Yeah its time to start playing GC Games on Wii U. Hope the games can be forced to upscaleNice! At the time of posting it wasn't on Amazon considering Amazon is where I checked first.
I do wonder if it works with the Wavebird...
Yeah its time to start playing GC Games on Wii U. Hope the games can be forced to upscaleNice! At the time of posting it wasn't on Amazon considering Amazon is where I checked first.
I do wonder if it works with the Wavebird...
Um... considering Devolution runs GameCube games in Wii mode, the upscaling would of course be there...Yeah its time to start playing GC Games on Wii U. Hope the games can be forced to upscale
Most likely impossible. vWii lacks MIOS, which is why Devolution would actually work - it uses uses the Wii IOS. The only way I can see for DM/L to work would be to essentially turn it into a Devolution clone and use the Wii IOS.So they can start porting the DiosMios or DiosMios Lite to vWii.
I posted about it months and months ago in this here topic before it was ever released, but people were more interested in qwertymodo's WIP adapter or were concerned about Mayflash's quality (I myself own two Mayflash adapters)There's a;ready a way to play GC games on Wii U. Using this adapter that came out of nowhere.
I just talked to tueidj about CC support in Devolution, and although he said it "won't be released for a while", he has made a decision on button mapping that will affect how I do the mapping for these adapters. Here's how the CC buttons are being mapped in Devolution:
CC GC
Y->B
B->A
A->X
X->Y
Err... big problem regarding such a setup:
http://www.mayflash.com/Products/NINTENDOWiiU/W007.html
I'd also be extremely worried about retro game collections and having the Classic Controller button-mapping not match a SNES controller for similar/matching games (Nintendo Puzzle Collection and Tetris Attack comes to mind, though it is quite a minor example)
You may want to talk with tueidj a bit more regarding button mapping...
(PS. did tueidj mention anything at all regarding sideways-wiimote support in devolution?)
The Mayflash adapter doesn't even have price or availability. Does anyone here have experience w/ Mayflash products? I'll stick with this project as I have faith in how it's being developed. Mayflash could be sourcing boards from qwerty, only he knows
Mayflash is THE company for pretty much any controller adapter, especially since Sony ran Lik-Sang out of business in 2006. I myself own a Classic Controller to USB adapter and it works great.
Yeah, it just makes the Wii or Wii U think that the GC controller is a classic controller so it will only work for anything that you could use a classic controller for previously. You couldn't use a classic controller to play GC games before so, unfortunately, it won't work now just because of this. Devolution will (hopefully soon) be able to play GC games with a classic controller so WHEN that happens you will be able to use either this OR a classic controller to play GC games on family model Wii or Wii U.This should be in front page. There's a;ready a way to play GC games on Wii U. Using this adapter that came out of nowhere. So they can start porting the DiosMios or DiosMios Lite to vWii.
I mean, the Wii-U was designed to have Gamecube hardware and just had the controllers removed at the last minute to save them money, right?
As an update to anyone who was curious, I've been using the Gigaware Wireless Gamecube/Classic Controller for a few weeks now in Mario Kart 64 and Mario Kart Wii and it's an awesome controller. Highly recommended if you can find one.
Source? Or is this conjecture? Just curious. As an update to anyone who was curious, I've been using the Gigaware Wireless Gamecube/Classic Controller for a few weeks now in Mario Kart 64 and Mario Kart Wii and it's an awesome controller. Highly recommended if you can find one.
...you realize the link in question just links to Devolution, which itself runs GameCube games in Wii mode via Wii IOS, not in GameCube mode via MIOS. It would seem that the people in that topic don't realize this.
In other words, one could say that Devolution technically turns GameCube games into Wii games in real time. Alternatively it could be viewed that Devolution is a type of compatibility layer similar to WINE.
The controller feels really light but is surprisingly sturdy; it takes two AAA batteries. The buttons press well with a nice click to them and the shoulders are analog. I haven't plugged it into my Gamecube or the Gamecube ports of my original Wii so I'm not sure if it has Rumble or not. I always used the Wavebird so Rumble isn't a huge concern of mine.How's the build quality and feel compared to standard 1st party controllers? I'm thinking of getting some to replace my own controllers. They're getting pretty worn out, and official 1st parties are hard to find that aren't overpriced.
It's my impression that Wii Mode on the Wii U is done via virtualization, which is supposedly how DS and GBA support work on the 3DS as well.I guess the real question to answer that is this: Does Devolution work the same way on the Wii as it does on the Wii-U? If it works the same, then the hardware in Wii mode on the Wii-U must be identical to the hardware in the Wii, or at least similar enough to be functional.
That'd be cool, but you'd still need a GameCube controller port for wired controllers, therefore making the whole things larger. Personally I think it'd be best if they just made it similar to the Wii Motion Plus attachment but with a GameCube port on the bottom. Also by mimicking the Motion Plus attachment's shape they would guarantee that said adapter would physically fit.I still think it would be better if something like that had an integrated wavebird port.