Has anybody made a code that swaps the Y button with A? Want it for Samus Returns. I don't like hitting Y to shoot.
Has anyone made a code that swaps the four face buttons (A,B,X,Y) to the C-Stick nub for N3DS?
I want to use this for Metroid Prime Hunters.
Oh i'm not sure if it does, I'm just asking.Wait the latest version now has C-nub compatibility? I didn't notice that on the front post.
Sorry I didn't see this earlier. Glad you got it workingI'm getting
[EXHEADER ERROR] Invalid FileSystemAccess Name: "SeedDB"
when trying to build this.
I saw that @BossRoss93 had the same problem and said it was caused by an old version of makerom.
I got the latest makerom version from https://github.com/profi200/Project_CTR/releases, and I'm still having the problem.
Edit:
I just removed the entry from the rsf file and it worked.
Has anyone made a code that swaps the four face buttons (A,B,X,Y) to the C-Stick nub for N3DS?
I want to use this for Metroid Prime Hunters.
Has anybody made a code that swaps the Y button with A? Want it for Samus Returns. I don't like hitting Y to shoot.
Awesome, thanks!As of right now, the CStick, ZL, and ZR buttons are not suppored
Attached is a build that swaps A and Y, Let me know if something goes wrong.
Any chance for control stick to dpad/dpad to control stick with a combo to nullify it for temp? Would be useful for Metroid: Samus Returns.
I too could use this.
EDIT: Nevermind, found it!
https://gbatemp.net/threads/wip-buttonswap3ds-remap-buttons-on-your-3ds.460891/page-6#post-7376144
You mean something where pressing the dpad does nothing but if you press a button, like Dpad Left = None, L+Dpad Left = Dpad Left?Any chance for control stick to dpad/dpad to control stick with a combo to nullify it for temp? Would be useful for Metroid: Samus Returns.
Yeah basically something like that.You mean something where pressing the dpad does nothing but if you press a button, like Dpad Left = None, L+Dpad Left = Dpad Left?
if so i can build something for you but i would have to manually do it since my program does not have enough slots to do i all in one go.
try this, first time dealing with stuff that is binding an input to nothing as well as dealing with more than 6 rebinds, i should probably make my program support more than 6, UI will suffer, but who likes a good looking UI, i sure as hell don't. If there's a problem let me know or msg me on discordYeah basically something like that.
try this, first time dealing with stuff that is binding an input to nothing as well as dealing with more than 6 rebinds, i should probably make my program support more than 6, UI will suffer, but who likes a good looking UI, i sure as hell don't. If there's a problem let me know or msg me on discord
@danger229 can you do
Circle pad to dpad
+
Dpad to circle pad
+
L+circle pad = L+circle pad
?
Basically I want to move Samus with the dpad, using the stick to select the abilities. But I want to aim (and ingame you have to keep L pressed to aim) with the control stick. Is it possible?
Thanks
No, I meant circle pad. Basically I'd like the circle pad not to be mapped to the dpad (and therefore vice-versa) while pressing Li think you mean L+Dpad = L+CPad, i can see about doing such a thing when i get my program to do CPad stuff correctly, as of right now i cant get the CPad to be bound to other things
ok, either way i still need to get the CPad to press buttons so until then i wont be able to make a version for this. It does not seem to be supported by the OPs source code and i dont know assembly to manually add such a thingNo, I meant circle pad. Basically I'd like the circle pad not to be mapped to the dpad (and therefore vice-versa) while pressing L
Anyway thanks for your answer