Tutorial  Updated

Fixing system memory error 160-0103 (failing eMMC) without soldering | using redNAND with ISFShax

What is this for?



If you are encountering Error Code 160-0103 "There is a Problem with the system memory" or your Wii U is freezing at bootup or during Factory Reset it is likely that the eMMC Chip is failing.
This tutorial goes into fixing this Error 160-0103, by using the SD card in the front slot as replacement for the failing eMMC.
In this tutorial we will rebuild the MLC, which means it is empty, whithout your data. In the end I show how to salvage savegames from the failing eMMC.

Please note there are other possible causes for the 160-0103 error (like a CBHC brick). Also there are other possible solutions to this problem. To see if this Tutorial is right for you, check out the Ultimate Wii U Troubleshooting Guide

1690709917882.png


What this will do


We will first install ISFShax, which is an early exploit that runs before the operating system loads. This allows us to patch the OS to redirects the reads and writes, that normally go to the eMMC, to a partition on the SD card. So you will need to have the SD card in the Wii U to use it, as that is now it's new internal memory.
Also you need to keep the standby servcies (and with that the Quickstart menu) disabled as they don't work with ISFShax. (Your Wii U will hang once you turn it off till you remove power if standby services are enabled).
In this tutorial we are only redirecting the MLC. If you plan to try some dangerous things in the future, you can still mess up your system SLC and SLCCMPT. If you want to use this for such experiments consider using full redNAND, where all 3 devices get redirected.

Update


28.01.2024 - Wii VC games (from he eShop or VC Injects) now works from the redNAND internal memory. Keep in mind that Wii VC is more picky about the SD card. So far Sandisk cards worked for me, but Samsung cards didn't. If the card is incompatible, it will hang on a black screen after the silver Wii logo.

Choosing an SD card


I highly recommend to use an SD card, which is designed to sustain lots of writes, like Sandisk Max Endurance or at least High Endurance or Samsung Endurance. The absolute minimum size is 8GB using, 1,5GB for the FAT32 partition and the rest for the MLC partition, but it is recommend for the the card should have at least 16GB, so you can have at least 8GB for the MLC partition. The Maximum size of SD you can use is 2TB.

Since the Wii U Discs suffering from Disc rot and also for convenience, you probably want to dump all your Game Discs and install the Games from these Dumps You find detailed instructions on how to do that here: https://wiiu.hacks.guide/#/dump-games (do it after you completed this guide)
Later in that guidel you will create a second partition, which replaces the Internal Memory. You won't be able to resize that partition, without rebuilding again, so you better size everythng properly the first time.
The first partition is where all the Homebrew goes to and also where the dumps of the Wii U games go to. So this partition needs to have at least enough space to store your largest Wii U game with some extra space. If you want to use a USB Loader with vWii, you can also store the (OG) Wii games on the FAT32 partition.
The second partition (the MLC partition, which you format initally with NTFS) is where you install all your Wii U games (eShop and dumped Disc games, updates, DLC, saves...) to, including the VC Injectes. Also 5GB are used up by the Wii U system.
Make sure the the SD card can fi both these partitions.

Installing ISFShax


For installing ISFShax follow this tutorial: https://gbatemp.net/threads/how-to-set-up-isfshax.642258 but skip the "Autoboot" part for now.

Optional: Backing up savegames


If your Wii U can still run Tiramisu or Aroma: https://wiiu.hacks.guide/#/ you can use SaveMii to back up your save games.
If it can't you then you probably already used UDPIH to install ISFShax. Launch the recovery again using UDPIH and then use the Dump SLC + MLC option. Your SD card needs to have at least 64GB for that (for a 32GB console). You then need to merge mlc.bin.part files in the right order and can then extract the savegames using wfs-extract.

You can also backup your saves after setting up redNAND, even if your old system isn't booting anymore, see this post for more details: https://gbatemp.net/threads/fixing-...ing-rednand-with-isfshax.642268/post-10417998

If you lost the password to your NNID and can't recover it because the email doesn't exist anymore, you can transfer it. This is only a last resort option. If you still have the email address, it would be better to use the "Forgot Password" option now, as you won't have it on the new system.
There is also the option to use a password reset option on the PC. For that you need to create a Nintendo Account and then link the NNID to it. When linking it will ask for the password and give a reset option using the email.

Keep in mind this transfer only works on the same console and only if you don't do a Factory Reset.
To transfer the NNID It's enough to copy the account.dat file over.
You can use ftpiiu everywhere to save it to the PC for now. Just copy the whole /storage_mlc/usr/save/system/act/ folder to the PC. In that folder you find one subfolder for each user and in that subfolder you find an account.dat (it's a plain text file, you can open it with notepad). The folders are numbered in the order the users were created.

On the new rebuild mlc the numbering will start again with 80000001. If the user with the NNID had a larger number just create new users on the new system until you reach that number. Then you can copy the account.dat back and reboot.
After that you should be able to access the eShop and download the games again.


Partitioning the SD card


On Windows you need to use a third party tool like Minitool Partition Wizard or easeus, on Linux you can use gparted.
You need to have two primary partitions on the card:
  1. FAT32 - (in gparted set lba flag). This is what the PC will see and all your homebrew goes
  2. NTFS - This partition will be the MLC replacement, it should have at least 8GB. (don't assign a drive letter)
Shrink the existing FAT32 partition to make room and then create the NTFS partition after it. It's recommended to align the Partitions on 64MiB boundaries and use a multiple of 64MiB for the size. The MLC (NTFS) partition should be at least 8GB but other than that you can choose whatever sizes you like.

Configuring redNAND


Create a file minute/rednand.ini on the sdcard with the following content:
INI:
[partitions]
slccmpt=false
slc=false
mlc=true

[scfm]
disable=true
allow_sys=false

Rebuilding the MLC


  1. Download all the mlc system titles for your region from NUS. This can be done conveniently with MLCRestorerDownloader by @Xpl0itU. To use the MLCRestoreDownloader, you need to extract it and then copy the otp.bin from the SD card to it's directory. Then start the Downloader and select mlc and then your consoles region.
    You will get the output/MLC/{region} directory, which contains a directory for each title. In total there should be 52 titles totaling ~1.1GiB.
    If your console has an older firmware it might also be necessary to get the latest SLC titles.

  2. On the root of your SD card create a folder wafel_install. Then copy all 52 titles to the wafel_install folder, so it now contains the 52 subfolders, one for each title. If you want to reinstall / update SLC titles, you would also put them there.

  3. Put the wafel_setup_mlc.ipx on the SD card in /wiiu/ios_plugins.

  4. Select Patch (sd) and Boot ios redNAND in minute to start the setup of your fresh MLC.
    During the setup you won't see anything on the screen. You have to go by the power led.
    The power LED will flash blue, while it is installing the titles.
    if something goes wrong the LED will turn orange, but it will continue as long as it is blinking.
    The LED will become static once it finished. You can now power off the console.
    If the led is blinking red, something fatal happend. Ask for help.
    During the setup a short log gets written to the SD: wafel_setup_mlc.log.
    In the end it will enable the inital setup on the next boot.

  5. Remove the wafel_setup_mlc.ipx from /wiiu/ios_plugins on the SD.

  6. Select Patch (sd) and Boot ios redNAND again. If everything worked, the initial setup should launch.

  7. Follow through with the initial setup. After the "settings" part of the setup, it will drop you back into minute, just select Patch (sd) and Boot redNAND again. (no longer required with latest minute)
  8. (Optional) delete the wafel_install folder to free up space

Setting up autoboot


To automatically boot into redNAND create the file sd:/minute/minute.ini with the following content:
INI:
[boot]
autoboot=2
autoboot_timeout=1

Installing minute to SLC


If you haven't already installed minute (fw.img) to the SLC, you should do that now so In case the SD get's lost the Wii U displays at least the minute menu. Follow the "Booting without SD" section from the ISFShax tutorial for that. You only need to install the fw.img and can skip the ios_plugins part as you probably don't want to to boot the eMMC anyway.


Credits


  • smealum and WulfyStylez for redNAND
  • @shinyquagsire23 for minute, stroopwafel
  • @rw-r-r_0644 for finding and implementing isfshax
  • @GaryOderNichts and @QuarkTheAwesome for their direct contributions and help to the mlc setup
  • @V10lator for implementing Quota support and some improvements
  • @Xpl0itU for MLCRestorerDownloader
  • @vgmoose for all the support and for the Wii U that replaced the one Idestroyed during early isfshax testing
  • @Maschell for his help and all other contributions to the Wii U scene
  • @Lazr1026 for testing and some fixes
  • hexkyz for the warmboot boot1 exploit which made all of this possible
  • Salt Team for the original minute CFW
  • dimok789, FIX94 and others for the iosuhax CFW
  • fail0verflow for mini
  • and all other contributors to the Wii U scene!
 
Last edited by SDIO,

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AlexCasual

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Hi SDIO! I was recently able to change the region on my console thanks to your tutorial. But now I have another question. Will I be able to create a complete rednand with existing working eMMC memory, which will include slc and slccmpt files, and won't it conflict with existing mlc memory? Thank you in advance!!!
 

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Yes, you can use the format redNAND option in minute for that and enable all the partitions in the rednand.ini

INI:
[partitions]
slccmpt=true
slc=true
mlc=true

[scfm]
disable=false
allow_sys=false

Keep in mind that you would need to keep SCFM enabled, which is bad for the write performance. Also if you boot vWii, that would still use the real slccmpt, since the vWii isn't affected by the IOSU patches. HAI (VC Wii Games) also won't work with redirected slccmpt.

If you would want to get rid of SCFM, you either have to rebuild the redMLC or make a backup with the UDPIH recovery menu and then dd that to the redNAND MLC partition, which you format to NTFS before.
 

AlexCasual

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Yes, you can use the format redNAND option in minute for that and enable all the partitions in the rednand.ini

INI:
[partitions]
slccmpt=true
slc=true
mlc=true

[scfm]
disable=false
allow_sys=false

Keep in mind that you would need to keep SCFM enabled, which is bad for the write performance. Also if you boot vWii, that would still use the real slccmpt, since the vWii isn't affected by the IOSU patches. HAI (VC Wii Games) also won't work with redirected slccmpt.

If you would want to get rid of SCFM, you either have to rebuild the redMLC or make a backup with the UDPIH recovery menu and then dd that to the redNAND MLC partition, which you format to NTFS before.
thanks a lot for the advice! but will i be able to run UDPIH if i haven't deleted isfshax on the console? won't it damage boot1 and cause me to get a brick? because the last time i tried to use UDPIH when i was still dealing with the 160-2203 error, but instead of getting the recovery menu, the console would abruptly shut down right after i inserted the usb device
 

SDIO

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If it shuts down when trying udpih, that means the exploit worked l, but it couldn't find the recovery_menu on the SD
 
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Under the heading Rebuilding the MLC it says:
"You will get the output/MLC/{region} directory, which contains a directory for each title. In total there should be 52 titles totaling ~1.1GiB."

The app closed and there only 25 titles totaling 700MB in the output folder. Does it close itself on completion or did I encounter a crash? Do I just need to run it again? Any help or info would be much appreciated. Thanks!
 

dextrusAntlers

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I was able to run the MLCdownloader again and complete the How-To. The WiiU now looks to be running properly from the SD card. So I very much appreciate the heads up regarding the downloader and the entire tutorial in general!

I am however having no luck with Aroma now. I was initially able to install Aroma no problem PRIOR to ISFShax and minute and it had seemed to be running fine. I had followed this tutorial:
wiiu(dot)hacks.guide/#/aroma/getting-started
I set up autobooting Aroma and installed some additional homebrew. However, after completing the tutorial on how to redirect from the eMMC to SD, Aroma no longer appears to function.

I thought perhaps that I could follow the Aroma install instructions on the ISFShax tutorial and this would solve the problem, however that just put the system into a weird loop of running code and never booting the WiiU menu. So I rolled the SD card back to the functioning eMMC redirect state.

My current assumption is that the Aroma files remaining on the SD from the initial installation are causing some sort of conflict with the second Aroma install attempt. So I plan to delete them and try again, but I don't want to mess up anything from the eMMC redirect. So after a clean ISFShax and minute install to redirect the eMMC, what files and file structure should I be looking at on the FAT32 partition of the SD card? Greatly appreciate any help or guidance. Thanks!
 

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During ISFShax install I had done exactly as you just described: I had swapped payload.elf files in the wiiu folder. But when I put the aroma payload.elf file back right now per your suggestion, it did not appear to change anything. Tried Health and Safety Information app to load Aroma and it just opened the Health and Safety Information app not the Aroma environment. Bummed this wasn't the cure as it seemed like a sure bet, but open to any other suggestions. Thanks much!
 

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My eMMC is still mostly function so I essentially ended up with two Wii Us, the "faulty" one booting without an SD card and the new one when one is present. My "old" Wii U isn't hacked, so I just copied all working save data into an external drive and then moved them to the "new" one. However while everything else seems fine, non-shared, account-bound save data seems not to be recognised (though it is correctly matched to each game), having a question mark over it. Is there a way to "reintegrate" it?
 

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During ISFShax install I had done exactly as you just described: I had swapped payload.elf files in the wiiu folder. But when I put the aroma payload.elf file back right now per your suggestion, it did not appear to change anything. Tried Health and Safety Information app to load Aroma and it just opened the Health and Safety Information app not the Aroma environment. Bummed this wasn't the cure as it seemed like a sure bet, but open to any other suggestions. Thanks much!
This was to fix the bootloop, you still have to add the payloader plugin.
Your initial problem was that you still had the fw_img loader payload.elf from the Browser method there instead of the Aroma one. When that was loaded through the payloader plugin, it tried to load the fw.img again instead of Aroma.

@madian I am not sure about your save problem. Maybe you could use FTP to check if a new save looks different than the old one you have. Or maybe just making a new save and then copy just the files over from the old save.
 

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@madian I am not sure about your save problem. Maybe you could use FTP to check if a new save looks different than the old one you have. Or maybe just making a new save and then copy just the files over from the old save.
I don't have FTP installed, it's the same if I just plug the SD into my computer right?

In which folder are the saves stored?

Also some extra information: even though the saves are visible (but unrecognisable) in the System Settings, SaveMii doesn't see them at all.
 
Last edited by madian,

SDIO

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The saves are not on the SD (except the SaveMii ones) so you won't seem them there. You would need the ftp plugin for aroma and enable system file access
 

madian

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The saves are not on the SD (except the SaveMii ones) so you won't seem them there. You would need the ftp plugin for aroma and enable system file access
If they're in the "main" memory should they be on the SD after performing ISFShax?
 

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Should FTPiiu appear as a separate app? Because I put the .wps file in and it shows up in the L+down+select menu but there is no app in the home screen.
 

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