Is there a Luma patch for PNG/BMP export, can I do anything with these .drw and .raw files
(from a Checkpoint extdata export, ImageMagick, FFmpeg, and GIMP don't know what to do with these), or do I just have to suck it up and deal with JPEG?
Is there a Luma patch for PNG/BMP export, can I do anything with these .drw and .raw filesView attachment 405204 (from a Checkpoint extdata export, ImageMagick, FFmpeg, and GIMP don't know what to do with these), or do I just have to suck it up and deal with JPEG?
.drw appears to be a vector graphics format, this would probably be the ideal one to use if you can find a program that will open it, since you could render/export it at any resolution.
That is if they didn't just happen to use the same extension and the format is actually completely unrelated (there's a decent chance this is the case)
Supposedly, Inkscape can open .drw files.
.raw is (usually) essentially just bitmap data without a header. Many image editors (for example Photoshop) have support for opening raw files, however because they lack a header you need to specify the correct bit depth and such when opening or the image will not show up correctly. You might need to specifically tell your image editor of choice to open as a raw file, since it can't auto detect it when there is no header.
This produces 400x240 (top screen) and 320x240 (bottom screen) images, whereas Colors! 3D can export up to 1600x960. Not only is the resolution subpar using this method, but the full image views are probably using a non-ideal downscaler (at least it's not nearest-neighbor). I could probably stitch together 100% zooms if worst comes to worst, but this is janky, and far from ideal. Depending on how Colors! 3D handles panning, it might not be pixel-perfect, either.
.drw appears to be a vector graphics format, this would probably be the ideal one to use if you can find a program that will open it, since you could render/export it at any resolution.
That is if they didn't just happen to use the same extension and the format is actually completely unrelated (there's a decent chance this is the case)
Supposedly, Inkscape can open .drw files.
.raw is (usually) essentially just bitmap data without a header. Many image editors (for example Photoshop) have support for opening raw files, however because they lack a header you need to specify the correct bit depth and such when opening or the image will not show up correctly. You might need to specifically tell your image editor of choice to open as a raw file, since it can't auto detect it when there is no header.
I already tried opening both files with GIMP. the .drw isn't recognized, and the .raw redirects to either RawTherapee or darktable when either is installed, and prompts me to open them with one of those when not. Inkscape can't open them either, giving me
this awesome error message, with
/media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/00.drw:1: parser error : Start tag expected, '<' not found
!loC�
^
/media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/00.drw:1: parser error : Start tag expected, '<' not found
!loC�
^
ink_file_open: '/media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/00.drw' cannot be opened!
InkscapeApplication::document_open: Failed to open: /media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/00.drw
ConcreteInkscapeApplication::on_open: failed to create document!
this and
/media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/01.raw:1: parser error : Start tag expected, '<' not found
WAR�
^
/media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/01.raw:1: parser error : Start tag expected, '<' not found
WAR�
^
ink_file_open: '/media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/01.raw' cannot be opened!
InkscapeApplication::document_open: Failed to open: /media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/01.raw
ConcreteInkscapeApplication::on_open: failed to create document!
this for terminal outputs.
I don't know how to tell GIMP and Inkscape to open the files as specific file types.
This produces 400x240 (top screen) and 320x240 (bottom screen) images, whereas Colors! 3D can export up to 1600x960. Not only is the resolution subpar using this method, but the full image views are probably using a non-ideal downscaler (at least it's not nearest-neighbor). I could probably stitch together 100% zooms if worst comes to worst, but this is janky, and far from ideal. Depending on how Colors! 3D handles panning, it might not be pixel-perfect, either.
Post automatically merged:
I already tried opening both files with GIMP. the .drw isn't recognized, and the .raw redirects to either RawTherapee or darktable when either is installed, and prompts me to open them with one of those when not. Inkscape can't open them either, giving me
this awesome error message, with
/media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/00.drw:1: parser error : Start tag expected, '<' not found
!loC�
^
/media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/00.drw:1: parser error : Start tag expected, '<' not found
!loC�
^
ink_file_open: '/media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/00.drw' cannot be opened!
InkscapeApplication::document_open: Failed to open: /media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/00.drw
ConcreteInkscapeApplication::on_open: failed to create document!
this and
/media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/01.raw:1: parser error : Start tag expected, '<' not found
WAR�
^
/media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/01.raw:1: parser error : Start tag expected, '<' not found
WAR�
^
ink_file_open: '/media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/01.raw' cannot be opened!
InkscapeApplication::document_open: Failed to open: /media/specturion/15B7-8DA0/3ds/Checkpoint/extdata/0x00811 Colors 3D/2023-11-18_00 10/paintings/01/01.raw
ConcreteInkscapeApplication::on_open: failed to create document!
this for terminal outputs.
I don't know how to tell GIMP and Inkscape to open the files as specific file types.
I actually had something that could do this a long time ago. It's long gone now. I kept it to myself cause they weren't happy about me uploading random memes/pngs and I knew releasing it was a bad idea.
Basically, if I remember right, the raw files are just RGBA formatted. It wasn't difficult at all. There might be a short header in the beginning, but I think gimp should be able to do it by itself as long as you have the offset and format set correctly.
This produces 400x240 (top screen) and 320x240 (bottom screen) images, whereas Colors! 3D can export up to 1600x960. Not only is the resolution subpar using this method, but the full image views are probably using a non-ideal downscaler (at least it's not nearest-neighbor). I could probably stitch together 100% zooms if worst comes to worst, but this is janky, and far from ideal. Depending on how Colors! 3D handles panning, it might not be pixel-perfect, either.
I'd really rather not do this. The panning sensitivity is way too high, and it's very difficult to line up the edges, plus the resolution is too big to just do the 4 corners, so that's a headache... So I either just don't use Colors! 3D for drawing, or I greatly suffer. Official 3DS apps (PixelMaker Studio) can export BMPs to the SD card, so why can't Colors! 3D? agh.
By virtue of being DS homebrew (The DS doesn't have a built-in image viewer (with JPEG limitations), so it's probably smart about what format to use.), Colors! DS probably supports what I need. I'll try that. (But not on my 3DS, because non-integer upscaling does not lend itself well to anything precise actions like drawing, and the 1:1 scaling option is unusably tiny.)
EDIT: Sweet, Colors! DS exports to PNG, even better than BMP (for me).
EDIT 2: It can also export much larger images, which I find hilarious. Sadly, it seems to be limited to 4:3 only, but 4:3 works for a lot of things (plus cropping exists).
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