Homebrew [WIP] ButtonSwap3DS - Remap buttons on your 3DS

Damon_girl

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Has anybody made a code that swaps the Y button with A? Want it for Samus Returns. I don't like hitting Y to shoot.
 

BossRoss93

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I'm getting
[EXHEADER ERROR] Invalid FileSystemAccess Name: "SeedDB"
when trying to build this.

I saw that @BossRoss93 had the same problem and said it was caused by an old version of makerom.
I got the latest makerom version from https://github.com/profi200/Project_CTR/releases, and I'm still having the problem.

Edit:
I just removed the entry from the rsf file and it worked.
Sorry I didn't see this earlier. Glad you got it working
 

danger229

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Has anyone made a code that swaps the four face buttons (A,B,X,Y) to the C-Stick nub for N3DS?
I want to use this for Metroid Prime Hunters.

As of right now, the CStick, ZL, and ZR buttons are not suppored

Has anybody made a code that swaps the Y button with A? Want it for Samus Returns. I don't like hitting Y to shoot.

Attached is a build that swaps A and Y, Let me know if something goes wrong.
 

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Hyaritsu

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Any chance for control stick to dpad/dpad to control stick with a combo to nullify it for temp? Would be useful for Metroid: Samus Returns.
 

BL4Z3D247

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danger229

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Any chance for control stick to dpad/dpad to control stick with a combo to nullify it for temp? Would be useful for Metroid: Samus Returns.
You mean something where pressing the dpad does nothing but if you press a button, like Dpad Left = None, L+Dpad Left = Dpad Left?
if so i can build something for you but i would have to manually do it since my program does not have enough slots to do i all in one go.
 

Hyaritsu

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You mean something where pressing the dpad does nothing but if you press a button, like Dpad Left = None, L+Dpad Left = Dpad Left?
if so i can build something for you but i would have to manually do it since my program does not have enough slots to do i all in one go.
Yeah basically something like that.
 

danger229

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Yeah basically something like that.
try this, first time dealing with stuff that is binding an input to nothing as well as dealing with more than 6 rebinds, i should probably make my program support more than 6, UI will suffer, but who likes a good looking UI, i sure as hell don't. If there's a problem let me know or msg me on discord
 

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danger229

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Just as an update, as of right now I am able to make rebinds that rebind buttons to the Circle Pad (referred to as CPad) but as of this moment i am not able to make it go the other way around. ButtonSwap3dsMaker will be getting an update in maybe a few days that includes this and an increase to the limit of rebinds that can be done at one time.

EDIT: If anyone can figure out a way to make CPad press buttons let me know, it could be something that needs edited in the source code, unfortunately i dont know assembly or C/C++ so i cant really see if its something that can be coded in the injected.s or main.c files
 
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Feffe

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try this, first time dealing with stuff that is binding an input to nothing as well as dealing with more than 6 rebinds, i should probably make my program support more than 6, UI will suffer, but who likes a good looking UI, i sure as hell don't. If there's a problem let me know or msg me on discord

@danger229 can you do
Circle pad to dpad
+
Dpad to circle pad
+
L+circle pad = L+circle pad
?

Basically I want to move Samus with the dpad, using the stick to select the abilities. But I want to aim (and ingame you have to keep L pressed to aim) with the control stick. Is it possible?

Thanks :)
 

danger229

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@danger229 can you do
Circle pad to dpad
+
Dpad to circle pad
+
L+circle pad = L+circle pad
?

Basically I want to move Samus with the dpad, using the stick to select the abilities. But I want to aim (and ingame you have to keep L pressed to aim) with the control stick. Is it possible?

Thanks :)

i think you mean L+Dpad = L+CPad, i can see about doing such a thing when i get my program to do CPad stuff correctly, as of right now i cant get the CPad to be bound to other things
 
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Feffe

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i think you mean L+Dpad = L+CPad, i can see about doing such a thing when i get my program to do CPad stuff correctly, as of right now i cant get the CPad to be bound to other things
No, I meant circle pad. Basically I'd like the circle pad not to be mapped to the dpad (and therefore vice-versa) while pressing L

Anyway thanks for your answer :)
 

danger229

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No, I meant circle pad. Basically I'd like the circle pad not to be mapped to the dpad (and therefore vice-versa) while pressing L

Anyway thanks for your answer :)
ok, either way i still need to get the CPad to press buttons so until then i wont be able to make a version for this. It does not seem to be supported by the OPs source code and i dont know assembly to manually add such a thing
 
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danger229

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so just a few things to update on: Any versions that are being requested for the moment are using a test version of my program which i can have a .cia with up to 12 rebinds (swaps take two bind slots) at once. I encourage people to request versions of this with this in mind, it should work since its just adding a few slots. As of right now i can not automatically build versions that outputs CPad, I will see if anyone in the Nintendo Homebrew discord can help me out in making some means to making a bit for allowing for CPad to be used as an input for a rebind tomorrow. looks like there needs to be a new function of sorts in the injected.s file for that though and i don't know how i should alter the file to that
 

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