Yes, that´s how it is for now.
That’s a shame, I wish there was a tool to install WiiU injectors on Wii. Regardless it’s just minor bugs and I hope Fix94 could address them one day.
Yes, that´s how it is for now.
Extrems or emukidid would have to fix the bug. There is no telling when or if it gets fixed though.That’s a shame, I wish there was a tool to install WiiU injectors on Wii. Regardless it’s just minor bugs and I hope Fix94 could address them one day.
you cant install wiiu stuff on wii because wiiu stuff uses wiiu clock speed and wiiu graphic processor not found on the wii obliviously...That’s a shame, I wish there was a tool to install WiiU injectors on Wii. Regardless it’s just minor bugs and I hope Fix94 could address them one day.
Extrems or emukidid would have to fix the bug. There is no telling when or if it gets fixed though.
you cant install wiiu stuff on wii because wiiu stuff uses wiiu clock speed and wiiu graphic processor not found on the wii obliviously...
basically what he said is he wont emulate the depth buffer in years if ever, and no its not better than official emulation since official emulator has no camera issues on wiiuYeah Extrems already addressed the issue for Not64 and there is a possible fix. However it won’t happen anytime soon.
--------------------- MERGED ---------------------------
That’s a shame, I wish there was a way to install WiiU Donkey Kong 64 on Wii lol
Better play it on a different device.
basically what he said is he wont emulate the depth buffer in years if ever, and no its not better than official emulation since official emulator has no camera issues on wiiu
wii64 rice doesnt use wiiu stuff at all...Yeah well I was unaware that Wii64 Rice uses Nintendo’s WiiU official injects to run. I thought it was independent. Donkey Kong 64 runs almost perfect on my Wii when using Wii64 Rice. It’s just the cutscenes being out of sync with the audio and the camera rotating to the right when moving forward. I thought it was a simple setting to adjust.
wii64 rice doesnt use wiiu stuff at all...
i think your confusing officially released VC titles on e shop wich donkey kong 64 is on wiiu with fan made emulators.
not64 is glide only, wii64 1.2 has a glide and a rice version, they are totally different things. you can use wii64 1.2 rice on a wii normally.
on rice version i guess you are using the rice version or the glide version of wii64 1.2? also compatibility list is made by random people so it can be wrong.Yeah that’s what I thought, I guess I misunderstood. If that’s the case why am I having problems with the camera rotating when playing DK64? According to the compatibility list this game is supposed to run perfect.
https://wiki.gbatemp.net/wiki/Wii64_Compatibility_List
on rice version i guess you are using the rice version or the glide version of wii64 1.2? also compatibility list is made by random people so it can be wrong.
well then compatibility list is wrong then.I’m using Wii64 1.2 Rice on my Wii (Not WiiU). I use the following settings when playing DK64:
1. Nad set to ON
2. LimitsVIs= 1
Although the game almost runs good I get the following issues:
1. Camera rotates to the right when moving forward; making the character go a different direction. This happens when the camera is following the character from behind and the analog tilt forward.
2. Audio out of sync on cutscenes
well then compatibility list is wrong then.
yes 1.2 compiled version by fix94 is compatible with wiiu gamepad, not sure about wiiu pro.Is the 1.2 new version compatible with the Wii U GamePad Classic Controller Emulation made by Fix94 months ago?
Thank you for your help, but I don't think this fork build supports HD packs just yet.
I wish not64 would just get an update. I still can't play Super Mario Star Road at full speed or even at decent speedThank you for your help, but I don't think this fork build supports HD packs just yet.
However it does show better performance in some games so I'm keeping this one for now. Cheers!