Ocarina of time 3d in 1080 internal resolution without jaggies with an hd texture pack. *drools.
Ocarina of time 3d in 1080 internal resolution without jaggies with an hd texture pack. *drools.
And 0.2 FPS.
If PPSSPP was in development for nearly less than 2 years (PPSSPP is a PSP emulator that is compatible with almost all PSP games), then I expect this emulator to be just as great as PPSSPP was during it's development! I can't wait!
Nah. The PSP was exploited to hell and back (Thanks Sony, really). Can't say the same for the 3DS.
Besides, when did PPSSPP started? Is it the first PSP emu?
You fail to miss the whole entire point of what I just said.There are build instructions on GitHub.
...Why?
And we already have the interpreter.
You fail to miss the whole entire point of what I just said.
The interpreter hasn't even been completed yet.If I failed to miss your point, does that mean I got the point?
The interpreter hasn't even been completed yet.
Out of how many programs a normal 3ds runs? There's only a few things Citra can run, why would the interpreter be finished?Really? I saw Yeti running on the emu.
Out of how many programs a normal 3ds runs? There's only a few things Citra can run, why would the interpreter be finished?
Umm... what?fast guys as u can i need to play ie3 and pm x and y in english
He wants to play Pokemon in English, and some other game.Umm... what?
like that's going to accomplish anything, you could always work on the emu yourself to get it done quicker.fast guys as u can i need to play ie3 and pm x and y in english
I don't think there will be too many public news for a while. We're making progress slowly on the "boring" stuff (blindly implementing services, fixing up our debugger widgets, ...), but there's not really much we can test on unless a way to dump+decrypt games appears sometime soon.neobrain Any progress bro?
Hey guys…
I'd like to share a project that I've been working on with a few others for the past few months – the first public project to attempt 3DS emulation. "Citra" (https://github.com/citra-emu/citrahttps://github.com/bunnei/citra)is an experimental Nintendo 3DS emulator/debugger written in C++ (and licensed under GPLv2).
At this time, it is in the very initial stages of development, and is only capable of running homebrew. It currently supports:
I want to emphasize that for the long-term, this project will only (potentially) be useful to developers – there are manynon-existent components that are absolutely essential to even loading a commercial game (and furthermore there is no gamepad or hardware 3D support, among many many other things).
- ARM9/ARM11 interpreter for the 3DS "appcore" – the processor core dedicated to running user applications
- (Some) OS HLE to support userland interaction with the various 3DS OS services
- Loading of ELF and launcher.dat files
- Framebuffer rendering
- Debugger with ARM11 disassembler, register view, callstack and symbol loading (written in Qt)
- Supported on both Linux and Windows (MS Visual Studio 2013 Express)
Anyone interested in the project please checkout #citra on Freenode – there is no website/forums.
Smealum's yeti3DS port (ARM11) single-window mode on Windows 8:
View attachment 7529
TE3DS (ARM9) running in Qt debugger on Windows 8:
View attachment 7530
Mandelbrot 3DS demo (ARM9) running in Qt debugger on Ubuntu:
View attachment 7531
More demos running: http://imgur.com/a/4qE81
EDIT: The official project repository is now https://github.com/citra-emu/citra
Well most games hang because they use the DSP. At last on 3dmoo.I don't think there will be too many public news for a while. We're making progress slowly on the "boring" stuff (blindly implementing services, fixing up our debugger widgets, ...), but there's not really much we can test on unless a way to dump+decrypt games appears sometime soon.