Edit> RadioShadow> Like this?
I'm actually open to changing the font used in the Adventure and RPG but more out of curiosity than anything. It was designed to display kana for use in the original Japanese games but the English font always seemed odd, not that it was ever used anyway (except for Capital letters)
Perfect! Speaking of the font used in the RPG and Adventure, I suspect there was plans to use two separate fonts (which would have made this 10 times easier). Let me explain what I been playing around with.
In the Retro Game Challenge rom, in the font file, there is a file called "rpgfnt.NFTR". This is actually compatible with RGC2 and loads perfectly in the game (replacing the "adv_font.NFTR" file). Also, I can actually open the rpg font in the NFTR editor. Opening the adv one just crashes on me.
Anyway, we want to make the game two separate font files. First, I placed the "rpgfnt.NFTR" in the "font" folder. Renaming it to: rpg_font.NFTR
Now, in the arm9.bin file, at hex location 52070, we have this:
What I have highlighted is two pointers. These are pointers leading to data in the RAM (location 0205209C). This basically tells the game to load the file: font/adv_font.NFTR
Simply put, I added more text to the bottom (it looks like data that doesn't get used, I think) to include the text: font/rpg_font.NFTR
[URL=http://s80.photobucket.com/user/RadioSonic/media/RGC24.png.html][/URL]
Now the new RAM pointer to lead that text would be 020520B0. Changing the first pointer did nothing. Changing the second point however, did switch the font (for both the RPG and adventure game)! In fact, changing this in the RAM while the game is running, you can switch between them.
What we need to figure is to get the RPG game to load that first pointer. Then it should make things a whole lot easier.
Just to show the RPG font does work in RGC2: