Not that old song again about local for Type-0 AFAIK that makes at least 3 times he wish for USA release and not here yet
Been a while since I checked up on the progress of this.
Is it still on schedule for August 8th?
Worst thing (at least for me) about this is that I'm on vacation from 31. july to 14th August and without internet connection at that I was so hoping and planning that I would play this one on vacation but sadly it doesn't look like it. Still great job guys keep up the good work !!!
Unlucky. For me it's a day before I go on holiday! The timing is perfect.Worst thing (at least for me) about this is that I'm on vacation from 31. july to 14th August and without internet connection at thatI was so hoping and planning that I would play this one on vacation but sadly it doesn't look like it. Still great job guys keep up the good work !!!
I'd love to hear more about why you think that - I'm not a fighting game nut, but I've put close to 200 hours in to the game so far (the 012 version) and it seems pretty well-balanced to me...
In defence of GKH, the single-player battles are a lot of fun. I have a menu-patched ISO of the game and between the combat and the gorgeous artwork I'd say it was worth playing even without multiplayer support. Having said that, I'd much rather see Berwick Saga or Persona 2 EP translated
Aaaaand here's FF Agito.... for download at the google play app store.....
Yup, I already had a look at it, and looks like Square Enix learnt the lesson: this time the game does use anti-mod meassures, but of course it could be translated. However, I have this feeling that it's just the non-cannon, rip-off, f2p version of type-0, so I'll pass for the time being.
...
Care to elaborate a bit on that with some details?
I understand why they would, though. The prospect of someone fixing the game not to need online/to be more balanced would endanger their shitty pay to win model.
Dunno about the text. Android emulation isn't big... so that means no emulators with debuggers.
How would one go and decrypt this? Well, Since the decryption will be done at native code level, one would install a native debugging server (android_server from IDA or gdbserver), then run the game in an android device (or emulator), and then attach a debugger in the server's active port. From there, you can actually debug the game's ASM code. Then, it would be a matter of finding where the game stores decrypted data, and add a write memory breakpoint there, once the breakpoint is triggered, one could actually trace the decryption asm routine. This is pretty much the same that I did in order to decode Type-0's custom encoding.
~Sky
Can you lend this one a hand for translation?
http://gbatemp.net/threads/yu-gi-oh-5ds-tag-force-6-translation-project.351972/
I haven't played Agito yet. But someone told me over on the facebook page that you don't control the characters in the game. It just has touch control. Doesn't seem too appealing to me to hear that.