https://devkitpro.org/wiki/Getting_Started
Then just install the "wiiu-dev" packages, toegther with "wut" and "wut-tools" (dunno if they are included). Rest is described in the README.
Hi, Is possible to add an option to boot2vwii to start vwii in 480p resolution? With hbl2hbc was possible, but with aroma i can't use it. Thanks in advance and sorry for my english.
Hi, Is possible to add an option to boot2vwii to start vwii in 480p resolution? With hbl2hbc was possible, but with aroma i can't use it. Thanks in advance and sorry for my english.
I actually worked on this a few days ago but haven't it gotten to work. I looked at the patch from the HBL2HBC mod but had trouble getting AVM stuff to work since no functions are exported from wut.... I'm not that good with C/C++ so... Maybe I will try it again. A seperate plugin that you can turn on and off should also be doable I think.
Is this thread still alive? I would be interested in Nintendont and Not64 boot2vwii forwarders with TV only.
What I understood is that you bypass any commands on the Wii U Gamepad and can load games from USB using the Wii U Pro Controller. At least I could exactly do that with HBLC2HBC und CBHC
Is this thread still alive? I would be interested in Nintendont and Not64 boot2vwii forwarders with TV only.
What I understood is that you bypass any commands on the Wii U Gamepad and can load games from USB using the Wii U Pro Controller. At least I could exactly do that with HBLC2HBC und CBHC
I think it should be noted, and correct me on this if I'm wrong, that boot2vwii does not take advantage of sign_c2w_patcher. Which is to say, that it can't do any overclocking. Which is very important for Not64.
Some notes following my efforts to use Boot2vWii on a Windows PC. It took me a while to get this working, so I'm sharing my notes in the hope that it will make life easier for someone else.
Due to my n00b status I am unable to provide any links.
Windows 10 64-bit 21H2 OS used.
The devkitPro installer is required on Windows - devkitPro Updater v3.0.3 obtained via the devkitPro/installer repository on github (https://github.com/devkitPro/installer).
Running the installer -
- Welcome to devkitProUpdater Version 3.0.3 > Next
- Install or just download files? > choose preferred option > Next
- Keep downloaded files after indstall? > choose preferred option > Next
- Choose components > deselect all > Next
- Choose Install Location > defaults used > Next
- Choose Start menu Folder > defaults used > Install
Wait for the installation to finish -
- Installation Complete > Next > Finish
Launch MSys2 from the Start menu -
- Start > devkitPro > MSys2
At the command prompt, type the following to install wiiu-dev
Code:
pacman -S wiiu-dev
Press ENTER to install all wiiu-dev packages - this should include the wut and wut-tool dependencies.
Now clone the Boot2vWii repository. I've used C:\ as the location - entering the commands below will add Boot2vWii to the path C:\Boot2vWii -
Code:
cd c:
git clone https://github.com/WiiDatabase/Boot2vWii.git
cd Boot2vWii
make
NOTE - due to the restriction on my account the "git clone ****github****/Boot2vWii.git" will need to be manually replaced with the hyperlink for the Boot2vWii repository on github
Post edited as I now have permission to add hyperlinks
So I testes both Forwarders (Nintendont and Not64) and they both work perfectly. Would be great if there would be a symbl for Not64. That would make it even more perfect.
Thank you very much for this
Post automatically merged:
So I installed devkitpro to try it out myslef. I did it excatly how akadiddy describe it.
Then I took the following command:
make TID=0x0001000157574e44 APP_NAME="Nintendont" APP_AUTHOR="FIX94" ICON="assets/nintendont.png" DISPLAY=TV but I get the error message "No targets specified and no makefile found".
What am I missing here?
Post automatically merged:
So I figured it out a bit. I had to point to the right Boot2vwii folder.
I am trying now to create forwarders for fceugx and snes9xgx and Not64 with an icon.
Last question I have is how to get the right title id?
@lappenhonk
The title ID is the hexadecimal values of the four letters title ID used for the channel.
If you have the original wads that were used to install the channels on the vWii side, then the easiest method if you are using Windows is to use ShowMiiWads (I used version 1.5.2 by Leathl (mod by orwel & Brawl)). There is a .NET framework dependency.
Make sure that View is set to ShowMiiWads, then drag your forwarder .wad files to the ShowMiiWads window.
- Title ID is the letter ID that can be used to work out the TID in Boot2vWii
- Alternatively, the Path can be used to easily convert to Boot2vWii TID
Using Nintendont Forwarder - WWND vWii.wad as an example. The Title ID is displayed as WWND and Path as 00010001\57574e44.
- 00010001\57574e44 converts to TID=0x0001000157574e44
If you don't have the original wad files then you can dump the vWii NAND and use ShowMiiWads with View set to ShowMiiNand.
Post automatically merged:
To dump the VWii Nand in a format that can be used by ShowMiiWads, the easiest method I have found is to use USB Loader GX (https://github.com/wiidev/usbloadergx).
USB Loader GX v3.0-r1281 is used in the following steps -
- Load USB Loader GX
- Edit the path for the NAND backup if required - Settings > Custom Paths > EmuNAND Save Path
- To dump the NAND - Settings > Features > Dump NAND to EmuNAND > Everything
Now in ShowMiiWads -
- Options > Change NAND Backup Path - select folder containing your NAND backup/dump.
- View > ShowMiiNand
So I testes both Forwarders (Nintendont and Not64) and they both work perfectly. Would be great if there would be a symbl for Not64. That would make it even more perfect.
Thank you very much for this
Post automatically merged:
So I installed devkitpro to try it out myslef. I did it excatly how akadiddy describe it.
Then I took the following command:
make TID=0x0001000157574e44 APP_NAME="Nintendont" APP_AUTHOR="FIX94" ICON="assets/nintendont.png" DISPLAY=TV but I get the error message "No targets specified and no makefile found".
What am I missing here?
Post automatically merged:
So I figured it out a bit. I had to point to the right Boot2vwii folder.
I am trying now to create forwarders for fceugx and snes9xgx and Not64 with an icon.
Last question I have is how to get the right title id?
yeah, I didn't have any assets for not64. you'd need to provide an icon, which iirc is 128x128. it may resize the image, but I'm not sure. as for your command, you need to be in the folder for boot2vwii. I assume that's why it's not finding a make file.
Got it working butnstill struggeling with the title IDs as I don‘t have the original wad forworders anymore. But it would also work with the 4 letter title ids? So I just have to convert them as hex value?
Got it working butnstill struggeling with the title IDs as I don‘t have the original wad forworders anymore. But it would also work with the 4 letter title ids? So I just have to convert them as hex value?
I just did it for USB Loader GX. The Title ID in text is "UNEO" so it gives me as hex ouput "554E454F".
But the ID I would have to use is "0x00010001554e454f". So only the last pat is correct. ButI don't have the beginning.
Here are the Forwarders with Title IDs I want to convert. I alsready created assets for those.
Could you please name me the TID I have to use?
UNEO=USB Loader GX
DWFA=WiiFlow Lite
WWND=Nintendont
SFNO=Not64
VBGX=Visual Boy Advance GX
9XGX=Snes9x GX
FCEU=FCE Ultra GX
Dear all, thanks a lot for your helpand hints.
Got all my channels working now. They will get you directly to the vWii and close the Gamepad. The Wii U Pro Controller works.
Feel free to use. They are working with the following vWii Channels:
UNEO=USB Loader GX
DWFA=WiiFlow Lite
WWND=Nintendont
SFNO=Not64
VBGX=Visual Boy Advance GX
9XGX=Snes9x GX
FCEU=FCE Ultra GX
Dear all, thanks a lot for your helpand hints.
Got all my channels working now. They will get you directly to the vWii and close the Gamepad. The Wii U Pro Controller works.
Feel free to use. They are working with the following vWii Channels:
UNEO=USB Loader GX
DWFA=WiiFlow Lite
WWND=Nintendont
SFNO=Not64
VBGX=Visual Boy Advance GX
9XGX=Snes9x GX
FCEU=FCE Ultra GX
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@SylverReZ I've never used a disposable, seems like a waste. kinda cool idea tho. It would be nice to have vape built in to a cell phone even. "The iVape"
only ps5 updated to latest firmware can go on psn, jailbroken ones just don't use psn or they risk getting flagged or banned, altho spouting profanity in online play alredy does that