ROM Hack [Release] GBA VC Banner and Icon Generator

TheNerdWIzard

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A gb/gbc/nes tool would need to include copyrighted GB/GBC/NES banners (I think Riku's tool actually does include a copyrighted empty gba ambassador game banner :P ) and would require considerably more efforts than generating two PNG images. And besides, you need to unpack the whole GB/GBC/NES NCCH to replace the ROM in the romfs... so at that point, you can as well edit the banner.
I think he mean a tool to generate the images that are needed to create footers. My tool dose this for GBA, it would be easy to add support for GB/C and NES, but I don't know if there is a demand for this or not. There might be a tool already out there that makes the footers for those systems that uses PNG images.
 

Aurora Wright

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I think he mean a tool to generate the images that are needed to create footers. My tool dose this for GBA, it would be easy to add support for GB/C and NES, but I don't know if there is a demand for this or not. There might be a tool already out there that makes the footers for those systems that uses PNG images.
No, as far as I know there's not, and NES has even multiple CGFX files per banner, not even bannertool supports creating those :P As of now, it's all manual with Ohana3DS and hex editors.
Riku's tool has with every probability an embedded GBA CGFX which it injects the textures to.
 

noctis90210

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No, as far as I know there's not, and NES has even multiple CGFX files per banner, not even bannertool supports creating those :P As of now, it's all manual with Ohana3DS and hex editors.
Riku's tool has with every probability an embedded GBA CGFX which it injects the textures to.
where can we find the Riku's tool?
 

Asia81

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No, as far as I know there's not, and NES has even multiple CGFX files per banner, not even bannertool supports creating those :P As of now, it's all manual with Ohana3DS and hex editors.
Riku's tool has with every probability an embedded GBA CGFX which it injects the textures to.
We can build a banner with multiple CGFX.
Ohana3DS can't do it (It can edit CGFX, yeah, but not rebuild them in a banner.bin).
You can do it with my script.
Create a new folder ExtractedBanner, then open HackingToolkit, write b, enter and then write 1 for extract a banner.bin, or 2 for rebuild your ExtractedFolder in a banner.bin.
 
Last edited by Asia81,

Aurora Wright

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We can build a banner with multiple CGFX.
Ohana3DS can't do it (It can edit CGFX, yeah, but not rebuild them in a banner.bin).
You can do it with my script.
Create a new folder ExtracterBanner, then open HackingToolkit, write b, enter and then write 1 for extract a banner.bin, or 2 for rebuild your ExtracterFolder in a banner.bin.
I didn't know about your script, I did two custom NES banners but I used an hex editor :P and lzx.
I extracted & decompressed one of the language-specific CGFXs with an hex editor, changed it and the main CGFX with Ohana, then I remade the banner.bin (CMBD header + compressed main CGFX + compressed "language-specific" CGFX -just one- + BCWAV), and I made all the language specific CGFX offsets in the CBMD header point to the same CGFX.
 

Aurora Wright

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How did you do it :unsure:?
Just copy the offset over and over in all the relevant places.
m76p81.png

(it's 0xFCFF in this case)
 
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Baccabechoppin

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This is a great tool! Thanks for making it! I would love to be able to use the proper font for banner 2 though, looks a little out of place compared to the legit GBA games!
 

TheNerdWIzard

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This is a great tool! Thanks for making it! I would love to be able to use the proper font for banner 2 though, looks a little out of place compared to the legit GBA games!
I can not legally provide the proper font, sorry
 

TheNerdWIzard

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Is there anyway for the program to use the font if we have it on our PC? Kind of like the way that YATA uses a SDK app for Sfx conversion?
I could figure out a way, maybe I'll do it within the next 7 days.

--------------------- MERGED ---------------------------

I could figure out a way, maybe I'll do it within the next 7 days.
I could just tell the program to use the font the user provides instead of the default one I programmed in.
 

lettuce

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I have noticed with proper GBA VC releases the Icon image is of the game box art, can this feature be added to insert another picture file for the icon image?
 

Baccabechoppin

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I have noticed with proper GBA VC releases the Icon image is of the game box art, can this feature be added to insert another picture file for the icon image?
Official releases of GBA VC games don't use the box art of the game. Hell none of the VC titles do, they all use the start screen of the game.
 

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