no.Mergulho said:I want to know it too.damole said:Is this translation dead?
Noitora said:I presume that file you are showing is the "system" one.
There were two people rom hacking on this project me and a guy named nehe32
I provided the info about the LZ77 compression and told him a few things about translating from Japanese with a hex editor.
The pointers are really weird and we can't do much things now...
Also I don't know why the heck he put spaces until he reached the end of the original string...
And while you're at it take a look at the font, it is missing a few english letters and it not viewable with Tile molester as far as I know...rickz0rz said:Haha. That's pretty much exactly what I had going on. Inteeeresting to know this. Only a few odd things I'm not so sure about with the pointer table itself and not quite explained by that post, but I'll figure it out eventually. With that, I'll probably get around to making a nice text dumper while I'm at it
Noitora said:And while you're at it take a look at the font, it is missing a few english letters and it not viewable with Tile molester as far as I know...rickz0rz said:Haha. That's pretty much exactly what I had going on. Inteeeresting to know this. Only a few odd things I'm not so sure about with the pointer table itself and not quite explained by that post, but I'll figure it out eventually. With that, I'll probably get around to making a nice text dumper while I'm at it
hmmm...that's interesting I will take a look myself toorickz0rz said:If you're talking about the file font/talk I noticed something. I opened it up in a tile editor, and looked pretty odd. Small segment of noise in the middle with two areas that had, at least when viewed in GBA 4bpp mode, data aligned to the left.
Then it hit me.
This is isn't an ordinary graphics file--it has tabled data. Just looking at it in a hex editor seems to confirm my suspicion. I'll examine that a bit more later.