- Joined
- Aug 1, 2008
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- Age
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- Location
- @CrashmanX
- Website
- boards.4chan.org
- XP
- 556
- Country
What is this?
A translation for the game Danball Senki BOOST (PSP).
What is Danball Senki BOOST?
Danball (as it's usually referred to) is a toy robot fighter. Think Medabots but smaller or Custom Robo but controlled via cellphones.
A translation for the game Danball Senki BOOST (PSP).
What is Danball Senki BOOST?
Danball (as it's usually referred to) is a toy robot fighter. Think Medabots but smaller or Custom Robo but controlled via cellphones.
Why are you translating this?
I love Level-5 (developer) games. I already had a huge amount of luck with their Gundam AGE game and this has also proven to be pretty easy to work with. Also because we don't know when the the official release is coming out.
What all are you translating?
Right now we're working the items, parts, menus, and descriptions. Just the things you NEED to play the game. After that we'll start work on the story and other dialogues (e-mails, reports, etc.).
Currently:
00_Data: ~32%
00_Data\Message Data: ~60%
06_GScene: ~28%
06_GScene\Anime: 0%
06_GScene\Battle: 0%
Total: ~24%
Who is "we"?
Frank Cadena (heavy translation)
Maxtram (Provided the tools and image editing)
CrashmanX (Coding and simple translating)
Mani1234 (Translation)
Thong (Translation)
Snu- (Translation)
Fightercraft (Translation)
We're always welcoming extra members, especially anyone with some skills in photoshop for image editing.
Are there any patches out yet?
No, not quite yet.
Well when WILL the patch be out?
I don't know for certain. Only time will tell.
Any screenshots?
Sure.
I love Level-5 (developer) games. I already had a huge amount of luck with their Gundam AGE game and this has also proven to be pretty easy to work with. Also because we don't know when the the official release is coming out.
What all are you translating?
Right now we're working the items, parts, menus, and descriptions. Just the things you NEED to play the game. After that we'll start work on the story and other dialogues (e-mails, reports, etc.).
Currently:
00_Data: ~32%
00_Data\Message Data: ~60%
06_GScene: ~28%
06_GScene\Anime: 0%
06_GScene\Battle: 0%
Total: ~24%
Who is "we"?
Frank Cadena (heavy translation)
Maxtram (Provided the tools and image editing)
CrashmanX (Coding and simple translating)
Mani1234 (Translation)
Thong (Translation)
Snu- (Translation)
Fightercraft (Translation)
We're always welcoming extra members, especially anyone with some skills in photoshop for image editing.
Are there any patches out yet?
No, not quite yet.
Well when WILL the patch be out?
I don't know for certain. Only time will tell.
Any screenshots?
Sure.
Anymore?
Yep, just head over to imgur.
http://imgur.com/a/akDcM
What tools are you using?
I am using a set of tools from the Madoka Magica Portable translation team (given to me by Maxtram) and a personally translated CPK Tools.
Anyone else can easily use these tools to take a crack at the game (Or attempt another game with CPK and PAC files) as I've uploaded them here http://www.mediafire.com/?4tlbwjd47giy5uq
Well how do I use these mythical tools?
Glad you asked! Here ya go! Don't be afraid to ask if you get stuck. Also if a blank Command Prompt shows up, let it sit for a while. These tools can take time.
Yep, just head over to imgur.
http://imgur.com/a/akDcM
What tools are you using?
I am using a set of tools from the Madoka Magica Portable translation team (given to me by Maxtram) and a personally translated CPK Tools.
Anyone else can easily use these tools to take a crack at the game (Or attempt another game with CPK and PAC files) as I've uploaded them here http://www.mediafire.com/?4tlbwjd47giy5uq
Well how do I use these mythical tools?
Glad you asked! Here ya go! Don't be afraid to ask if you get stuck. Also if a blank Command Prompt shows up, let it sit for a while. These tools can take time.
MAKE SURE TO NOT OVERWRITE YOUR ORIGINAL FILES! Always make a 2nd copy of the originals under a new folder (Example: "Install.CPK folder ORIGINAL" and "Install.CPK folder TRANSLATED")
Example sequence:
1. Use UMDGen to open up your ISO and extract the Install.CPK
2. Use CPK tools to extract the data from the Install.CPK
3. Copy BattleMessage.pac over to the Madohack folder
4. Run the Decodepace.exe
5. Run the Decodebtx.exe (Also run the decodecsb.btx and the decodegima.exe for image files if you want to work on those)
6. Check the Madoka.txt file with your text editor of choice (Note that the text comes out in UTF-16LE Unicode 16 bit Little Endian format)
7. Translate images or text as you wish.
8. Run the encode version of whatever decode programs you already ran (Encodebtx.exe if you ran Decodebtx.exe and so on)
9. Run CPK tools again but this time compressing the CPK (Choose the directory where you saved the translated versions. DO NOT CHANGE THE FILE TREE! Doing so will prevent the game from running.)
10. Make sure you UNCHECK force compression (Forcing compression prevents Battles from working)
11. Open UMDGen again and replace the old install.cpk (Simply drag and drop it) MAKE SURE TO SAVE IT AS A NEW ISO!
12. Put it on your PSP and test it out. (I don't know if Danball works on JPCSP, so feel free to test it on that)
Example sequence:
1. Use UMDGen to open up your ISO and extract the Install.CPK
2. Use CPK tools to extract the data from the Install.CPK
3. Copy BattleMessage.pac over to the Madohack folder
4. Run the Decodepace.exe
5. Run the Decodebtx.exe (Also run the decodecsb.btx and the decodegima.exe for image files if you want to work on those)
6. Check the Madoka.txt file with your text editor of choice (Note that the text comes out in UTF-16LE Unicode 16 bit Little Endian format)
7. Translate images or text as you wish.
8. Run the encode version of whatever decode programs you already ran (Encodebtx.exe if you ran Decodebtx.exe and so on)
9. Run CPK tools again but this time compressing the CPK (Choose the directory where you saved the translated versions. DO NOT CHANGE THE FILE TREE! Doing so will prevent the game from running.)
10. Make sure you UNCHECK force compression (Forcing compression prevents Battles from working)
11. Open UMDGen again and replace the old install.cpk (Simply drag and drop it) MAKE SURE TO SAVE IT AS A NEW ISO!
12. Put it on your PSP and test it out. (I don't know if Danball works on JPCSP, so feel free to test it on that)
I'd like to try my hand at editing the images.
Go right ahead. Here's a folder containing 90% of the games images. You'll need to use the above tools to decode/encode the images again once you're done with them.
http://www.mediafire.com/download.php?90965l9667osz1y
I don't know any Japanese though!
Use Wikipedia to find the Katakana (Or Hirigana) and then copy/paste those into Google Translate in the order which they appear on the image. Google should give you a rough translation of what it says. If you're not sure that's right, post it here and I'll let you know.
That'll take too long.
You best start believing in other languages, cause you gonna start learnin one.
HEY! HEY! HEY! What's the progress! How much longer?
Well we're workin on the MessageData folder located under the 00_Data folder. So who knows. This appears to be the majority of the game content though (story aside). After this folder is done the Translators will move onto the Story data (Should they choose) and the image editors will come in and work on the 06_Scene folder.
00_Data\MessageData\
BattleMessage.PAC Done
BGMMessage.PAC Done
CFGuideMessage.PAC Partial
-CFCommonMessage_JP.BTX Done
-CFGuideMessage_JP.BTX Dialogue (188 Records, objectives)
CFGuideMessage_JP.BTX Dialogue (179 Records)
CharaEXPMessage.PAC Untouched
-CharacterExplain_JP.BTX Dialogue (816 Records, Character descriptions)
CustomGuideMessage.PAC Done
CutInMessage.PAC Untouched (81 Records per file lots of empty lines though, Short dialogue) In-Progress (Mani1234)
DebugMessage.PAC Done
EncountGuideMessage.PAC Done
MenuMessage.PAC Done
NetworkGuideMessage.PAC Partial
-NetworkGuideMessage_JP.BTX Partial (147 Records, some dialogue)
OptionGuideMessage.PAC Done
RankingGuideMessage.PAC Untouched
-RankingCommonMessage_JP.BTX Untouched (204 Records)
SkillEXPMessage.PAC Done
SystemMessage.PACDone
BGMMessage.PAC Done
CFGuideMessage.PAC Partial
-CFCommonMessage_JP.BTX Done
-CFGuideMessage_JP.BTX Dialogue (188 Records, objectives)
CFGuideMessage_JP.BTX Dialogue (179 Records)
CharaEXPMessage.PAC Untouched
-CharacterExplain_JP.BTX Dialogue (816 Records, Character descriptions)
CustomGuideMessage.PAC Done
CutInMessage.PAC Untouched (81 Records per file lots of empty lines though, Short dialogue) In-Progress (Mani1234)
-Aka_No_Kanbu_JP.BTX
-Ami_Enemy_JP.BTX
-Ami_JP.BTX
-Ban_JP.BTX
-Barudoma_JP.BTX
-Boy_A_JP.BTX
-Boy_B_JP.BTX
-Boy_C_JP.BTX
-Boy_D_JP.BTX
-Gato_JP.BTX
-Girl_A_JP.BTX
-Girl_B_JP.BTX
-Girl_C_JP.BTX
-Girl_D_JP.BTX
-Gouda_Enemy_JP.BTX
-Gouda_JP.BTX
-Hacker_R_Big_JP.BTX
-Hacker_R_Chibi_JP.BTX
-Hacker_R_Hoso_JP.BTX
-Hades_JP.BTX
-Haibara_A_JP.BTX
-Hosoi_JP.BTX
-Ijiteus_JP.BTX
-JasonKurosawa_JP.BTX
-John_JP.BTX
-JunichiroYamano_JP.BTX
-Kaido_JP.BTX
-KaidoRobo_JP.BTX
-Kaz_Enemy_A_JP.BTX
-Kaz_Enemy_B_JP.BTX
-Kaz_JP.BTX
-KeitaMorigami_JP.BTX
-Kitajima_JP.BTX
-Kosuke_JP.BTX
-Kuro_No_Kanbu_JP.BTX
-Man_A_JP.BTX
-Man_B_JP.BTX
-Man_C_JP.BTX
-Man_D_JP.BTX
-Mano_JP.BTX
-MarieYamano_JP.BTX
-Masked_J_JP.BTX
-MasterKing_JP.BTX
-MC_JP.BTX
-Mika_JP.BTX
-Otakros_Disciple_JP.BTX
-Otakros_JP.BTX
-OtaRanger_Black_JP.BTX
-OtaRanger_Blue_JP.BTX
-OtaRanger_Pink_JP.BTX
-OtaRanger_Yellow_JP.BTX
-Paul_JP.BTX
-Pinon_JP.BTX
-Rex_JP.BTX
-Rex_Last_JP.BTX
-Riko_JP.BTX
-RunaIshimori_JP.BTX
-Ryu_JP.BTX
-SakeIrino_JP.BTX
-Saki_JP.BTX
-Sendo_JP.BTX
-Shiro_No_Kanbu_JP.BTX
-TakuyaUzaki_JP.BTX
-Tetsuo_JP.BTX
-Woman_A_JP.BTX
-Woman_B_JP.BTX
-Woman_C_JP.BTX
-Woman_D__JP.BTX
-Yagami_JP.BTX
-Yakabe_JP.BTX
-Zaizensouri_JP.BTX
-Zin_JP.BTX
-Ami_Enemy_JP.BTX
-Ami_JP.BTX
-Ban_JP.BTX
-Barudoma_JP.BTX
-Boy_A_JP.BTX
-Boy_B_JP.BTX
-Boy_C_JP.BTX
-Boy_D_JP.BTX
-Gato_JP.BTX
-Girl_A_JP.BTX
-Girl_B_JP.BTX
-Girl_C_JP.BTX
-Girl_D_JP.BTX
-Gouda_Enemy_JP.BTX
-Gouda_JP.BTX
-Hacker_R_Big_JP.BTX
-Hacker_R_Chibi_JP.BTX
-Hacker_R_Hoso_JP.BTX
-Hades_JP.BTX
-Haibara_A_JP.BTX
-Hosoi_JP.BTX
-Ijiteus_JP.BTX
-JasonKurosawa_JP.BTX
-John_JP.BTX
-JunichiroYamano_JP.BTX
-Kaido_JP.BTX
-KaidoRobo_JP.BTX
-Kaz_Enemy_A_JP.BTX
-Kaz_Enemy_B_JP.BTX
-Kaz_JP.BTX
-KeitaMorigami_JP.BTX
-Kitajima_JP.BTX
-Kosuke_JP.BTX
-Kuro_No_Kanbu_JP.BTX
-Man_A_JP.BTX
-Man_B_JP.BTX
-Man_C_JP.BTX
-Man_D_JP.BTX
-Mano_JP.BTX
-MarieYamano_JP.BTX
-Masked_J_JP.BTX
-MasterKing_JP.BTX
-MC_JP.BTX
-Mika_JP.BTX
-Otakros_Disciple_JP.BTX
-Otakros_JP.BTX
-OtaRanger_Black_JP.BTX
-OtaRanger_Blue_JP.BTX
-OtaRanger_Pink_JP.BTX
-OtaRanger_Yellow_JP.BTX
-Paul_JP.BTX
-Pinon_JP.BTX
-Rex_JP.BTX
-Rex_Last_JP.BTX
-Riko_JP.BTX
-RunaIshimori_JP.BTX
-Ryu_JP.BTX
-SakeIrino_JP.BTX
-Saki_JP.BTX
-Sendo_JP.BTX
-Shiro_No_Kanbu_JP.BTX
-TakuyaUzaki_JP.BTX
-Tetsuo_JP.BTX
-Woman_A_JP.BTX
-Woman_B_JP.BTX
-Woman_C_JP.BTX
-Woman_D__JP.BTX
-Yagami_JP.BTX
-Yakabe_JP.BTX
-Zaizensouri_JP.BTX
-Zin_JP.BTX
EncountGuideMessage.PAC Done
MenuMessage.PAC Done
-AreaExplain_JP.BTX Done
-AreaName_JP.BTX Done
-CustomMaterialName_JP.BTX Done
-CustomMatieralExplain_JP.BTX Done
-DioramaCategoryName_JP.BTX Done
-DioramaCategoryExplain_JP.BTX Done
-DioramaExplain_JP.BTX Done
-DioramaName_JP.BTX Done
-LBXAccesaryExplain_JP.BTX Done
-LBXAccesaryName_JP.BTX Done
-LBXArmExplain_JP.BTX Done
-LBXArmName_JP.BTX Done
-LBXBatteryExplain_JP.BTX Done
-LBXBatteryName_JP.BTX Done
-LBXCardExplain_JP.BTX Done
-LBXCardName_JP.BTX Done
-LBXCoreExplain_JP.BTX Done
-LBXCoreName_JP.BTX Done
-LBXCPUExplain_JP.BTX Done
-LBXCPUName_JP.BTX Done
-LBXHeadExplain_JP.BTX Done
-LBXItemExplain_JP.BTX Done
-LBXItemName_JP.BTX Done
-LBXLegExplain_JP.BTX Done
-LBXLegName_JP.BTX Done
-LBXMemoryExplain_JP.BTX Done
-LBXMemoryName_JP.BTX Done
-LBXMotorExplain_JP.BTX Done
-LBXMotorName_JP.BTX Done
-LBXSubExplain_JP.BTX Done
-LBXSubName_JP.BTX Done
-LBXWeaponExplain_JP.BTX Done
-LBXWeaponName_JP.BTX Done
-MedalExplain_JP.BTX Done
-MedalName_JP.BTX Done
-RPGItemExplain_JP.BTX Done
-RPGItemName_JP.BTX Done
-Skill_Name_JP.BTX Done
-AreaName_JP.BTX Done
-CustomMaterialName_JP.BTX Done
-CustomMatieralExplain_JP.BTX Done
-DioramaCategoryName_JP.BTX Done
-DioramaCategoryExplain_JP.BTX Done
-DioramaExplain_JP.BTX Done
-DioramaName_JP.BTX Done
-LBXAccesaryExplain_JP.BTX Done
-LBXAccesaryName_JP.BTX Done
-LBXArmExplain_JP.BTX Done
-LBXArmName_JP.BTX Done
-LBXBatteryExplain_JP.BTX Done
-LBXBatteryName_JP.BTX Done
-LBXCardExplain_JP.BTX Done
-LBXCardName_JP.BTX Done
-LBXCoreExplain_JP.BTX Done
-LBXCoreName_JP.BTX Done
-LBXCPUExplain_JP.BTX Done
-LBXCPUName_JP.BTX Done
-LBXHeadExplain_JP.BTX Done
-LBXItemExplain_JP.BTX Done
-LBXItemName_JP.BTX Done
-LBXLegExplain_JP.BTX Done
-LBXLegName_JP.BTX Done
-LBXMemoryExplain_JP.BTX Done
-LBXMemoryName_JP.BTX Done
-LBXMotorExplain_JP.BTX Done
-LBXMotorName_JP.BTX Done
-LBXSubExplain_JP.BTX Done
-LBXSubName_JP.BTX Done
-LBXWeaponExplain_JP.BTX Done
-LBXWeaponName_JP.BTX Done
-MedalExplain_JP.BTX Done
-MedalName_JP.BTX Done
-RPGItemExplain_JP.BTX Done
-RPGItemName_JP.BTX Done
-Skill_Name_JP.BTX Done
-NetworkGuideMessage_JP.BTX Partial (147 Records, some dialogue)
OptionGuideMessage.PAC Done
RankingGuideMessage.PAC Untouched
-RankingCommonMessage_JP.BTX Untouched (204 Records)
SkillEXPMessage.PAC Done
SystemMessage.PACDone
00_Data Message.PAC file
AreaExplain_JP.BTX Empty?
AreaName_JP.BTX Done
BattleDataName_JP.BTX In-Progress (Thong)
BFieldItemName_JP.BTX Empty?
BFieldItemExplain_JP.BTX Done
BGMExplain_JP.BTX Empty?
BGMName_JP.BTX Empty?
CharacterExplain_JP.BTX Done
CharacterName_JP.BTX Done
CompanyExplain_JP.BTX Done
CompanyName_JP.BTX Done
CustomMaterialExplain_JP.BTX Empty?
CustomMaterialName_JP.BTX Done
CustomSprayExplain_JP.BTX
CustomSprayName_JP.BTX Done
DioramaCategoryExplain_JP.BTX Done
DioramaCategoryName_JP.BTX Done
EventNPCDataName_JP.BTX Done
GuideMessage_JP.BTX Done (77 records)
LBXAccesaryExplain_JP.BTX Done (same as MenuMessage.pac version)
LBXAccessaryName_JP.BTX Done
LBXArmExplain_JP.BTX Untouched (126 Records)
LBXArmName_JP.BTX Done (126 Records)
LBXBatteryExplain_JP.BTX Done (same as MenuMessage.pac version)
LBXBatteryName_JP.BTX Done (same as MenuMessage.pac version)
LBXCardExplain_JP.BTX Done (300 Records)
LBXCardName_JP.BTX Done (300 Records)
LBXCoreExplain_JP.BTX Untouched (100 Records)
LBXCoreName_JP.BTX Untouched (100 Records)
LBXCpuExplain_JP.BTX Done (39 Records)
LBXCpuName_JP.BTX Done
LBXHeadExplain_JP.BTX Untouched (100 Records)
LBXHeadName_JP.BTX Done (100 Records)
LBXItemExplain_JP.BTX Done (57 Records)
LBXItemName_JP.BTX Done (57 Records)
LBXLegExplain_JP.BTX Done (100 Records)
LBXLegName_JP.BTX Done (100 Records)
LBXMemoryExplain_JP.BTX Untouched (12 Records)
LBXMemoryName_JP.BTX Done
LBXMotorExplain_JP.BTX Untouched (39 Records)
LBXMotorName_JP.BTX Done (39 Records)
LBXName_JP.BTX (Ignore this file)
LBXSubExplain_JP.BTX Done (69 Records)
LBXSubName_JP.BTX Done (69 Records)
LBXWeaponExplain_JP.BTX Untouched (478 Records)
LBXWeaponName_JP.BTX Done (478 Records)
NamePlate_JP.BTX Partial (316 more names. Why do you do this Danball?)
RandomEncountName_JP.BTX Done (100 Records)
RankingData_JP.BTX Done (10 Records)
RPGItemExplain_JP.BTX Untouched (60 Records, Empty?)
RPGItemName_JP.BTX Untouched (60 Records)
Skill_Name_JP.BTX Done (357 Records)
AreaName_JP.BTX Done
BattleDataName_JP.BTX In-Progress (Thong)
BFieldItemName_JP.BTX Empty?
BFieldItemExplain_JP.BTX Done
BGMExplain_JP.BTX Empty?
BGMName_JP.BTX Empty?
CharacterExplain_JP.BTX Done
CharacterName_JP.BTX Done
CompanyExplain_JP.BTX Done
CompanyName_JP.BTX Done
CustomMaterialExplain_JP.BTX Empty?
CustomMaterialName_JP.BTX Done
CustomSprayExplain_JP.BTX
CustomSprayName_JP.BTX Done
DioramaCategoryExplain_JP.BTX Done
DioramaCategoryName_JP.BTX Done
EventNPCDataName_JP.BTX Done
GuideMessage_JP.BTX Done (77 records)
LBXAccesaryExplain_JP.BTX Done (same as MenuMessage.pac version)
LBXAccessaryName_JP.BTX Done
LBXArmExplain_JP.BTX Untouched (126 Records)
LBXArmName_JP.BTX Done (126 Records)
LBXBatteryExplain_JP.BTX Done (same as MenuMessage.pac version)
LBXBatteryName_JP.BTX Done (same as MenuMessage.pac version)
LBXCardExplain_JP.BTX Done (300 Records)
LBXCardName_JP.BTX Done (300 Records)
LBXCoreExplain_JP.BTX Untouched (100 Records)
LBXCoreName_JP.BTX Untouched (100 Records)
LBXCpuExplain_JP.BTX Done (39 Records)
LBXCpuName_JP.BTX Done
LBXHeadExplain_JP.BTX Untouched (100 Records)
LBXHeadName_JP.BTX Done (100 Records)
LBXItemExplain_JP.BTX Done (57 Records)
LBXItemName_JP.BTX Done (57 Records)
LBXLegExplain_JP.BTX Done (100 Records)
LBXLegName_JP.BTX Done (100 Records)
LBXMemoryExplain_JP.BTX Untouched (12 Records)
LBXMemoryName_JP.BTX Done
LBXMotorExplain_JP.BTX Untouched (39 Records)
LBXMotorName_JP.BTX Done (39 Records)
LBXName_JP.BTX (Ignore this file)
LBXSubExplain_JP.BTX Done (69 Records)
LBXSubName_JP.BTX Done (69 Records)
LBXWeaponExplain_JP.BTX Untouched (478 Records)
LBXWeaponName_JP.BTX Done (478 Records)
NamePlate_JP.BTX Partial (316 more names. Why do you do this Danball?)
RandomEncountName_JP.BTX Done (100 Records)
RankingData_JP.BTX Done (10 Records)
RPGItemExplain_JP.BTX Untouched (60 Records, Empty?)
RPGItemName_JP.BTX Untouched (60 Records)
Skill_Name_JP.BTX Done (357 Records)
06_GSscene Folder
AlertData.PAC Images
-Images: Untouched
AlertData_NW.PAC Images
-Images: Untouched
CommonItem.PAC Images
GScene_CardBattle.PAC Text/Images
-Images: Done
-BattleRule_Explain_JP.BTX (16 Records)
-BattleRule_Name_JP.BTX Done
-GameBox_Explain_JP.BTX Done
-GameBox_Name_JP.BTX Done
-Message_Explain_JP.BTX Untouched (55 Records, Dialogue)
-Message_Name_JP.BTX Untouched (55 Records, Dialogue)
-Series_Explain_JP.BTX Untouched (20 Records, mainly repeated stuff)
-Series_Name_JP.BTX Done
GScene_CCM.PAC Text/Images
-Images:Untouched
-Addr_BattleDetail_JP.BTX Done
-Addr_Name_JP.BTX Done
-Addr_PersonDetail_JP.BTX Untouched (50 Records, Dialogue)-Images: Untouched
AlertData_NW.PAC Images
-Images: Untouched
CommonItem.PAC Images
GScene_CardBattle.PAC Text/Images
-Images: Done
-BattleRule_Explain_JP.BTX (16 Records)
-BattleRule_Name_JP.BTX Done
-GameBox_Explain_JP.BTX Done
-GameBox_Name_JP.BTX Done
-Message_Explain_JP.BTX Untouched (55 Records, Dialogue)
-Message_Name_JP.BTX Untouched (55 Records, Dialogue)
-Series_Explain_JP.BTX Untouched (20 Records, mainly repeated stuff)
-Series_Name_JP.BTX Done
GScene_CCM.PAC Text/Images
-Images:Untouched
-Addr_BattleDetail_JP.BTX Done
-Addr_Name_JP.BTX Done
-Friend_Message1_JP.BTX Untouched (362 Records, Heavy Dialogue)
-Friend_Message2_JP.BTX Untouched (362 Records, Continuation of the previous, less actual records)
-Friend_Message3_JP.BTX Untouched (362 Records, Continuation of above, even less actual records)
-Friend_Message4_JP.BTX Untouched (362 Records, Continuation of Above, like 5 records)
-Friend_Subject_JP.BTX Untouched (362 Records, related to above)
-Memo_Message1_JP.BTX Untouched (84 Records, same format as above, Heavy Dialogue)
-Memo_Message2_JP.BTX Untouched (84 Records, less actual records)
-Memo_Message3_JP.BTX Untouched (84 Records, continues still)
-Memo_Message4_JP.BTX Untouched (84 Records, final of the memos)
-Memo_Subject_JP.BTX Untouched (84 Records, related to above)
-Notice_Message1_JP.BTX Untouched (55 Records, here we go again. Again, heavy Dialogue)
-Notice_Message2_JP.BTX Untouched (55 Records, continuation of above)
-Notice_Message3_JP.BTX Untouched (55 Records, continuation of above)
-Notice_Message4_JP.BTX Untouched (55 Records, continuation of above)
-Notice_Subject_JP.BTX Untouched (55 Records, Related to above)
-Sender_JP.BTX Done (65 Records, names)
-SystemString_JP.BTX Untouched (54 Records)
GScene_Collection.PAC Text/Images
-Images:Untouched
-LBXAssemblyExplain_JP.BTX Done (120 Records)
-LBXAssemblyName_JP.BTX Done (120 Records, LBX names)
-SystemString_JP Done
GScene_ConnectShop.PAC Text/Images
-Images:Untouched
-Input_Explain_JP.BTX Untouched (300 Records light dialogue)
-Input_Name_JP.BTX Done (300 Records)
-LBXAssemblyExplain_JP.BTX Untouched (120 Records, repeat of above?)
-Message_Message_JP.BTX (64 Records) Partial
GScene_Custom.PAC Images
-Images: Untouched
GScene_Download.PAC Text/Images
-Images:Untouched
-DownloadName_JP.BTX Done
-DownloadScene_JP.BTXDone
GScene_Gashapon.PAC Text/Images
-Images:Untouched
-GashaponData_JP.BTX Done
-MsgData.BTX (23 Records) Partial (95% done)-Images:Untouched
-LBXAssemblyExplain_JP.BTX Done (120 Records)
-LBXAssemblyName_JP.BTX Done (120 Records, LBX names)
-SystemString_JP Done
GScene_ConnectShop.PAC Text/Images
-Images:Untouched
-Input_Explain_JP.BTX Untouched (300 Records light dialogue)
-Input_Name_JP.BTX Done (300 Records)
-LBXAssemblyExplain_JP.BTX Untouched (120 Records, repeat of above?)
-Message_Message_JP.BTX (64 Records) Partial
GScene_Custom.PAC Images
-Images: Untouched
GScene_Download.PAC Text/Images
-Images:Untouched
-DownloadName_JP.BTX Done
-DownloadScene_JP.BTXDone
GScene_Gashapon.PAC Text/Images
-Images:Untouched
-GashaponData_JP.BTX Done
GScene_Install.PAC Text/Images
-Images: Untouched
-MsgData_JP.BTX Done
GScene_ItemList.PAC Text/Images
-Images:Untouched
-Message_Explain_JP.BTX Done
-Message_Name_JP.BTX Done
GScene_MainMenu.PAC Images
-Images:Untouched
GScene_Map.PAC Images
-Images:Untouched
GScene_Option.PAC Images
-Images:Untouched
GScene_Password.PAC Images
-Images:Untouched
GScene_Profile.PAC Images
-Images:Untouched
GScene_Ready.PAC Done
GScene_Result.PAC Images
-Images:Untouched
GScene_Shop.PAC Text/Images
-Images:Untouched
-AlertMessage_Name_JP.BTX Done
-Command_Name_JP.BTX Done
-GuideData_Name_JP.BTX Done
-LBXSet_Explain_JP.BTX Untouched (204 Records)
-LBXSet_Name_JP.BTX Done
GScene_Staff.PAC Images
-Images:Untouched
GScene_Tactics.PAC Text/Images
-Images:Untouched
-SystemString_JP.BTX Done
GScene_Title.PAC Text/Images Done
GScene_TrashBox.PAC Text/Images
-Images:Untouched
-SystemString_JP.BTX Done
KeyBoardData.PAC Text/Images Pretty sure we don't want to mess with the text in here.
-CODES00_JP.BTX (13 Records)
-CODES01_JP.BTX (13 Records)
-CODES02_JP.BTX (13 Records)
-CODES03_JP.BTX (13 Records)
-CODES04_JP.BTX (13 Records)
-CODES10_JP.BTX (13 Records)
-CODES11_JP.BTX (13 Records)
-CODES12_JP.BTX (13 Records)
-CODES13_JP.BTX (13 Records)
-CODES14_JP.BTX (13 Records)
-CODES20_JP.BTX (13 Records)
-CODES21_JP.BTX (13 Records)
-CODES22_JP.BTX (13 Records)
-CODES23_JP.BTX (13 Records)
-CODES24_JP.BTX (13 Records)
-EXCODES0_JP.BTX (82 Records)
-EXCODES1_JP.BTX (82 Records)
-EXCODES2_JP.BTX (82 Records)
-EXCODES3_JP.BTX (82 Records)
-EXCODES4_JP.BTX (82 Records)
-System_JP.BTX Done
LBXCard.PAC Images
-Images:Untouched
GScene_Anime Folder Untouched (Lots of Text, subtitles for all anime cut scenes)
GScene_Battle/Tips Untouched (Loading Screen Text)
-Images: Untouched
-MsgData_JP.BTX Done
GScene_ItemList.PAC Text/Images
-Images:Untouched
-Message_Explain_JP.BTX Done
-Message_Name_JP.BTX Done
GScene_MainMenu.PAC Images
-Images:Untouched
GScene_Map.PAC Images
-Images:Untouched
GScene_Option.PAC Images
-Images:Untouched
GScene_Password.PAC Images
-Images:Untouched
GScene_Profile.PAC Images
-Images:Untouched
GScene_Ready.PAC Done
GScene_Result.PAC Images
-Images:Untouched
GScene_Shop.PAC Text/Images
-Images:Untouched
-AlertMessage_Name_JP.BTX Done
-Command_Name_JP.BTX Done
-GuideData_Name_JP.BTX Done
-LBXSet_Explain_JP.BTX Untouched (204 Records)
-LBXSet_Name_JP.BTX Done
GScene_Staff.PAC Images
-Images:Untouched
GScene_Tactics.PAC Text/Images
-Images:Untouched
-SystemString_JP.BTX Done
GScene_Title.PAC Text/Images Done
GScene_TrashBox.PAC Text/Images
-Images:Untouched
-SystemString_JP.BTX Done
KeyBoardData.PAC Text/Images Pretty sure we don't want to mess with the text in here.
-CODES00_JP.BTX (13 Records)
-CODES01_JP.BTX (13 Records)
-CODES02_JP.BTX (13 Records)
-CODES03_JP.BTX (13 Records)
-CODES04_JP.BTX (13 Records)
-CODES10_JP.BTX (13 Records)
-CODES11_JP.BTX (13 Records)
-CODES12_JP.BTX (13 Records)
-CODES13_JP.BTX (13 Records)
-CODES14_JP.BTX (13 Records)
-CODES20_JP.BTX (13 Records)
-CODES21_JP.BTX (13 Records)
-CODES22_JP.BTX (13 Records)
-CODES23_JP.BTX (13 Records)
-CODES24_JP.BTX (13 Records)
-EXCODES0_JP.BTX (82 Records)
-EXCODES1_JP.BTX (82 Records)
-EXCODES2_JP.BTX (82 Records)
-EXCODES3_JP.BTX (82 Records)
-EXCODES4_JP.BTX (82 Records)
-System_JP.BTX Done
LBXCard.PAC Images
-Images:Untouched
GScene_Anime Folder Untouched (Lots of Text, subtitles for all anime cut scenes)
GScene_Battle/Tips Untouched (Loading Screen Text)
RELEASES:
V1.0
Extra Info:
So I've just about lost all interest in translating Danball. I quit working about 3 months back and just haven't messed with anything since. With the anime being licensed I'm more than certain the games aren't far behind for 3DS and PSV. If anyone wants the tools to continue they're attached above. They make translation incredibly easy and you can translate the entire game with said tools if you're willing to put the time and work in.
I'm sorry if this disappoints anyone in anyway. I've just lost all interest and don't care about Danball anymore. That isn't to say if someone wanted my help I wouldn't offer it. I'd be more than glad to assist someone if they continued our work.
Original post
Alright guys, as you know I'm working on a translation for Danball Senki BOOST (Also known as Little Battlers eXperience Boost). Now I've been able to get a small amount done, primarily the main menu. However this was done using only tools supplied by Maxtram and MS Paint. There are images within the game which require more than what paint can do (Unless you dump a TON of time into it, then anything is possible) and require a more complex program like Photoshop. I however am not that skilled with Photoshop and need some help ASAP. I'm looking for someone, anyone, who can create some images for me using photoshop and keep the original style (as best as you can) that the originals had. I can provide the translations so you don't have to worry about being able to read/speak Japanese. I just need you to be able to make said images. (Please see attached image if you're interested)
Also this will become my main thread for the Danball thread next week once I have more translated. For now here's some early images.
http://imgur.com/a/akDcM
Also I have no idea why everything is double spoilers. If anyone could help me figure that out, it'd be much appreciated.
Attachments
Last edited by CrashmanX,