I would not use the romfs as I am not sure if that is supported by all future loaderI'd much prefer a more mature ctrulib than a new exploit. But oh well.
Anyone toy much with resource loading (romfs)? Or are we still converting binary files to C byte arrays and such?