Emulation [RELEASE] Cemu - Wii U emulator

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ned

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We can Cheat in CEMU using Cheat Engine, I'll demonstrate using Mario Kart 8!



I put a written guide in the video description. In the video i show how to set race position and coins in grand prix, race starts at the 2 minute mark.


A lil tip for Win7 users to get static codes on cemu v1.4.1 public
so you don't have refind the addresses with every new run of
cemu.
I don't know if this'll work for later version of cemu or Win10.

Example:

Cheat engine found address = 16F6C4BC7

Cemu / Cheat Engine offset = 13FCB0000

Found address 16F6C4BC7-13FCB0000=2FA14BC7

Cemu.exe+2FA14BC7

Add address manually and put in Cemu.exe+2FA14BC7,
it'll recalculate the address every run for you.
 
Last edited by ned,

Michael Pama

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A lil tip for Win7 users to get static codes on cemu v1.4.1 public
so you don't have refind the addresses with every new run of
cemu.
I don't know if this'll work for later version of cemu or Win10.

Example:

Cheat engine found address = 16F6C4BC7

Cemu / Cheat Engine offset = 13FCB0000

Found address 16F6C4BC7-13FCB0000=2FA14BC7

Cemu.exe+2FA14BC7

Add address manually and put in Cemu.exe+2FA14BC7,
it'll recalculate the address every run for you.

Thanks for the tip, this will make it much easier to work with.
 

Caru

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I apologize , I saw only now
But the limit of fps in 4-player was not locked at 30fps ?
It runs at 60 fps. The whole screen runs at 60 fps. But each subscreen run at 30 fps alternating frames. At least that's what Digital Foundry said.

Digital Foundry said:
It's with the three- and four-player modes that things become even more fascinating. At first glance the four-player split-screen mode appears to operate at 30fps, but if you look closer you'll notice something interesting: the HUD updates at 60Hz. Digging deeper we were able to determine that the complete image is still updated 60 times per second with the top and bottom sections refreshing on alternative frames. This effectively means that each portion of the screen corresponds to either odd or even frames, producing an effective 30fps as a result.

http://www.eurogamer.net/articles/digitalfoundry-2014-vs-mario-kart-8
 

KodyKaplish

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the config is in the previous page but here another temporarily workground assuming you are using win10 and wired
controller

- Download and install older x1 conteroller driver for win10 from here
- From device manger make sure its become "MS xbox one controller" not "xbox controller"
View attachment 50717
* Microsoft Xbox One Controller is the BASIC x1 controller support.
* Xbox controller is the FULLY FEATURED support including audio through controller headset port and impulse triggers.
* you may have to unpug and replug the controler after switching the drivers
* Feel free to switch between the two as you desire
- Now the controller become mapable
View attachment 50718
- Hope i didn't miss anything

Thank you so much now i can use my xbox one controller with cemu again.
 

donkeyhigh

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Even though 1.5.1 was supposedly just a small update, it seems to have fixed my FPS. Mario Bros and Mario Maker runs full speed again, and 3D World is more fluent than 1.5.0. (It actually seems to be stable at 60FPS :) ) Keep it up, @Exzap!
Btw, would it be possible to make like a cachedump or whatever when opening a game, like, before you start playing it. Make cemu search/run through all the files or whatever, and dump what it would normally dump when ingame, it's kind of annoying having to play Super Mario 3D World, first choppy, and then play the same level over again, fluently.
If there was some way to do this, to like, start a process, and leave it on a few hours, or overnight, or whatever, to dump everything it needs to dump, and then be able to play the game fluently on the first run. That would be awsome.
I don't care if it takes 24 hours and the cache folder ends up using multiple gigabytes, as long as I can play 3D World with my gf and friends, fluently, I'm all set.

Thanks for any response.
And either way, you rock, this emulator is amazing! I'm really excited for each new update :)
 
Last edited by donkeyhigh,

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