just pushed up a new version fixing something rather interesting.
-added timer patch to sonic mega collection to fix its occasional audio skipping
basically this game uses a genesis emulator running sound at 44100hz internally (very likely it was some pc-based emulator at first) and then resamples it to 32029hz, the gamecube samplerate, now on wii this is no longer the samplerate, its 32000hz instead, and because the emulator syncs itself to video and not to audio, it would lead to occasional audio buffer overflows resulting in audio skips and garbled audio for a couple seconds. to fix this issue, I now adjusted the resample values to properly resample to 32000hz.