These people seem to be... random employees who happened to stand behind a green screen in the studio that day.
>analyzing software sales based on current sales of a year-old gameCORRECTION: The New Super Mario Bros. U cited in this article was actually launched last year and is rebounding in sales ahead of the new Super Mario 3D World game.
>analyzing software sales based on current sales of a year-old game
>mfw I have no face
So apparently Sony's not selling the PS4 at a huge loss, it's a minor loss at worst or a profit at best... so it's 8 X86_64 cores, 8GB GDDR5 RAM with a mid-tier GPU and a built-in 500GB HDD for sold for $399, built for $381...
...kinda makes you wonder what kind of a shitty deal Nintendo negotiated with their suppliers since with an outdated CPU, low-tier GPU, 2GB RAM and no HDD whatsoever they claim they're selling the Wii U at a loss. ;O;
More Sauce
This was supposed to be in the USN, but I figured "nah"...
Blame the gamepad.
Nah the gamepad is surprisingly expensive. I think it RTU or maybe it was another article I read earlier this year, but the gamepad alone costs Nintendo around 150 bucks to manufacture. That's why they basically aren't selling them in stores.That is such a poor excuse though - the gamepad screen is resistive and not really all that huge, I refuse to believe that it costs all that much to manufacture and ship, everything beyond that screen is just standard controller hardware and a battery.
The price difference between the two systems is effectively $100 and the Wii U is lacking in memory, computing power and storage in comparison, and by a lot as well. I really don't think the manufacturing costs of the Wii U gamepad are at fault here, or at least they're not the only reason for the losses.
Excuse the late edit above, but the controller costs around $80 to manufacture.Nah the gamepad is surprisingly expensive. I think it RTU or maybe it was another article I read earlier this year, but the gamepad alone costs Nintendo around 150 bucks to manufacture. That's why they basically aren't selling them in stores.
Excuse the late edit above, but the controller costs around $80 to manufacture.
To be fair though, that is quite a lot for a controller all things considered. They'd have to sell the thing for anywhere between $100 to $140 to even have a glimpse of hope for making any money off it, and nobody's going to pay that much for a controller unless theirs is broken.Well, that fuckin sucks for Nintendo then.
To be fair though, that is quite a lot for a controller all things considered. They'd have to sell the thing for anywhere between $100 to $140 to even have a glimpse of hope for making any money off it, and nobody's going to pay that much for a controller unless theirs is broken.
In a lot of ways, it is one of the many nails in the Wii U coffin as cool as it is as a device, especially considering the fact that the competition did the exact same thing with zero expenses on their part simply by adjusting existing devices to serve the same purpose, meaning by giving the PSVita the ability to Remote Play or Second Screen and releasing SmartGlass for mobile devices.