The conversation is getting a bit stale here. A constant circle of one person asking when it's ready or if it's still going, somebody telling them, then no real quality conversation until somebody else asks when it's going to be released, rinse and repeat!
So let's get a more interesting conversation going. If you don't know too much about Lost Evolution, but know Dawn/Dusk quite well then this is for you.
For those familiar with Dawn/Dusk, which features from those games do you want to see continued into LE? and which do you want removed/updated to something better? Also something I will add - Features you've seen in screenshots for Lost Evolution that you're not too confident about.
I'll start but I'll only do a few bullet points for each, or I will write pages and pages, I can always go into depth later if people really get involved in the input!
Also knowing Digimon World DS could help you as well.
Features from Dawn/Dusk/DS I want to see in Lost Evolution:
- DNA Digivolve - I think Digimon World DS missed a treat with this feature that Dawn/Dusk introduced to the NDS, it brings a whole new level to team diversity and gives a good long term end-game goal to strive for when thinking about Digimon which require multiple DNA digivolutions like ImperialdramonPM & ChronomonHM.
- Big Bad Bosses - Bosses spanning across 2-3 of the battle zones should always make appearances in these games! They look good, they feel good when you meet one, and knowing you're going to get heaps and heaps of S.EXP after the battle adds to the happiness of boss battles!
Features from Dawn/Dusk/DS That need to be improved/removed for Lost Evolution:
- More in-game information on Additional S.EXP / Bits - I am a big fan of the Exp Rings, Bit Rings etc. . . However, It is pretty frustrating playing with them equipped to a Digimon, when I first started playing NDS Digimon games there was no transparency regarding how they were ACTUALLY benefiting me after a battle - "Slightly/Greatly/Drastically increase amount of x after a battle" . . . .combine that with S.Exp after battle just being displayed as a flat number, it doesn't help me very much, it's not telling me what I really want to know. I can do tests with rings equipped/traits on my digimon but if you're playing it for the first time then you're not going to be doing that.
What Myself, and Many More I'm Sure, Actually Wanted to Know:
-Does equipping more than one of these Exp rings, have any benefit to me?
-Does having an Exp ring equipped in addition to having an Exp trait in my team (like Calumon's) have any stacking effect?
-In-relation to the above question, if they don't stack, does it take the "highest" multiplier?
Features I have seen in Lost Evolution and Don't Quite Understand:
- Bug Plates: What are they? is this the equivalent of Scan Data? I need 100% to be able to generate the Digimon?
If people can get involved and reply that would be cool, I'm interested to know what your thoughts were on the games predecessors, and your hopes for what Lost Evolution should/could be like.
Thanks,
Smittles!