Homebrew [WIP] 3DeSmume (DS emulator for 3DS)

pdapanda

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Well I think you guys should implement a frame counter now, so that we can estimate how much work left to get the emulator better
 

MasterFeizz

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@Robz8 @MasterFeizz @shutterbug2000 Love this DS Emulator! It's really advancing! Why don't all of you work on the same github instead of having different forks? Master's has better speed, Robz has multi rom and config support, shutter's has cflash dldi support, and all of have bugs fixed! So if you guys worked together on the same git, the project could move much smoother!

Mine is the base, the others are forked and they have send pull requests for the changes but they will break compatibility so I haven't pulled them yet.
 

Fatalanus

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For the sound, don't forget to this about DSP, guys.
Do you have a roadmap on expected features? It would love to know what's coming.
Again, thank you for your huge work here! :bow:
 

MasterFeizz

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For the sound, don't forget to this about DSP, guys.
Do you have a roadmap on expected features? It would love to know what's coming.
Again, thank you for your huge work here! :bow:
Right now I'm implementing some small stuff, rom selector and maybe some configuration menu.
 

Fatalanus

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nice! Thank you for your answer, men!
So we can expect that you'll do all to reach decent speed and stuff to get an experience that'll reach as near as possible the real DS experience. That's great!
Rom selector and config will be awesome too! :)
 

Dylan the Tactician

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hey, wait

You converted desmume, a ".exe" application into a workable 3ds title, right?
If so, does this mean that, with some work, we might be able to port some other .exe things to 3ds? (I'm mainly thinking Undertale, Touhou, ect)
 

Dylan the Tactician

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With source code yeah
black-kawaii-potato-white-Favim.com-2014212.jpg
 

laharl22

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With the latest CIA on o3ds 90/100 of my games stay white screen and Mario party crash the 3ds édit:bad file Mario party work
 
Last edited by laharl22,

DarkRioru

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N00bs don't get it I tell ya
I may not understand why sound would affect framerate but, I don't deserve to be called a noob for not knowing otherwise... I may be a noob on how homebrew works but I shouldn't be called names because of it... I may not be a developer but, I'm a fan of the video game industry and I'm trying to learn as much as I can about indie development and the such...
 

zac122

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Sound is just one more thing for the emulator to try and emulate. It eats up resources in an absolutely amazing way. Just for example try running pcsx2 or dolphin with sound on, then turn it off(don't just mute your speakers =p)
 

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