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Comparison:
It seems there is something way off on the audio, there is a major ripple in the emulated audio,
the wii u does have the benefit that it does not cap the frequency range at around 12Khz.
Fix Scaller in Banjo Kazooie USA
[Render]
ClipBottom=
It just cuts off part of the screen and seems to resize it like nothing happened.
Like there is a nasty 2 rows of pixels on the right side of mariokart 64 that a crt wouldn't show,
but the default profile says clipright=2.
But does it explain why the Wii U VC sounds so unfiltered and lacking interpolation? That's not how it should be sounding, so IDK, it's weird.
You have to be aware it's emulating all the hardware, probably on a single processor just jumping between the tasks.
Actually most emulators cheat a bit by running some hardware for 100 cycles then jumping to the next to speed it up.
Hope you didn't record from the gamepad
Fix Scaller in Banjo Kazooie USA
[Render]
ClipBottom = 47
ClipLeft = 0
ClipTop = 0
ClipRight = 55
View attachment 56584
I thought it was just a gamma related issue?Bad RDP emulation really.
SVN: 1680 TIME: 2015/01/20 14:12:06 DK64\SM64
SVN: 1696 TIME: 2015/01/30 10:49:22 Z
SVN: 2043 TIME: 2015/08/18 10:07:52 MK64
I thought it was just a gamma related issue?
no it isnt bad emulation, its amde on porpose, nintendo had to o this due to the new laws of people that can have epileptic attack with bright colors, every company cant just put bright colors everywhere on their games, thats why you will never again see a game like the n64 games with bright colors everywhere, everything needs to have a darker shader until it reaches the values demanded by law.I remenber reading an entire topic about this soemwhere when that law passed in several countrys.Bad RDP emulation really.
no it isnt bad emulation, its amde on porpose, nintendo had to o this due to the new laws of people that can have epileptic attack with bright colors, every company cant just put bright colors everywhere on their games, thats why you will never again see a game like the n64 games with bright colors everywhere, everything needs to have a darker shader until it reaches the values demanded by law.I remenber reading an entire topic about this soemwhere when that law passed in several countrys.
Does anyone know how to make Action Replay codes work in VC ?
Remove Dark Filter:
Super Mario 64: 0404AC50 4E800020
Mario Kart 64: 0404B7F8 4E800020
[RomHack]
; on the fly rom patching
Count = 1
Address0 = 0xf3a84
Type0 = 1
Value0 = a6:3F E3 8E 39
But does it stretch the resolution at all, removing some of the border?Not sure I can use
Not sure I can use the internal cheat function of the emulator,
any chance you know the position inside the ROM itself instead.
That way you can patch it on the fly with
If you notice the code, that's a 16:9 fix for Mario 64, but doesn't really work since it's still force framed in a 4:3 box by the WiiUCode:[RomHack] ; on the fly rom patching Count = 1 Address0 = 0xf3a84 Type0 = 1 Value0 = a6:3F E3 8E 39