Homebrew Homebrew Development

Snailface

My frothing demand for 3ds homebrew is increasing
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None is better or standard at the moment. I'm studing the GPU and as soon as I'll learn how to make GPU command calls, I'll change all the drawing functions.

Not to say that I used other people code and made some change.Other people will do the same with mine. Slowly ther will be something like the libnds for writing standard code without thinking at the low level things.

I like playing with low level programming, that's why I'm expering with 3ds and not coding on DS or Android.
I can't wait till you figure out how to lock the framebuffer down to frame0 or frame1. It's annoying how it randomly switches, forcing you to draw everything twice to avoid a blank. :(
 
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Snailface

My frothing demand for 3ds homebrew is increasing
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Made a little game. If it looks familiar, well it is. :P
2 Player, controls are p1 up/down, p2 X/B.
The ball streak in the photo is from the camera, the game doesn't have that.

Edit: Version 2.
Some cleanups like no flicker, smoother movement, and side-paddle collision.

Pong3D.JPG
 

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Thorhian

My CPU's prefer Water
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Made a little game. If it looks familiar, well it is. :P
2 Player, controls are p1 up/down, p2 X/B.
The ball streak in the photo is from the camera, the game doesn't have that.
Best played in 2D, I may try to get it 3D later on.

View attachment 5976

The framebuffer is a real nightmare to work with. I don't think much more than pong will be possible until we have arm11 execution.

If only I could play it lol.

-Stuck on 6.3.
 
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gamesquest1

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Yay! an actual game :D now to find this god damn blue card that seems to of vanished into thin air...

All we need now is a Tetris game and it's an official homebrew lineup XD
 

dalc789

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Amazing that we have a playable game. I'm looking at your code and trying to learn from it, but I don't think I'm getting it to compile properly. When I run build.bat, I'm getting 'make is not recognized as an internal or external command'. Tried compiling it the usual way, with build.py, but that produced a smaller launcher than the one included, and wouldn't run. Any help?

EDIT: Figure it out, didn't have DevKitPRO/ARM installed.
 

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