Hacking Best Way to Mod Any Wii: ModMii for Windows: Official Support Thread

  • Thread starter XFlak
  • Start date
  • Views 3,134,835
  • Replies 9,938
  • Likes 79

Did ModMii work for you?

  • Yes!

    Votes: 829 81.9%
  • No, and I won't report what went wrong because I am a troll

    Votes: 63 6.2%
  • No, and I posted what went wrong

    Votes: 120 11.9%

  • Total voters
    1,012

Incognito1983

New Member
Newbie
Joined
Jun 18, 2011
Messages
3
Trophies
0
XP
1
Country
JoostinOnline said:
Incognito1983 said:
Can I please just confirm, in relation to this post: http://gbatemp.net/t207126-modmii-for-wind...t&p=3723768 - was this the right place to ask or should I be asking in the n00b forum? I got the impression that all ModMii related problems should be in here?
It was the right place, I guess your post was just somehow overlooked. I tested it and am able to download the files. Try downloading them separately, and update ModMii if it is out of date.

Thanks for the reply! It occurred to me that I've been trying to download directly to the SD card but that is only connected via my Wi-Fi printer (doh), so I just tried downloading everything straight to my hard drive and now getting this result:

whjvnl.jpg


Better, but still two invalids?

EDIT: Agh, just noticed I've done it with 4.5.3. Will try again with 4.5.7.

EDIT2: I wish I'd just done it that way from the outset. Using 4.5.7 and downloading directly to hard disk, it has just worked perfectly. Don't know where I got the impression that I needed to download directly to SD card
biggrin.gif


Thanks for the response though JoostinOnline, and thanks again to XFlak.
 

XFlak

Wiitired but still kicking
OP
Member
Joined
Sep 12, 2009
Messages
13,859
Trophies
3
Age
38
Location
Cyprus, originally from Toronto
Website
modmii.github.io
XP
9,885
Country
Cyprus
Etheboss said:
brausm08 said:
redia said:
Found another thing, don't know if it is a bug or a problem on my comp.
could people who are testing the app check if they are having an issue with one thing please :
in download page 4 select 250d2x56
and see if the downloaded file is successful.
R
RC5....i'm seeing the same problem.
good catch redia!
To be exact, failed MD5 verification..


I musta overlooked updated the md5 for that specific download, it's being built fine, I just need to change the hash to be:
4dea4c20ad8a8ae157afd6e997a73762

In the meantime, ppl with RC5 can confirm they're building the same cIOS successfully by making sure the md5 matches the one above. After downloading the "invalid" file, just go to ModMii's options page, then type "C", then type" C2", then "L", if u see the same md5 as above then it's fine.

Thx for catching that guys! Even I'm not invulnerable to stupid oversights
biggrin.gif
 

redia

Well-Known Member
Member
Joined
Mar 9, 2008
Messages
371
Trophies
0
XP
234
Country
Swaziland
XFlak said:
I musta overlooked updated the md5 for that specific download, it's being built fine, I just need to change the hash to be:
4dea4c20ad8a8ae157afd6e997a73762

In the meantime, ppl with RC5 can confirm they're building the same cIOS successfully by making sure the md5 matches the one above. After downloading the "invalid" file, just go to ModMii's options page, then type "C", then type" C2", then "L", if u see the same md5 as above then it's fine.

Thx for catching that guys! Even I'm not invulnerable to stupid oversights
biggrin.gif

XFlak,

just checked.
the md5 matches the one you just gave us.
smile.gif


Cheers,
R
 

vincecartercrazy

Well-Known Member
Newcomer
Joined
Mar 19, 2011
Messages
52
Trophies
0
XP
165
Country
United States
Modmii worked and I got the homebrew channel on my wii fine, and I have firmware 4.3U. The problem is, when I put in my legit SSBB disk to play the game after using the smashstack exploit, the disk channel told me i need to perform an update to play the game. I was on version 4.3U before modding my wii and the game worked fine without this problem. The game and the Wii are the same region. What should I do to be able to play SSBB?
 

XFlak

Wiitired but still kicking
OP
Member
Joined
Sep 12, 2009
Messages
13,859
Trophies
3
Age
38
Location
Cyprus, originally from Toronto
Website
modmii.github.io
XP
9,885
Country
Cyprus
ModMii for Windows
Version 4.6.0 Released!


by XFlak[/color]]XFlak


Download ModMii Installer* Here

Download French ModMii Installer* Here

French version not updated yet, still at v4.5.7

Download Italian ModMii Installer* Here


*ModMii Installer updated from v2.3 to v2.5, it will now install the latest version of ModMii even if it was uploaded just seconds earlier

See first post for more info.

4.6.0 Changelog
  • ModMii and the ModMii Installer have new icons by WiiShizzza.
    Thanks to everyone who submitted a ModMii icon\logo candidate.
  • d2x cIOSs updated to d2x v6 - "IOS Reload Block: The Ultimate Solution".
  • Added support for multiple d2x-beta's.
    New modules and the d2x-beta.bat file should now be saved here in order for
    ModMii v4.6.0+ to use it: modules\More-cIOSs\{ANY FOLDER NAME}\.
    Inside the "More-cIOSs" folder u can save as many d2x-beta folders as you
    like (ie. "d2x v7 final", "d2x v8 beta1", etc.). Switch between different
    d2x cIOS beta's by typing "beta" on download pages containing cIOSs.
    It will load a menu asking the user to decide which d2x beta folder to use.
    The old method of saving new modules and the d2x-beta.bat file
    to modules\d2x-beta\ is still supported.
  • The Korean Key patch was added to ALL the cIOSs ModMii builds that do not
    use IOS38 as base. This will allow non-Korean Wii's to load Korean games.
  • All cIOSs ModMii builds are now signed with cIOS details
    (previously only d2x cIOSs were signed).
    Note to developers: merged base IOS37+38 is signed as base IOS75 (37+38).
  • Advanced Custom Downloads now support batch downloads instead of being limited
    to one advanced download at a time. Advanced downloads can be saved to download
    queues. When loading download queue's containing d2x cIOSs, ModMii will update
    the queue with the d2x cIOS version information ModMii is currently set up to
    construct. For example, if you load a download queue containing
    cIOS248[56]-d2x-v6-[v65535], but you have since configured ModMii to construct
    d2x v7-beta1 cIOSs, ModMii will automatically update the download queue to
    construct cIOS248[56]-d2x-v7-beta1-[v65535]. This means you can create a
    download queue containing d2x cIOSs, and re-use the same download queue
    even as the d2x cIOSs get updated.
  • Changed the naming convention for new slot numbers when building Advanced
    Custom cIOS Downloads. For example, if the slot was changed to 248, the WAD
    will be named cIOS248x instead of cIOS249x-slot248.
  • Added option to disable hex editing signatures and the Korean Key patch when
    building cIOSs. Default setting is enabled, and it should only be changed in
    rare cases when a PC cannot Hex Edit cIOSs properly even after performing windows
    updates. Warning, if disabled ModMii will not validate cIOSs but they should
    still work except loaders will be unable to detect the version of the installed
    cIOS and the default option "Block IOS Reload = AUTO" won't work with Configurable
    USB-Loader and USB-Loader GX. Additionally Non-Korean Wii's will not be able to
    load Korean games.
  • Added two new settings to option "1"; the four settings are now as follows:
    A) Do not Keep 00000001 or NUS Folders for IOSs\MIOSs\SMs etc (default)
    B) Keep 00000001 Folder for IOSs\MIOSs\SMs etc (Useful for offline usage of Wii
    Apps like Dop-Mii)
    C) Keep NUS0000001000000##v# Folder for IOSs\MIOSs\SMs etc (Useful for offline
    usage of Wii Apps like d2x\Hermes cIOS Installers)
    D) Keep NUS0000001000000##v# and 00000001 Folder for IOSs\MIOSs\SMs etc
  • Improved the update check for ModMii and the ModMii Installer. There should no
    longer be any lag between the time an update is released and ModMii detects it.
  • Priiloader has been updated from v0.4 - 236 Mod to v0.7 - 236 Mod.
    Note, Priiloader v0.4 is still the version that is installed to emulated nands
    for s\uneek.
  • Updated the JAP version of the Tales of Symphonia Eri Hakawai Exploit.
    It now has 2 game saves to support each of the different versions of the JAP game
    and the ModMii guides have been updated accordingly. Thanks giantpune!
  • Code clean up, optimization and other minor changes.
  • ModMii is now compatible with the WiiU.


A big thank you goes to all my beta testers: brausm08, damysteryman, DeadlyFoez, redia, Etheboss, RobGee789, shortz1994, hellboy2010, pplucky, scooby74029, Hielkenator and gigsy80

ModMii proxy support can easily be achieved using the following instructions provided by Wiimm
[title:Proxy Support]
** Proxy Support **

Because of using wget, ModMii is able to use http and ftp proxies. Just setup the variables http_proxy and ftp_proxy in your user environment and/or system environment. You can set the variables of both levels if you are opening "System Settings | System | Extended Settings | Environment Variables"

If your proxy server has IP 1.2.3.4 and use port 3128, then set:
Code:
http_proxy=http://1.2.3.4:3128
ftp_proxy=http://1.2.3.4:3128

Instead of the IP, a DNS name is also possible.
On my todo list for the next update is to include a readme.txt with ModMii, and the instructions in the above spoiler will be included in it.

edit:
Here's the new d2x-beta.bat template for ModMii v4.6.0+
http://www.mediafire.com/?xff5dk7mw13xhp7

Warning, using older d2x-beta folders with ModMii v4.6.0+ will lead the files being labelled as invalid. This is because when the beta's were released ModMii did not automatically add the korean key patch as well as sign the cIOS, thus the hash's in older d2x-beta.bat files will need to be updated. Also, to avoid naming errors other parts of the d2x-beta.bat file would need to be updated as well. If you want to use ModMii v4.6.0+ to construct a d2x cIOS older than v6 final, you will need to update the d2x-beta.bat file using the above template, if you cannot figure this out, feel free to ask davebaol or myself to do it for you... but I doubt it matters since no one should want to use an older version of the d2x cIOSs when v6 has been so successful.

edit2: Italian version also updated to v4.6.0
 

mikefor20

Well-Known Member
Member
Joined
Jan 12, 2009
Messages
1,924
Trophies
2
Location
Mushroom Kingdom ( o Y o )
XP
3,832
Country
United States
I never had much luck with this program. I can not get it to complete with the current .net update. Can anyone help me figure this out?

EXPECT: To run through the wizard and let ModMii finish the process.

WHATS HAPPENING: I go througu the wizard. Virgin Wii opthion,4.1u w/extra brick and darkwii was the last one I ran. I have tried all sorts of options. Modmii then crashes mid way with this error:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at System.Windows.Forms.UnsafeNativeMethods.CallWindowProc(IntPtr wndProc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at System.Windows.Forms.NativeWindow.DefWndProc(Message& m)
at System.Windows.Forms.Control.DefWndProc(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.TextBoxBase.WndProc(Message& m)
at System.Windows.Forms.RichTextBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4214 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
nusd
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///C:/ModMii/nusd.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4214 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4212 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:





When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box."

This time it crashed while grabbing 00000011 of the internet channel. Usually it crashes downloading one of the nintendo channels.

This didn't happen until a couple of .net framework updates ago. I need those updates for other software, I already tried uninstalling the .net updates and reinstalling them but there was no improvement.

I know there are references to a memory error in the message. I checked my ram ,and the rest of the system, with several different programs.

Any ideas?
 

madri1

Well-Known Member
Member
Joined
Feb 15, 2006
Messages
170
Trophies
0
Website
www.wii-info.fr
XP
282
Country
France
since i launched modmii installe, i now have a "GetDesktop.bat", which i'm not the owner and i can't delete, rename or move it.
I can't change the owner in the secyrity tabs neither ...
what did you fucking do with this file ?

of course i'm admin of my machine and UAC is off
 

NutNut

Well-Known Member
Member
Joined
Jun 30, 2010
Messages
138
Trophies
0
Location
France, Paris
Website
www.Wii-Addict.fr
XP
31
Country
France
XFlak said:
Your very welcome!

FYI, I hope to have the French version updated within 1.5 weeks at the most
biggrin.gif

I'm not responsible for that
tongue.gif
Ask Mamule
happy.gif

QUOTE(madri1 @ Jun 21 2011, 12:46 PM) since i launched modmii installe, i now have a "GetDesktop.bat", which i'm not the owner and i can't delete, rename or move it.
I can't change the owner in the secyrity tabs neither ...
what did you fucking do with this file ?

of course i'm admin of my machine and UAC is off
It's just an hidden file but there is no restriction on this !
You can do what you want with it as soon as you type "exit" in ModMii and not quit ModMii by clicking the red cross (windows)
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Psionic Roshambo @ Psionic Roshambo: Banners we don't need no stinking banners! Lol