Hacking [RELEASE] Wii U USB Helper, a small eShop for Windows !

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gburgue

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According to my own experience, the Banjo Kazooie (EU) rom to be injected has to be in Byteswapped byte format. You can check/convert it before with this tool.
 

justinjustins

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is there any way to change nintendont settings for these gamecube VC injects once you're in the actual game itself? (e.g. filters, control mapping, 4:3 ratio etc)
 

OrGoN3

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Nintendont has support built-in for multi-disk games, though how it handles loading them I believe depends on your general configuration. As to the USB helper, it requests both ISOs prior to building the game for install. I haven't tested it yet, but I suspect it will automatically load the second disk when requested. For example--

From https://github.com/FIX94/Nintendont
  • For 2-disc games, you should create a subdirectory /games/MYGAME/ (where MYGAME can be anything), then name disc 1 as "game.iso" and disc 2 as "disc2.iso".
Nintendont will load disc 2 automagically when it is needed. If your game is .gcm and you're building them yourselves, remember to rename them to .iso.


is there any way to change nintendont settings for these gamecube VC injects once you're in the actual game itself? (e.g. filters, control mapping, 4:3 ratio etc)
If the ninconfig.bin is being injected into the installation, no. If it is reading ninconfig.bin off the SD card, then yes. Assuming the former, no.
 

justinjustins

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If the ninconfig.bin is being injected into the installation, no. If it is reading ninconfig.bin off the SD card, then yes. Assuming the former, no.

So that's a no because wii u usb helper injects the config into it before building the game?

having said that, if i don't choose force 4:3 will it actually render the game in a 16:9 format/resolution or is it just stretching out a 4:3 image to fill the screen? (which is gross)
 

OrGoN3

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So that's a no because wii u usb helper injects the config into it before building the game?

having said that, if i don't choose force 4:3 will it actually render the game in a 16:9 format/resolution or is it just stretching out a 4:3 image to fill the screen? (which is gross)
Correct on your first question.

Your second question is not so easy to answer. It would depend on the game itself and which options you chose.

Here is a small explaination of what the patches affect http://gbatemp.net/threads/release-...homebrew-support.483577/page-231#post-7678503
 

justinjustins

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OrGoN3

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can i assume wii u usb helper's "force 4:3" just applies the "WiiU widescreen" option?
Unless you have either access to the files the program builds/collects prior to turning it into an installable app format, or extract them from the app install files (I don't know how), then you'd have to ask Hikari06 to be sure. I'm pretty sure that the point of offering only a few GameCube titles at a time is so that Hikari06 can ensure the settings and tools used were optimal and actually work. With that being said, if you wanted the choice of options, you can use the WiiVC Injector Script (which is now a program). It can download the proper cover art for your channel, as well as downloading the latest Nintendont, and giving you access to the settings. You need the original GameCube iso's, but you need them for this as well so I'm assuming you still have them.
 
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Hikari06

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can i assume wii u usb helper's "force 4:3" just applies the "WiiU widescreen" option?
Yes it does, it just forces the game to appear in 4:3, since some people prefer playing the games this way. (Note this settings applies at the forwarded level, since the nincfg.bin file is shared across all games).

Regarding the recent speed drop, I am aware of the problem but this is beyond my control since the content comes from the eshop servers directly. This appears to affect some regions (i.e countries) more than others. For those who are using VPNs I recommend choosing one in the US since the transfer speed can go up to 50MB/s according to some reports I've had.

Finally regarding Banjo Kazooie the application only supported roms in byte-swapped format but today's update will enable it to convert the roms on-the-fly.
 
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AmandaRose

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Yes it does, it just forces the game to appear in 4:3, since some people prefer playing the games this way. (Note this settings applies at the forwarded level, since the nincfg.bin file is shared across all games).

Regarding the recent speed drop, I am aware of the problem but this is beyond my control since the content comes from the eshop servers directly. This appears to affect some regions (i.e countries) more than others. For those who are using VPNs I recommend choosing one in the US since the transfer speed can go up to 50MB/s according to some reports I've had.

Finally regarding Banjo Kazooie the application only supported roms in byte-swapped format but today's update will enable it to convert the roms on-the-fly.
Hey do you have any idea why it takes your app about 5mins to load on my laptop when everything else on it loads pretty much as soon as you click on it??? (Have also seen a few other people reporting the same issue) Thanks
 

Hikari06

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Hey do you have any idea why it takes your app about 5mins to load on my laptop when everything else on it loads pretty much as soon as you click on it??? (Have also seen a few other people reporting the same issue) Thanks
Sorry I missed your post.
How many games do you have marked as "downloaded" or "partially downloaded"?
Do you store your games on a NAS?
 

AmandaRose

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Sorry I missed your post.
How many games do you have marked as "downloaded" or "partially downloaded"?
Do you store your games on a NAS?
1 game marked as downloaded 0 as partially. And no as i have no idead what a NAS even is. Oh and if it helps my laptop is running Windows 8.1

Edit just googled NAS (Found out its Network Access Server) and the answer is still no lol
 
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Hikari06

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1 game marked as downloaded 0 as partially. And no as i have no idead what a NAS even is. Oh and if it helps my laptop is running Windows 8.1

Edit just googled NAS (Found out its Network Access Server) and the answer is still no lol

Would you mind if I took a look at it with TeamViewer? I'd like to see which part of the loading process takes the longest so hopefully I can pinpoint the problem.
 
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AmandaRose

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Would you mind if I took a look at it with TeamViewer? I'd like to see which part of the loading process takes the longest so hopefully I can pinpoint the problem.
Yep sure we can do that but would need to be tomorrow or the weekend as i work away from home Tuesday To Thursday. (Laptop is about 250 miles away lol)
 

AmandaRose

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No problem just pm me when you are ready :)
Will do. If memory serves me right it sticks on a message saying usb download helper is preparing to load. Every other procces is really fast its just that bit that takes about 5 mins. But like you said probably best you dive in and see whats happening yourself.
 

OrGoN3

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Hey do you have any idea why it takes your app about 5mins to load on my laptop when everything else on it loads pretty much as soon as you click on it??? (Have also seen a few other people reporting the same issue) Thanks
Is your networking blocking that title key site? the program seems to have a pretty forgiving timeout for when the title key site is unreachable. I also don't know which alternate site is pulls from, but I've loaded the program when that gq site was down and it worked, it just took a bit longer.
 

AmandaRose

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Is your networking blocking that title key site? the program seems to have a pretty forgiving timeout for when the title key site is unreachable. I also don't know which alternate site is pulls from, but I've loaded the program when that gq site was down and it worked, it just took a bit longer.
No the network is not blocking that site.
 

cholaloula

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Regarding the recent speed drop, I am aware of the problem but this is beyond my control since the content comes from the eshop servers directly. This appears to affect some regions (i.e countries) more than others. For those who are using VPNs I recommend choosing one in the US since the transfer speed can go up to 50MB/s according to some reports I've had.

Hi Hikari, regarding the speed I'm not sure it's really directed to Nintendo's servers. With the same IP and using 2 computers one downloads at +- 500kb and the other one at +- 3000kb.

It's the same download folder in an external HDD. it's an external USB3.0 HDD, but it works slow on the modern computer with USB3.0 ports and fast on the one with USB2.0.

The modern one used to download @ 2mb before...

I see 3 theories (I'm no developper but may undestand some processes) :

1°) In the modern one to know which games to download I selected them as "Installd on my WiiU", a big list... maybe the program processes something regarding taht and that process power is lost in the downloading area?

2°) Maybe it's not the nintendo's server fault but they detect or flag some PC configuration in some way, like a user-agent and, just in case, slow download speeds (maybe thinking aboout unknown usb ethernet adapters, or whatever), As a fact I know it's not the IP fault as I made an experiment with 2 computers sharing the same connection.

3°) Maybe some change in an update that doesn't work well with some CPUs... Don't know as I'm no developper but could happen

I just wanted to say that living in spain, and with my IP, the fact of using two different computers (one from 2015 and one from 2011) gives me two different results regarding speed, 6 times speedier on one!
 
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Hikari06

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Hi Hikari, regarding the speed I'm not sure it's really directed to Nintendo's servers. With the same IP and using 2 computers one downloads at +- 500kb and the other one at +- 3000kb.

It's the same download folder in an external HDD. it's an external USB3.0 HDD, but it works slow on the modern computer with USB3.0 ports and fast on the one with USB2.0.

The modern one used to download @ 2mb before...

I see 3 theories (I'm no developper but may undestand some processes) :

1°) In the modern one to know which games to download I selected them as "Installd on my WiiU", a big list... maybe the program processes something regarding taht and that process power is lost in the downloading area?

2°) Maybe it's not the nintendo's server fault but they detect or flag some PC configuration in some way, like a user-agent and, just in case, slow download speeds (maybe thinking aboout unknown usb ethernet adapters, or whatever), As a fact I know it's not the IP fault as I made an experiment with 2 computers sharing the same connection.

3°) Maybe some change in an update that doesn't work well with some CPUs... Don't know as I'm no developper but could happen

I just wanted to say that living in spain, and with my IP, the fact of using two different computers (one from 2015 and one from 2011) gives me two different results regarding speed, 6 times speedier on one!

I haven't touched the code that handles the download for a while, well before I have received the first complaint.
Regarding your particular case, the connections should seem completely identical from Nintendo's point of view if the two computers are connected to the same router.
So, I guess something on the computer itself might be interfering with the download speed like drivers,firewalls, antivirus etc...
Did you update your computer recently?
 
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