Can I wrangle lossless images out of Colors! 3D?

BLOCKMINER3000

Member
OP
Newcomer
Joined
Feb 17, 2018
Messages
16
Trophies
0
XP
1,153
Country
United States
Is there a Luma patch for PNG/BMP export, can I do anything with these .drw and .raw files
Colors3D_RAW.png
(from a Checkpoint extdata export, ImageMagick, FFmpeg, and GIMP don't know what to do with these), or do I just have to suck it up and deal with JPEG?
 

The Real Jdbye

*is birb*
Member
Joined
Mar 17, 2010
Messages
23,333
Trophies
4
Location
Space
XP
13,908
Country
Norway
Is there a Luma patch for PNG/BMP export, can I do anything with these .drw and .raw filesView attachment 405204 (from a Checkpoint extdata export, ImageMagick, FFmpeg, and GIMP don't know what to do with these), or do I just have to suck it up and deal with JPEG?
.drw appears to be a vector graphics format, this would probably be the ideal one to use if you can find a program that will open it, since you could render/export it at any resolution.
That is if they didn't just happen to use the same extension and the format is actually completely unrelated (there's a decent chance this is the case)
Supposedly, Inkscape can open .drw files.

.raw is (usually) essentially just bitmap data without a header. Many image editors (for example Photoshop) have support for opening raw files, however because they lack a header you need to specify the correct bit depth and such when opening or the image will not show up correctly. You might need to specifically tell your image editor of choice to open as a raw file, since it can't auto detect it when there is no header.
 

BLOCKMINER3000

Member
OP
Newcomer
Joined
Feb 17, 2018
Messages
16
Trophies
0
XP
1,153
Country
United States
You can take an in-game screenshot directly with Luma, it produces lossless BMPs.
This produces 400x240 (top screen) and 320x240 (bottom screen) images, whereas Colors! 3D can export up to 1600x960. Not only is the resolution subpar using this method, but the full image views are probably using a non-ideal downscaler (at least it's not nearest-neighbor). I could probably stitch together 100% zooms if worst comes to worst, but this is janky, and far from ideal. Depending on how Colors! 3D handles panning, it might not be pixel-perfect, either.
Post automatically merged:

.drw appears to be a vector graphics format, this would probably be the ideal one to use if you can find a program that will open it, since you could render/export it at any resolution.
That is if they didn't just happen to use the same extension and the format is actually completely unrelated (there's a decent chance this is the case)
Supposedly, Inkscape can open .drw files.

.raw is (usually) essentially just bitmap data without a header. Many image editors (for example Photoshop) have support for opening raw files, however because they lack a header you need to specify the correct bit depth and such when opening or the image will not show up correctly. You might need to specifically tell your image editor of choice to open as a raw file, since it can't auto detect it when there is no header.
I already tried opening both files with GIMP. the .drw isn't recognized, and the .raw redirects to either RawTherapee or darktable when either is installed, and prompts me to open them with one of those when not. Inkscape can't open them either, giving me
1700547046436.png
this awesome error message, with

/media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/00.drw:1: parser error : Start tag expected, '<' not found !loC� ^ /media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/00.drw:1: parser error : Start tag expected, '<' not found !loC� ^ ink_file_open: '/media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/00.drw' cannot be opened! InkscapeApplication::document_open: Failed to open: /media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/00.drw ConcreteInkscapeApplication::on_open: failed to create document!

this and

/media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/01.raw:1: parser error : Start tag expected, '<' not found WAR� ^ /media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/01.raw:1: parser error : Start tag expected, '<' not found WAR� ^ ink_file_open: '/media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/01.raw' cannot be opened! InkscapeApplication::document_open: Failed to open: /media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/01.raw ConcreteInkscapeApplication::on_open: failed to create document!

this for terminal outputs.

I don't know how to tell GIMP and Inkscape to open the files as specific file types.

My best hope for the .drw file appears to be discontinued WIndows software, which isn't very promising.
Post automatically merged:

This produces 400x240 (top screen) and 320x240 (bottom screen) images, whereas Colors! 3D can export up to 1600x960. Not only is the resolution subpar using this method, but the full image views are probably using a non-ideal downscaler (at least it's not nearest-neighbor). I could probably stitch together 100% zooms if worst comes to worst, but this is janky, and far from ideal. Depending on how Colors! 3D handles panning, it might not be pixel-perfect, either.
Post automatically merged:


I already tried opening both files with GIMP. the .drw isn't recognized, and the .raw redirects to either RawTherapee or darktable when either is installed, and prompts me to open them with one of those when not. Inkscape can't open them either, giving me
1700547046436.png
this awesome error message, with

/media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/00.drw:1: parser error : Start tag expected, '<' not found !loC� ^ /media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/00.drw:1: parser error : Start tag expected, '<' not found !loC� ^ ink_file_open: '/media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/00.drw' cannot be opened! InkscapeApplication::document_open: Failed to open: /media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/00.drw ConcreteInkscapeApplication::on_open: failed to create document!

this and

/media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/01.raw:1: parser error : Start tag expected, '<' not found WAR� ^ /media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/01.raw:1: parser error : Start tag expected, '<' not found WAR� ^ ink_file_open: '/media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/01.raw' cannot be opened! InkscapeApplication::document_open: Failed to open: /media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/01.raw ConcreteInkscapeApplication::on_open: failed to create document!

this for terminal outputs.

I don't know how to tell GIMP and Inkscape to open the files as specific file types.

My best hope for the .drw file appears to be discontinued WIndows software, which isn't very promising.
I forgot to mention, darktable and RawTherapee can't process the files either.
 
Last edited by BLOCKMINER3000,

JK_

Well-Known Member
Member
Joined
Sep 4, 2015
Messages
694
Trophies
1
XP
2,295
Country
United States
I actually had something that could do this a long time ago. It's long gone now. I kept it to myself cause they weren't happy about me uploading random memes/pngs and I knew releasing it was a bad idea.

Basically, if I remember right, the raw files are just RGBA formatted. It wasn't difficult at all. There might be a short header in the beginning, but I think gimp should be able to do it by itself as long as you have the offset and format set correctly.
 

BLOCKMINER3000

Member
OP
Newcomer
Joined
Feb 17, 2018
Messages
16
Trophies
0
XP
1,153
Country
United States
Last edited by BLOCKMINER3000,

BLOCKMINER3000

Member
OP
Newcomer
Joined
Feb 17, 2018
Messages
16
Trophies
0
XP
1,153
Country
United States
NodeJS
Oh God. This looks promising though, I’ll have to try it out later.
No good. Not only can I not figure out how to actually use the thing, the renderer appears to be too inaccurate to be usable.
This produces 400x240 (top screen) and 320x240 (bottom screen) images, whereas Colors! 3D can export up to 1600x960. Not only is the resolution subpar using this method, but the full image views are probably using a non-ideal downscaler (at least it's not nearest-neighbor). I could probably stitch together 100% zooms if worst comes to worst, but this is janky, and far from ideal. Depending on how Colors! 3D handles panning, it might not be pixel-perfect, either.
I'd really rather not do this. The panning sensitivity is way too high, and it's very difficult to line up the edges, plus the resolution is too big to just do the 4 corners, so that's a headache... So I either just don't use Colors! 3D for drawing, or I greatly suffer. Official 3DS apps (PixelMaker Studio) can export BMPs to the SD card, so why can't Colors! 3D? agh.

By virtue of being DS homebrew (The DS doesn't have a built-in image viewer (with JPEG limitations), so it's probably smart about what format to use.), Colors! DS probably supports what I need. I'll try that. (But not on my 3DS, because non-integer upscaling does not lend itself well to anything precise actions like drawing, and the 1:1 scaling option is unusably tiny.)

EDIT: Sweet, Colors! DS exports to PNG, even better than BMP (for me).

EDIT 2: It can also export much larger images, which I find hilarious. Sadly, it seems to be limited to 4:3 only, but 4:3 works for a lot of things (plus cropping exists).
 
Last edited by BLOCKMINER3000,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • K3Nv2 @ K3Nv2:
    Sorry I sat on them when they were open
  • AncientBoi @ AncientBoi:
    eeewww
  • K3Nv2 @ K3Nv2:
    I thought it was the toilet
  • AncientBoi @ AncientBoi:
    okies. Time to go watch YT paranormal ghost things. L8er my luvs :D
    +1
  • K3Nv2 @ K3Nv2:
    I got a massive clue
  • BakerMan @ BakerMan:
    this mf def ain't watching ghost shit, he boutta beat his meat fr
    +1
  • K3Nv2 @ K3Nv2:
    Nah he's about to be the ghost in your bedroom
    +1
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, and leave ectoplasm all over the place
  • BakerMan @ BakerMan:

    this is him being described
    +2
  • Xdqwerty @ Xdqwerty:
    Sigh
  • Xdqwerty @ Xdqwerty:
    Yawn
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, I dislike the kind of drm where you have to play single player games online all the time bc of some verification bs
    +1
  • SylverReZ @ SylverReZ:
    @Xdqwerty, Don't use games that have Easy Anti-Cheat as its been exploited many times.
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, my PC can't run most AAA games so i wont
    +1
  • Xdqwerty @ Xdqwerty:
    Most of the modern AAA games
    +1
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, I also heard one of the Prince of Persia games was so unfinished that it required the "24/7 online" drm so a puzzle could be done and the game could be finished. And that when the Ubisoft servers were closed the (cracked) game was impossible to finish or something like that
  • SylverReZ @ SylverReZ:
    @Xdqwerty, That's extra scummy. Ubisoft nowadays ship out incomplete games like Skull and Bones which was being worked on for nearly a decade now.
    +1
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, i think they have been doing that since late 2000s
    +1
  • Xdqwerty @ Xdqwerty:
    Either that or their old games were unfinished aswell but we can't notice it
  • Psionic Roshambo @ Psionic Roshambo:
    I like that games can be fixed after the fact, hate that it's being abused via beta tests... And DLC... I was a 7800 owner back in the day and loved Impossible Mission, turns out I couldn't beat it because it was actually impossible lol
  • Psionic Roshambo @ Psionic Roshambo:
    I never knew about it at the time but a fixed version was available but you had to mail in your broken copy lol
  • Psionic Roshambo @ Psionic Roshambo:
    So that version is semi rare
    Psionic Roshambo @ Psionic Roshambo: So that version is semi rare