This would certainly perform MUCH better using three cores. Sadly, SMP support still hasn't been figured out, and it looks like i've been ousted from Team Trinux. I'm still kicking around and working on various projects nevertheless. I would love to see Tri-Core support in the vWii as that exploit is unpatchable. It would require a complete overhaul of the hardware (not worth it for Nintendo to do on the Wii U at this point just to lock out this exploit where the Wii U is already hurting commercially as it is). The worst thing Nintendo can do is block HBC in vWii and/or the trinux launcher, but that would be super easy to work around and at this point I highly doubt Nintendo will bother touching anything in vWii anyways, if they haven't done it by now....
I think f0f was right about trinux. If tri-core support can successfully be added to the vWii hack, it would create a VERY healthy platform for homebrew on the Wii U which is unblockable
. Of course we'd still be limited to the ram that the vWii has access to, but where everything runs under linux, that can be overcome with a large swap file (think virtual memory in Windows, its the same thing, just called something different for linux). We're also locked of the rest of the Wii U hardware, but for an exploit that's unblockable and having tri-core SMP would still be enough to build a healthy homebrew platform
.
RevPokemon, I love your avatar, she's hot
. (tagging is not working atm, being weird haha).
Now back on topic....let's hack the Wii U!