Homebrew Mocha CFW + FSHax combined!

bobrocks95

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Hmm, I'll ask a better question. I'm using this with the HBL version of SDCafiine and I can't get the logging server to work to see what's going on with Zelda. I'm using the UdpDebugReader.exe from the loadiine github, and I have the ip.txt file on my SD Card in the /wiiu/ folder.

Do I need to forward ports or am I doing something wrong?
 

raphamotta

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I tried with SDCafiine and Zelda BOTW and didn't work. I think we need to wait for a full rewrite of SDCafiine to use this in all games.
 

bobrocks95

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I tried with SDCafiine and Zelda BOTW and didn't work. I think we need to wait for a full rewrite of SDCafiine to use this in all games.

Good to hear from someone else that it wasn't working. Are you able to use the server for logging? Just wondering if that would give a helpful error message or anything.
 

raphamotta

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Good to hear from someone else that it wasn't working. Are you able to use the server for logging? Just wondering if that would give a helpful error message or anything.
The server didn't log anything. I think it's waiting a SD card access. No error, just no logging.
 

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bobrocks95

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I think it's because Mocha CFW's code is faulty, and not SDCaffiine's. The fw.img worked but NOT Mocha.

Is fw.img basically a full NAND dump from my console? Or can you get it another way? Sorry for my ignorance on it.

But I think you need to add the FShax code to the fw.img, correct?

How to do that is described on the FSHax github. I might have to setup a Linux VM to do it though?

EDIT: Nevermind, this guide is pretty simple to follow and answers both of my questions: https://gbatemp.net/threads/building-iosuhax-on-windows.447023/

EDIT2: The problem is indeed with Mocha or this combination of Mocha and FSHax, as memoryman said. Using a self-compiled fw.img and adding FSHax indeed works with Breath of the Wild. Tutorial is here in case someone is interested.
 
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raphamotta

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Is fw.img basically a full NAND dump from my console? Or can you get it another way? Sorry for my ignorance on it.



How to do that is described on the FSHax github. I might have to setup a Linux VM to do it though?

EDIT: Nevermind, this guide is pretty simple to follow and answers both of my questions: https://gbatemp.net/threads/building-iosuhax-on-windows.447023/

EDIT2: The problem is indeed with Mocha or this combination of Mocha and FSHax, as memoryman said. Using a self-compiled fw.img and adding FSHax indeed works with Breath of the Wild. Tutorial is here in case someone is interested.
Did you use FIX94 or Dimok's fork for fw.img?
 

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