No homebrew scene is complete without a gazillion mandelbrot zoomers, so here is another one.
zoom in by selecting an area (drawing a rectangle) on the touchscreen and lifting the pen (currently missing a useful indicator, so please imagine a red rectangle or something similar) Press A to reset zoom to standard level. Press START to quit
First homebrew release (ever) I guess. Code is available at: https://github.com/xantoz/3dsmandelbrot
Text drawing routine shamelessly stolen from lua player project. Uses the C99 complex number support if that is interesting or anything (might explain why it's so damn slow...).
This is an early version so it lacks a bit in the UI department (mostly the rectangles).
Note that I've compiled two versions. One that is slow, with grayscale, and one that is even slower with more interesting colors. The reason the nicer color version is slower is that it has a larger iteration depth.
Feel free to stalk me on github as I might throw up more 3ds related stuff there in the future.
EDIT: Oops, seems I still left the 3D setting on in these builds even though they have no 3D functionality... Oh well... Just don't use the 3D slide. On the plus side you can now use it as a calibration for your position relative the 3D screen. Just close your left eye and move until the screen looks black
UPDATE1:
New version: 3dsmandelbrot_finalish_version.zip
This can cycle between three rendering modes with the B button. One of them is a silly 3D-like thing.
I leave the others ones up if anyone wants to use the inferior version for some reason.
zoom in by selecting an area (drawing a rectangle) on the touchscreen and lifting the pen (currently missing a useful indicator, so please imagine a red rectangle or something similar) Press A to reset zoom to standard level. Press START to quit
First homebrew release (ever) I guess. Code is available at: https://github.com/xantoz/3dsmandelbrot
Text drawing routine shamelessly stolen from lua player project. Uses the C99 complex number support if that is interesting or anything (might explain why it's so damn slow...).
This is an early version so it lacks a bit in the UI department (mostly the rectangles).
Note that I've compiled two versions. One that is slow, with grayscale, and one that is even slower with more interesting colors. The reason the nicer color version is slower is that it has a larger iteration depth.
Feel free to stalk me on github as I might throw up more 3ds related stuff there in the future.
EDIT: Oops, seems I still left the 3D setting on in these builds even though they have no 3D functionality... Oh well... Just don't use the 3D slide. On the plus side you can now use it as a calibration for your position relative the 3D screen. Just close your left eye and move until the screen looks black
UPDATE1:
New version: 3dsmandelbrot_finalish_version.zip
This can cycle between three rendering modes with the B button. One of them is a silly 3D-like thing.
I leave the others ones up if anyone wants to use the inferior version for some reason.