Maybe when the work in progress is no longer A work in progress but completed
Also Post #4000 in this topic
Ah, but Emunand9, Godmode9, FBI, et al, keep getting updates, therefore everything is WIP. And if everything is WIP, then nothing is WIP.
Maybe when the work in progress is no longer A work in progress but completed
Also Post #4000 in this topic
Decrypt9 WIP (work-in-progress) by d0k3Ah, but Emunand9, Godmode9, FBI, et al, keep getting updates, therefore everything is WIP. And if everything is WIP, then nothing is WIP.
Funny... Somehow my working "folder" is set up as the root for Decrypt9. I have no folders. It even says "Working directory: /" so I don't think that's it.I think maybe it should be in d9game, or decrypt9 folder since those are the two primary folders the program uses.
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Yeah i was right, i dumped the Save data from nand, it was found in decrypt9 folder. so it belongs in there.
Then do what i did. Dump a save from decrypt9 and find the directory it is in. Then that is the one you use.Funny... Somehow my working "folder" is set up as the root for Decrypt9. I have no folders. It even says "Working directory: /" so I don't think that's it.
I was right. It dumps to the root directory. Therefore, I must be doing something else wrong, as I was putting the save inject in the root as well.Then do what i did. Dump a save from decrypt9 and find the directory it is in. Then that is the one you use.
I think the name should be *gbavcsave*.bin. If you are unsure, just dump the savegame and take note of it's name and location.Hi guys. I had originally posted this in the Noob Paradise, but it got buried. This is probably a more appropriate place anyway.
Anyway:
Hi all, I've got a question involving GBA VC.
So after [finally, I'm lazy] dumping all my GBA games and setting them up as CIAs, all that's left to do is inject my saves.
However, when I attempt to inject my Super Mario World save [and probably all the other games too] I'm given the following error:
No usable file found
GBA VC inject: failed!
So, what am I doing wrong? I have my SMW save at the root of my SD card, set as gbasavevc1.bin. I'm running the latest version of Luma, on A9LH 11.0, on o3DS, and yes, SMW was the last GBA game I played.
Thanks in advance.
I think maybe it should be in d9game, or decrypt9 folder since those are the two primary folders the program uses.
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Yeah i was right, i dumped the Save data from nand, it was found in decrypt9 folder. so it belongs in there.
thank you. just want have a try.Is there any particular reason you want/need to do that? At the very least if it does work it will be very unstable like @d0k3 said, who is much more knowledgeable with 3ds hardware and software than me.
That CIA has some kind of corruption. Can you install it as it is now?
Only a few pointers, you will have to figure out the rest on your own. You need to manually dump your SecureInfo_A, movable.sed, LocalFriendCodeSeed, ticket.db from your current NAND. You need a 9.2 transferable of your region (maybe from Plailect). Force inject this, then inject back the files I mentioned earlier.
Everything you need to know is in the readme. MAKE FONT=ORIG
The agbsave9 dump is 64-bit byteswapped. (Notice how every block of 8 bytes is backwards in the agbsave9 dump compared to the Decrypt9 dump.)And here is the same save dumped with Agbsave9. That one is proper dump and it works with any emulator.
Don't know if this would be close to what you was talking about but here's this@d0k3
I have a feature to request. How technically possible it is, is something that I don't know.
Something the scene keeps discussing every now and then, is bad tickets. Recent topic here:
http://gbatemp.net/threads/ctrnand-...db-etc-it-can-remove-your-bad-tickets.439802/
Is it possible to implement a simple way into D9 (or GM9?) to clean out the bad tickets from ticket.db
The thread above explains how it's currently possible using the ctrnand transfer, and why this method is better than FBI's method.
FYI, I have been hearing conflicting reports about FBI. People say FBI marks them for deletion and they are deleted from the db on the next installation of whatever, and people like in the thread above say it just disables them.
Anyway, it would be great if a better solution can be implemented for this
That just deletes unused tickets (bad or legit) .. Doesn't delete anything from the db.. You can see my post about it in the second page lolDon't know if this would be close to what you was talking about but here's this
https://gbatemp.net/threads/release-tiksweep-remove-unused-tickets.437438/
It removes unused tickets. As for bad tickets I assume something would have to be programmed to leave games alone that are cart dumps.
That's just an educated guess though.
Yeah. But again, if something was programmed it would have to ignore any games that are made from cart dumps unless you plan to replace them with good tickets.That just deletes unused tickets (bad or legit) .. Doesn't delete anything from the db.. You can see my post about it in the second page lol
Hmm, can it be possible that AGB_FIRM handles EEPROM saves in different way than emulators (and maybe even real GBA)?The agbsave9 dump is 64-bit byteswapped. (Notice how every block of 8 bytes is backwards in the agbsave9 dump compared to the Decrypt9 dump.)
I find it interesting that the "correct" version is byteswapped while the version Decrypt9 is dumping isn't.
try playing a gba game first, then inject.Soooo, before going to A9LH I dumped my GBA VC Save from 9.0 Sysnand. I did A9LH, injected my Emunand into Sysnand, and now when I try to inject GBA VC data, it says AGBSAVE is corrupted or empty.
Any ideas?
this is normal. it can only be run from hbmenu on 9.2 or lower.Also, on a second note,
I can't start Decrypt9WIP with Homebrew Launcher anymore. Worked on 9.0, doesn't work on 11.0 A9LH. Just shows two red screens, then returns to HBL menu. Other homebrew works. I can only start it with a A9LH payload.
Thanks. It worked.try playing a gba game first, then inject.
this is normal. it can only be run from hbmenu on 9.2 or lower.
I think only applies to emulator saves. Most Actual cart dump saves maybe don't need it. But i think is mostly trimming to fit appropriate file size. Other than that, dump game cart save, then change to GBAVCSAVE.BIN And injectWhat is this "editing" i need to do to inject my .sav to my vc game?
But I only want to inject 1 save, and i have multiple gba games on my 3ds.I think only applies to emulator saves. Most Actual cart dump saves maybe don't need it. But i think is mostly trimming to fit appropriate file size. Other than that, dump game cart save, then change to GBAVCSAVE.BIN And inject