Homebrew EDuke32 Wii

MKKhanzo

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Sorry for the bump too! But cant EDuke32 Wii run Powerslave? AFAIK it runs on a slighty earlier Duke 3D Engine!

Thanks in advance!!
 

seam

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has anyone gotten any forwarders for this to work on the wiiu? i cant for the life of me figure out why they arent working. i went ahead and made some from scratch and still they wont load, it just blackscreen/hardlocks the wiiu. its driving me crazy...

I even helped make the originals lol and they work fine on the wii:

http://wiibrew.org/wiki/EDuke32_Wii#Forwarders

if anyone can get these or any other forwarder for this working on the wiiu, please let me know. thanks in advance
 
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seam

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Is there really not a SINGLE person that has tried to get eduke32 running on vwii other than me? Can someone please at least test this to see if they have the same issue... ( ._.) I'd really appreciate it, thank you
 

GreyWolf

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Wii forwarders don't work on vWii. Does the game launch from the Homebrew Channel? You could probably modify the USB Loader GX vWii forwarder to load EDuke32 instead and replace the dol in one of the game forwarders.
 

seam

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Wii forwarders don't work on vWii. Does the game launch from the Homebrew Channel? You could probably modify the USB Loader GX vWii forwarder to load EDuke32 instead and replace the dol in one of the game forwarders.
Lol. first of all, of course i know wii forwarders dont work in vwii mode. however, i have managed to get every single one i use on my wii to work in vwii mode simply by converting/making new ones etc. I should have mentioned that. This is the ONLY thing i could not get to work via forwarder. Yes it launches from hbc just fine. And i already tried putting its dol into other known working forwarders as well as making new forwarders from scratch. I have tried everything i can think of man... it should be able to launch from a forwarder just fine, i just dont know what im doing wrong. If you have experience making forwarders, please try it out. I have to assume i am just somehow doing something wrong.
 

GreyWolf

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Do you know if the source for any of the EDuke32 forwarders is available? The link you posted is just the WAD files. I can try to make something out of one of them.
 

seam

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Do you know if the source for any of the EDuke32 forwarders is available? The link you posted is just the WAD files. I can try to make something out of one of them.
Nah I dont have access to the source anymore, and havent talked to that jimi guy in a few years. CustomizeMii 3.11 should let you extract it for the most part though.
 

seam

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Sorry, I lost track of the post. I replaced the bootloaders with FIX94's vWii code but everything else was untouched.

https://filetrip.net/dl?rixsiC2ODk

oh i only just saw your reply.....DUDE... i dont know what you did differently than me, but those worked!!! i cant believe it... i have no idea what i was doing wrong. All the other fowarders i made using fix94's vwii code worked just fine. *head explodes* thank you so much man! Im gonna contact Hendricks to let him know. Your zip should be added to the wiibrew wiki. Thanks again man, this shit was driving me nuts :)
 
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seam

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I just used ShowMiiWads to extract them to a folder and replaced the IPL (00000001.app) with FIX94's vWii one.
ah, i always use customizemii 3.11 for wad editing/creating. i used fixes ipl on all my other vwii wads and it worked fine. dunno what kept going wrong with that specific forwarder, im just glad its working now, i dont wanna think about it anymore lol. thanks again :D
 

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Hey, thanks, the game runs great, couple questions, is it possible to save the game and also save new control settings? and is there a way to activate the wiimote aiming only when pressing a button, like in Quake RevPAK? Thanks in advance
 

Tetsuo Shima

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I was having some problems with save settings in the latest build which is buggy (r4821), so I used version r4103 and everything is perfect.
I can't remember if wiimote aiming is possible, but I personally find that the best controls for Duke32 are with the Classic Cotroller (d-pad for walking/strafing and right analogue stick for looking around). Analogue controls for walking are very inaccurate in games that were designed for digital controls (PC keyboard). Even walking in a straight line is a big problem using the nunchuck or the CC left analogue stick.
If you're using wiiflow, I made a Duke32 plugin to play the main game and the 3 official add-ons, with pre-configured control mappings for CC, freepats soundfont and full 3D covers. Very easy noob-proof installation.
If you're interested you can find it following the link in my sign.
 
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niuus

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I was having some problems with save settings in the latest build which is buggy (r4821), so I used version r4103 and everything is perfect.
I can't remember if wiimote aiming is possible, but I personally find that the best controls for Duke32 are with the Classic Cotroller (d-pad for walking/strafing and right analogue stick for looking around). Analogue controls for walking are very inaccurate in games that were designed for digital controls (PC keyboard). Even walking in a straight line is a big problem using the nunchuck or the CC left analogue stick.
If you're using wiiflow, I made a Duke32 plugin to play the main game and the 3 official add-ons, with pre-configured control mappings for CC, freepats soundfont and full 3D covers. Very easy noob-proof installation.
If you're interested you can find it following the link in my sign.
That's a great all in one pack! I've only downloaded it today.

Hey, thanks for helping out with this. I've added these loaders to Dukeworld, and updated our WiiBrew page.
Anyone tried or maybe knows if i could use this Wii port to run Ion Maiden/Ion Fury? I've read that it can be ran on linux with the same EDuke32 engine.
 

niuus

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Thanks @niuus
I never tried that game, but the wii version is very old, I don't know if it will work.
Cool, maybe it would be a matter of updating the build. I started using EDuke32 Wii today, so i don't know much about it. I guess i'll ask the game as a gift anyway, it could possibly run someday in the future. I could also try it on the EDuke32 port for Vita.
 

Tetsuo Shima

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I'm not familiar with that game, but if it does have the same exact engine with no updated feature, maybe there's a chance it could work.
However, an updated Eduke32 for wii would be awesome, even if Duke Nukem 3D is already perfect with version r4103 that my plugin is based on.
In fact, as I said before, the latest version had a save bug and introduced no new feature, except for some initial support for IR controls.
Classic controller is far better for that kind of "false 3D" games IMHO.
 

niuus

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I'm not familiar with that game, but if it does have the same exact engine with no updated feature, maybe there's a chance it could work.
AFAIK, it's Build engine 100%.

However, an updated Eduke32 for wii would be awesome, even if Duke Nukem 3D is already perfect with version r4103 that my plugin is based on. Classic controller is far better for that kind of "false 3D" games IMHO.
Yeah, i concur.

I downgraded to 4103, following your tip.

Maybe the Ion Fury GRP checksum needs to be added to the eduke32 wii for it to be recognized as the base game.
 

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