Hi, I know people been asking this quistion in this thread before. But I cant find this error anywhere. I've tried to flash my nintendo mini with retroarch to get Snes working. But Im keep getting the C6-error. And when Im trying to follow the utube-video with the init-file replacement do I not find the init file. The whole map structure in 'mods' looks different compared to guy in the utube-video and there are more files which missing.
Do anyone know whats wrong or have the same problem.
cheers from sweden
I would recommend trying to use latest 2.17 version hakchi2, as well as the CURRENT retroarch+snes hmods. C6 can be attributed to compatibility conflict, and unable to load. You didn't need to change anything in the .ini. Default hakchi2, and the hmods I stated, should work fine
For SNES, in current hakchi2, you can install SNES 2005 or SNES 2010 (pick one or the other, as both require a little more modification). And, I may have gotten ahead of myself. But, many times, people completely neglect to even install the hmods
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For those of you who have been having issue with certain FDS games, such as Nazo no Murasame, as far as disk switching. I show the easy way to do it in the video. I also show how to load Nestopia core for compressed games, since it defaults to Fceumm core, when compressed...for NES and FDS. It would likely require a revision to the Retroarch HMOD, to run Nestopia by default, with compressed games, since this was not taken into account initially. But, nonetheless, this is still an easy way to do both workarounds
https://www.reddit.com/r/nesclassicmods/comments/6bz9l9/nes_classic_famicom_disk_system_test_easy/
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I keep getting an "Unhandled exception" error after adding games to hakchi and running the "download boxart for all games" feature (doesn't matter if it's 660 games or 1).
Whenever I select a game from the list (mark it, try to check or uncheck), I get the unhandled exception error.
Is this a know issue? Is there a fix?
This happens on both hakchi2 version 2.16c and 2.17
I've tried running the application with admin priveledges, but the same error happens.
Windows 10 64-bit
Here's the debug info;
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentException: Parameter is not valid.
at System.Drawing.Bitmap..ctor(Stream stream)
at com.clusterrr.hakchi_gui.NesMiniApplication.LoadBitmap(String path)
at com.clusterrr.hakchi_gui.MainForm.ShowSelected()
at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.CheckedListBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.CheckedListBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ListBox.WndProc(Message& m)
at System.Windows.Forms.CheckedListBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8745 (WinRel.050727-8700)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
hakchi
Assembly Version: 2.0.17.15
Win32 Version: 2.0.17.15
CodeBase: file:///Z:/Games/Nintendo/2016-NES%20Classic%20Edition/hakchi2%202.17/hakchi2/hakchi.exe
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8750 (QFE.050727-8700)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8745 (WinRel.050727-8700)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8745 (WinRel.050727-8700)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Deployment
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8745 (WinRel.050727-8700)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Deployment/2.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8745 (WinRel.050727-8700)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.8763 built by: WinRel
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
See if the debug version of Hakchi2 works for you. Otherwise, you seem to have a conflict with security on your computer. I addressed this in my "Access Denied" video.
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Long time ago someone post a video how to switch sweat into blood in Metal Slug Mame, but I cant find it. How to enable blood?
This works great with Neo Geo Unibios + Final Burn HMOD combination. It has eeprom save issues with Mame 2003, unfortunately. So, it needs to be redone each time you turn the system back on.
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Is there anyway to make MAME/FBA work with 7z files instead of just ZIP? I'm trying to squeeze every last MB out of the NESC.
If not, what's the best program to get the smallest ZIP file?
This is another thing I have tested and achieved fairly recently. More advanced compression for MAME games. I basically knocked 800 mb off of the full set. It all adds up
This same compression works for any .ZIP ONLY compressions in Hakchi2. I will do an overview/video of it soon.