Homebrew blargSnes -- SNES emulator for the 3DS (WIP)

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Abcdfv

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I have a 3D Phone but it got abandoned android FW wise and so the max res I can watch on my youtube app is 360p. :ohnoes:

Even though I can view 3D video it looks like ass. Disappointing because lots of parts of the video im sure look great!

Check out xda-developers and see if you can find a custom firmware that's higher version.
 

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I've seen all this talk about 3D effect on SNES games and I genuenely ask why?
Automatic 3D just doesn't work properly, there is always something that feels oddly/wrongly placed.
Manually adding 3D would take a hella long time and that time could be invested in things that, at least in my opinion,
would bring much better experience. For me this should be the priority:

Video -> Audio -> Save System -> Performance -> Accuracy -> Control Configurations
-> Video and Audio Settings -> Save States -> 3D Effect -> Local Wireless Multiplayer -> Other Extras

I may be missing something, but I think I put most of the content in my personal priority.

What do you guys think?
 
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Abcdfv

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I don't think 3D is a priority at all at this point, it's just what everyone is most excited about, because what other systems have 3D SNES emulators? I think most of us don't have 3D PC monitors.
 

Arisotura

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3D may come but is not a high priority.

Sound will come as soon as I can get around playing some sound on my 3DS. That's the main issue, really. Because otherwise I have functional DSP code from lolSnes waiting to be ported.

Video is in the process of being optimized. For one, PICA200 rendering is asynchronous and I need to modify my code to take advantage of that, instead of just doing nothing while the PICA200 is rendering.


Overall emulator usability is also essential. In this regard, the issues that plagued blargSnes 1.0 will be gone in 1.1. After some fixes, returning to the home menu, closing the 3DS and all that, work correctly. No more garbled/blank screens. Oh and it's also possible to exit the emulator without pausing it first.


I plan on releasing 1.1 somewhat soon. I want to get the new video code clean and fast first.
 

purpasmart96

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3D may come but is not a high priority.

Sound will come as soon as I can get around playing some sound on my 3DS. That's the main issue, really. Because otherwise I have functional DSP code from lolSnes waiting to be ported.

Video is in the process of being optimized. For one, PICA200 rendering is asynchronous and I need to modify my code to take advantage of that, instead of just doing nothing while the PICA200 is rendering.


Overall emulator usability is also essential. In this regard, the issues that plagued blargSnes 1.0 will be gone in 1.1. After some fixes, returning to the home menu, closing the 3DS and all that, work correctly. No more garbled/blank screens. Oh and it's also possible to exit the emulator without pausing it first.


I plan on releasing 1.1 somewhat soon. I want to get the new video code clean and fast first.

Where is the 3dsx.specs file on the github!? it's not there, Until the 3dsx.specs file is posted, your software is practically Non open source. If your going to have software listes as open source then please include dependencies, since that file is not included in DevkitARM or citrulib.
 

Arisotura

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not sure if Piece of Concept or Proof of Crap?
Maybe you should go try to code some 3DS homebrew?

And maybe I wouldn't have had to release 1.0 so quickly if someone didn't have the genius idea of releasing a buggy prerelease build which inevitably spread on the internet.

Looking forward to continuing my Earthbound adventure on this. Do saves from SNES 9x work on here?
Yep. Saves from any emulator should work.

Where is the 3dsx.specs file on the github!? it's not there, Until the 3dsx.specs file is posted, your software is practically Non open source. If your going to have software listes as open source then please include dependencies, since that file is not included in DevkitARM or citrulib.
blargSnes uses a newer ctrulib branch that isn't finished yet, but is definitely cleaner than the current one.

The tools and all will eventually be merged into devkitPro. But for now, you have to add them in manually. I also don't have the link anymore, so you're on your own for getting them.
 

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Maybe you should go try to code some 3DS homebrew?

And maybe I wouldn't have had to release 1.0 so quickly if someone didn't have the genius idea of releasing a buggy prerelease build which inevitably spread on the internet.
i think there was some confusion, someone said its more a PoC (proof of concept) then someone else got the wrong end of the stick and thought they meant piece of crap......i dont think anyone was implying it was a piece of crap....just asking for clarity of what the person meant by PoC
 

NCDyson

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Where is the 3dsx.specs file on the github!? it's not there, Until the 3dsx.specs file is posted, your software is practically Non open source. If your going to have software listes as open source then please include dependencies, since that file is not included in DevkitARM or citrulib.
Technically, the project isn't missing a file, your toolchain is, so maybe lose the attitude and someone would be willing to help you.
 
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the_randomizer

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Maybe you should go try to code some 3DS homebrew?

And maybe I wouldn't have had to release 1.0 so quickly if someone didn't have the genius idea of releasing a buggy prerelease build which inevitably spread on the internet.


Yep. Saves from any emulator should work.


blargSnes uses a newer ctrulib branch that isn't finished yet, but is definitely cleaner than the current one.

The tools and all will eventually be merged into devkitPro. But for now, you have to add them in manually. I also don't have the link anymore, so you're on your own for getting them.


Sorry, that was my fault, I misconstrued what he said :(
 

purpasmart96

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Technically, the project isn't missing a file, your toolchain is, so maybe lose the attitude and someone would be willing to help you.
The problem is that nobody gives a shit, all that matters if only themselves can compile it, and then when I ask them nicely about it I get ignored or the person plays dumb or say they dont have it even though their own source code uses it, I'm sick of this, THE FILE WAS SUPPOSE TO BE RELEASED MONTHS AGO, anyone who has the file and is not releasing it is just as bad as smealum, Seriously Why does this script have to be such secret?! It's one little script file to link the compiled code!? WHY?
 

purpasmart96

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blargSnes uses a newer ctrulib branch that isn't finished yet, but is definitely cleaner than the current one.

The tools and all will eventually be merged into devkitPro. But for now, you have to add them in manually. I also don't have the link anymore, so you're on your own for getting them.
You do have it though you could not of compiled the emulator without it, the old ld script doesn't work, just post the file here, you cant test your emulator without compiling your source which includes that FILE
The tools and all will eventually be merged into devkitPro.
I'd give it a year, time is ticking and more you and smealum keep the files, you are holding back 3ds homebrew. And don't give me that "I don't have it anymore!" Yes you do, that's the only way for your own source code can be linked to create the elf.
 

Arisotura

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And why do you want it so bad? Why can't you just wait for the release like anyone else? Are you just wanting to release unofficial builds to gain attention?

Please stop bitching about this already. If you really want to build blargSnes from source, figure it out yourself, otherwise wait for the fucking release. But keep it up and I'll report you.
 
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