Hello,
Every time I close and reopen Mario's Special Hi tab it adds a line of Goto(Unknown=-53) to two places.
After closing and reopening multiple times:
221: [1BA6EBD5]
Game:{
Asynchronous_Timer(Frames=3)
SA_SET(Unknown=0x2)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x46, KBG=0x64, FKB=0x82, BKB=0x0, Size=7, Z=0, Y=6, X=5, Effect=0x6, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x4, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=5, Angle=0x5A, KBG=0x64, FKB=0x8C, BKB=0x0, Size=6, Z=0, Y=6, X=9, Effect=0x6, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x4, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Synchronous_Timer(Frames=1)
Set_bit(Unknown=0x2100000F)
Synchronous_Timer(Frames=2)
Set_bit(Unknown=0x2100000D)
Synchronous_Timer(Frames=1)
Set_Loop(Iterations=3)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x4A, KBG=0x64, FKB=0x96, BKB=0x0, Size=6, Z=0, Y=7, X=4.5, Effect=0x6, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x4, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0x5A, KBG=0x64, FKB=0x96, BKB=0x0, Size=5, Z=0, Y=7, X=8.5, Effect=0x6, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x4, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Goto(Unknown=-53)
Goto(Unknown=-53)
Goto(Unknown=-53)
Goto(Unknown=-53)
unk_0F39EC70(Unknown=0x1)
Set_Loop(Iterations=2)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x16D, KBG=0x64, FKB=0x5A, BKB=0x0, Size=5.5, Z=0, Y=7, X=4.5, Effect=0x6, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x4, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0x16D, KBG=0x64, FKB=0x78, BKB=0x0, Size=4.2, Z=0, Y=7, X=8.5, Effect=0x6, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x4, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Goto(Unknown=-53)
Goto(Unknown=-53)
Goto(Unknown=-53)
Goto(Unknown=-53)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3, Angle=0x3C, KBG=0x91, FKB=0x0, BKB=0x34, Size=10, Z=0, Y=7, X=4.5, Effect=0x6, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x1E, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=3, Angle=0x3C, KBG=0x91, FKB=0x0, BKB=0x34, Size=10, Z=0, Y=7, X=8.5, Effect=0x6, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x1E, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
unk_0F39EC70(Unknown=0x2)
Script_End()
Could someone please tell me what is causing this?